WoW Classic and Diablo 2: Resurrected have very similar goals: to faithfully recreate a beloved classic to their fanbase. You’re getting into specifics, when it’s clear as day that if Blizzard would have done similar changes with WoW Classic character design it would have likely been ill-received on the same grounds (I remember the countless WoW Classic pedantic threads arguing about what’s “truly” Classic experience).
Again, designing a sequel or a derivative work is another matter. When you are painstakingly revitalizing a classic the constraints are different. You can call it “fan service” but at the end of the day… who are they selling the game to? Blizzard employees only? Kinda makes sense you’d want to stick with something your customers actually want to purchase.
As for art, there’s nothing wrong with beautiful or ugly things in art. Actually, I think that’s what makes Diablo 2 unique in its own macabre world. It isn’t a horror game, yet derives much from the “evil” and deathly aesthetic. It isn’t “scary” as much as it is “unsettling” which makes it beautiful in its own way.
Take Andariel for example. A busty female figure which at first may seem beautiful. Then take her beauty and add perversions like hooves for feet, claws for hands, and long spikes coming out of her back. It’s both beautiful and disgusting at the same time, as if she was cursed.
This aesthetic of both demonic, risque, and perverted were what pushed D2 to the forefront. It’s what gave it artistic character and uniqueness. The lack of correctness is what made it what it is today. It would be like remaking Mortal Kombat 2 and censoring it because “that’s just disgusting” and wondering why it’s not the same game.
Today’s movies, music, and games are trash because they have tossed any semblance of plot and instead focus on awful humor/quips and political messaging instead of substance. Go watch a classic movie like Office Space, Rush Hour, or various others and tell me that would dare fly today. Why not? There’s nothing inherently wrong with it but we all know.
It is the same with games. Diablo 3 was a disaster to every hardcore D2 fan. Sure, some people enjoy and play D3 but it is a hard switch from the originals. D1 and D2 are similar, D3 is way different despite appearing similar. Essentially D2:R is what fans thought D3 would have been like 10 years later.
You can say whatever you like but sales will speak for themselves. When D2:R sells more than D4 it will be obvious to most of us here why that is. Even with the awful art faux pas that will likely stay for release.
I understand corporate reasoning but that doesn’t mean it sits well with the fans. Ironic enough the same people who constantly sneer and decry “the big corporations” and what motivates them will defend Activision for corporate wokeism instead of giving fans what they actually want.