True
I doubt it…
At least when it comes to a simple Number change like the OP mentioned from 6000 to 10000.
If you know the code and just need to change some even single digit numbers I highly doubt it takes weeks or months to do so…
I understand that when there’s completely NEW items added to the with new art and legendary powers or new set items, new monsters, followers actually useful for more than just cc slaves (not gonna happen, cause too much work…) redesigned skills or even a new NPC it make actually some time to be implemented in game, BUT changing numbers in already existing items or amount of experience gained from completing a Rift or GR (EXP awards) I don’t think so…
I’ve seen private servers from MMO games ran by a single person and he had no problem to add new content, change some numbers every month or 2 and he didn’t have a billions of dollars worth game developing company…
Seriously even if it takes so much time, than why can’t they actually focus on ALL classes to make them balanced arround max 5 GRs and for Christ sake allow SOLO players to clear 150 GR with any paragon (at least 3000 and whatever caldesans they have) and balance them arround 150 GR, so the weakest class could SOLO at least a 145-146 GR MAX, while the strongest could clear 150 GR even in less than 10 minutes with more than 5000 paragon and 13-14m30sec with 3000+…
Yeah I know easier said than done, but if they actually took some time to TEST each change they made before giving us a PTR to do it for them, maybe balancing all classes wouldn’t be such a big problem.
I was amazed when they buffed the 2 pieces Wizard set and made Archon OP, yet didn’t care to do the same with the DH Danetta’s 2 pieces set or the steed charge set for Crusader or other 2 piece class sets as well…
Same with the current DHs GoD set… Why was Hungerring Arrow buffed by 600% max (The Ninth Cirri Satchel quiver), but Bolas only by 325% total (both bow and quiver).
If you buff one item by 450-600% than do the same with the other ones as well and don’t give them 150-175% max buffs (Bolas Quiver - Emimei’s Duffel) and 100-150% (Bolas Bow - Leonine Bow of Hashir). In this case Bolas deal with both Bow and quiver max 325% more damage, while Hungerring Arrow deals max 600% more damage…
A logic way to make Bolas on pair would be to make Leonine Bow of Hashir increase the damage of Bolas by 225-300% and the Emimei’s Duffel quiver by 200-300%. Why wasn’t it done is just beyond me…
Same with Odyssey’s End legendary power:
Enemies snared by your Entangling Shot take 100-150% increased damage from all sources.
Why couldn’t it be made like this:
Enemies snared by your Entangling Shot take 100-150% increased damage from all sources. Entangling Shot also deals 100-200% increased damage.
Might also change the increased damage bonus to 200-300% or keep it at 100-200% if that was “too high”.
At least this way it would make Entangling Shot an option for T16 or even GR100 clears same with the above changes made to bolas Bow and Quiver…