Why high respeccing is not a mistake in D4

I think it will bring some longviety to the main world aswell outside of seasonal content them having it this way, imagine the value of gold in the eternal realm, as the eternal realm will be updated with seasonal content that they decide to keep and you will probably keep the gold you earned within a season, so don’t worry. This is so you can’t cheat or curb the difficulty of the game too much.

It also makes gold find build a viable build instead of just looking for magic find stuff.

It will make the eternal realm more enjoyable balanced and fun. This eliminates alot of boring deterministic gameplay determined from gameplay guides, also due to the fact the same items won’t drop as procedural generation of items is much better made in D4 with increase in skill items (skillers) these skillers can be found on almost any type of just as in D2, also how you can craft items or upgrade them with better more balanced legendary powers.

All I can say it is for the better for a more grounded and steadfast community of players rather than a uncommited playerbase. I think also it will make balancing of classes easier as meta progression is much more branching in D4 as how the items work. It is not a D3 clone as they stated in a interview, it is entirely its own kinda game.

The eternal realm outside of seasonal gameplay will receive tremendous benefit from this aswell, as more and more content becomes available in the eternal realm from the seasons, the amassment of gold from both seasonal and ordinary gameplay might be handy to have. As some seasonal gameplay elements and mechanics will be decided to enter the eternal realm most probably just like in D3, this system works better in D4 as a persistent game world that is still changing.

It simply makes more kind of builds viable and precious to have on certain characters, one of your characters might be a gold find build whilst another might be better at combat, it becomes a more grounded experience in general this way. See it from the bright side.
It will also make it easier for new players to group matchmake for earlier content in the game and make the game world feel more alive as the need to create more characters and more diverse character builds increase for the serious players who actually like the game for what it delivers which most probably is great content for many many years.

There is a large thread on D4 respecing amready that you posted in.

High D4 respec costs do not promote longevity for most players but is an artificial annoyance that drives even more players to meta cookie cutter builds.

6 Likes

Having a respec cost is definitely one of the most positive things I have seen/heard about D4 so far.

I really doubt the gold cost will be effective enough to accomplish the goal Blizzard claim they have (in the video interview).
Gold is just not known for keeping its value in A-RPGs.
The cost should be something else instead

This is the big gain for sure, as I see it.

3 Likes

Really you only need limitations on respecs that are just high enough to dissuade repseccing from becoming a normal part of gameplay that occurs up to multiple times per day.

At which point it goes from “some people like to experiment” to “you should optimize your character for each individual dungeon that you’re running”.

Granted you could ignore that and just play how you want, but then the developers run into the problem that the game is too easy for everybody who is always optimal and if they tune endgame content around that then it suddenly affects me regardless of if I’m respeccing all the time or not.

2 Likes

Not another thread on this. If people do not want to respec don’t do it. It is not rocket science. If people want to respec why should others care, play your own style. If you feel the cost will be to high later on you might want to think about what you are doing early on. Some people look for any reason to complain about something.

2 Likes

I highly doubt that. It will drive more people to meta cookie cutter builds.

Few people experiment currently in D3 when respecs are free. Do you really think more people will experiment if that experimentation comes with a high respec cost?

1 Like

Though due too the fact finding the loot required will be harder in D4 due to items that increase skills might be somewhat hard to find and easier to stumble upon as certain needed skiller items for an example. Also the possibilities of what you can do in D4 in terms of customization of loot but also what loot varieties you can finds is almost endlessly more than D3 atleast.

Lets assume that there is a rare item that support build A and a rare item for build B where build B is meta.

If the rare item drops first for build A are you going to spec to that build when you know that there is a high respec cost that will later penalize you if you want to try build B?

If the item for build B drops first, will you be tempted to try build A kniwing that it is not meta snd you will be penslized for switching to A and then penaluzed again for switching back to B?

Cant stop those who want meta builds. But even then, if there are more meta builds to pick from, due to the respec limitation, that is still a very positive change.

The boost that limited respecs should offer to hybrid builds ought to result in both more meta builds and more viable builds below the meta.

Well I think for starters people will actually have to start playing the game and find things out for themselves as how too progress, loot and skills works within D4 is completely different than D3. Because you will find yourself in situations that might be harder than you think as how too progress with a character build you made, still it might be able to be tweaked with crafting etc or finding gear or doing group content. The meta will probably be less stale and more branching in D4 due too innumeral reasons as how the loot system work and for some how the skilltree work, amongst other things as the magebook etc.

I think it is better for a shared world experience with gold actually meaning something impactful so you just can’t save all of it for loot rolling, well you can if you want, still it might be tempting to reroll a character skill tree from time to time.

Some might even save all the gold (or most of it) for end of season even for the Eternal realm when a season has ended as some seasonal function will stay and some will go if they are not for the better of the game. Eternal realm will stay more relevant and fun this way instead of just being a seasonal competitive speed run game. Also it will be better and feel more alive than PoE persitent realm.

Not in this one, as far as i experienced it. I can’t experss it enough as how big the gold sink is.

1 Like

The beta is what, a few weeks old? It will take months and months, and patches with all their potential power creep, to know how it turns out.

But I sure hope you are right.

As long as the cost isn’t “so high it’s borderline impossible” then yeah, might as well spec for what you have until you get what you want.

I don’t think having a limit will necessarily increase build diversity, but I don’t think removing it will lead to much more experimentation either. As you said, people in D3 already don’t experiment much and it’s completely free.

I think people will use meta builds so long as the game puts up any kind of resistance in terms of difficulty that means you might actually fail. Especially where playing with randoms are concerned, people will often demand you have a meta build.

but I do think that if they allow 100% free respeccing, they’re either going to water down builds so everybody is good at everything or they’re going to design the game around the idea that everybody will be optimal for each individual dungeon and respeccing constantly will just become standard gameplay like it has in WoW.

Which I think is a terrible way of doing character builds.

1 Like

It is highly unlikely that the number of meta builds will increase with high respec costs. These are not dependent variables.

Look no further than D2R. The meta is largely paladins (hammerdins and FoH/1pt smiters) and cold sorcs. I have been playing barb this D2R ladder sesson and I routinely join public games where everyone else (7 other players) are only paladin or sorc.

In fact, many D2R people will leech levels until they get closer to endgame because they do not want to waste 1 of their 3 easily attainable respecs.

Well maybe in the ethernal realm after a while it’s value will drop as you accumulate more and more. We’ll see.

I understand the argument about meaningful choices to the character creation. However it does close the door for pure support builds as n D3, and when I play D:I I’m using a build that no one else used because it’s not written about it online.

So I am for free respecs. In D2 it’s just a pain when you do want to try a skill that turned out to be bad, and have to start over.

1 Like

I mean the eternal realm will be much cooler in D4 as you can also can find item rolls that gives extra points to skills in the skill tree, this will enable many more hybrid builds for an example. As the skill in the skill tree don’t have a cap per say, the cap in points you manually can invest in each skill is pretty low depending on what skill 3 or 5 points or something like that.

Well in D2 you can’t respec each point individualy, it’s all or nothing. While in D4 you can, is a lot cheaper and is open for experimenting.

There Indian said it, if it you even can respecc points individually there is absolutely nothing to complain about honestly. It is also a great quality of life feature which I can’t complain about. Still respeccing one or four points might come quite costly.

At the extreme, do you think there should be any respecs at all in D4? Please explain your answer.

D2 did not have respecs until patch 1.13.