Here is a short video of me clearing a T13 Rift with a starter set. The gear is crap, the pieces are not optimized, but this demonstrates my particular playstyle where I never stop Strafing.
Unlike Redcell’s video (where you can’t hear a word the guy is saying), I’m actually playing.
It takes the first few minutes to really get started; The Keep Depths is not an ideal location to play this build. Pay close attention to the buff bar to see what’s going on there, and check the character sheet when it flashes onscreen to see the buffed Toughness of this piecemeal build. It does have potential. I haven’t looked at a single leaderboard build in putting this thing together, which is why it is a bit retarded.
One thing to keep in mind is that it only takes 5 shots to build the 20 stacks (seconds) of Momentum, while it decays in real time. This is a huge advantage, and a great change from the original configuration of the set.
Cubed items are Valla’s Bequest (the only weapon I have Cubed), Aquila Curiass, and RoRG. The skills are obvious, but the passives are Numbing Traps, Thrill of the Hunt, Cull the Weak, and Ambush. My attack strategy is pretty crude. I have Strafe on the right mouse button, and I just hold that down, steer, and continuously pound the left mouse (Primary Skill), and the 1, 3, & 4 keys (in my case, a, x, & c). The result is that I have MFD sometimes on enemies, and have Bladed Armor, and Wolf as soon as they are available. I still use Vault on 2 (d) to escape Frozen, Molten explosions, and Jailer.
Single-shot Hungering Arrow will probably be replaced by Bola Shot when I find the quiver and bow.
I also get the feeling that this might be best played as an Elite-Hunter set, similar to the way Shadow’s Mantle is played.