Why all the hate against personal loot?

I really don’t understand all the hate against personal loot.
FFA loot mode is toxic and have always discouraged me (and i think many other players) from playing PvM with others for any other reason than baal/chaos runs for xp. This looting system basically encourages you to engage less in fighting the monsters and more into sneaking around, waiting for the loot to drop - which is basically the definition of leeching.

The way I see personal loot implemented is an OPTIONAL mode when creating game, where everyone only get /p 1 amount of loot and they have to be near (max 1-2 screens) to the monster when it dies, so you can’t just afk somewhere and then come later to pick up the loot (maybe even disabling loot for you if you don’t do any action in the last 10 seconds or so). This way, leeching would be basically at the same level as it is in FFA. Or you think people cannot leech in FFA mode ? They can also stand there doing nothing and then grab the loot from monsters you kill for them, which is even more stupid - you kill the monsters and someone else collects your drops…

Now tell me how would this proposed personal loot mode hurt anyone ?
If FFA is so superior, then noone would even use this optional personal loot mode, right ?
Or you are afraid you can no longer jump into public games and farming some areas alone with the incresed loot ? Well that can be also solved, the simplest way is to enable /player x command, or more sophisticated solution is to make the personal loot only work if another player is close - so when you are in PLoot mode game with 8 players and go in some area where you are alone, the monsters you kill there drop the /p 8 FFA loot.

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As a generic rule, people hate by default what someone else likes.

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i didn’t read everything but no , it doesn’t work like that.
it would be way overkill compared to FFA considering P 8 is about monster density
and even without that , P1 loot is more than most people get in FFA.

usually instanced/personal loot is simply :
if baal loot 5 items in total in FFA
baal will still drop 5 items in total in ploot (but 5 players will receive 1 item each and the other get nothing)

your way of seeing it would increase the overall amount of loot , making it not something optional at all since it would be universally better than FFA if everyone would get as much loot as if they were solo , by a HUGE margin , it would really create a lot more items on the market which would be pretty bad for the economy.
and something optional should never gives more than another option , otherwise it’s not an option.

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They can even reduce the amount of loot in this mode, to make it simply less effective loot-wise than if you just farm solo. Still milion times better than everyone furiously clicking baal when he’s about to die, noone even attacking anymore.

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well it’s not about reducing or increasing loot , a loot allocation system is…well a loot allocation system , it simply distribute the loot randomly but doesn’t increase the total amount.
as for ploot itself , i’am mostly solo personally and even then i don’t know if i’ll play ffa or ploot if it was an option , i would simply go to a game without caring much about it ,but yea it is indeed a heated topic debate.

it’s all up to the devs.
personally i’ll enjoy the game eitherway, so no hate from me, just wanted to correct your view on it , since it’s not how it work (everyone wouldn’t get as much loot as solo) :stuck_out_tongue:

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Let’s combine these two observations. Then you got your answer.

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It’s not “hate” in my camp.

In order to make D2’s loot system the same as D3’s would take a core rewrite of the game code.

In order for all players to have drops for them personally tailored at each kill requires all players to load up a small database containing all their gear/stash/backpack and merc.

  1. Everything must be accounted for in a database concerning this character in game.
  2. Then the code must be rewritten and that is not going to happen anytime soon!!

The game then becomes much bigger in resources it uses in game and this means bigger server space and memory.

OP’s not so smart idea of a D3 personal loot system is not possible in D2.

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I never mentioned ‘smart’ loot. I don’t want that, just the same random loot, only difference is that instead of 8x loot drops visible to everyone, only 1/8 (or even less) of that loot would drop, but separately, only visible by individual players - so you can peacefully collect it for yourself in multiplayer games, rather than fighting with others who will get there and click it quicker, because that’s not really friendly and creates tension/hate between the players, kills sympathy and friendly behaviour.

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This sounds like a type of Path of Exile loot system which not many want either.

But the point is that it would be optional, and not more effective than the default FFA mode. So that can’t hurt anyone and I am sure it would encourage a lot of people to play with others and make in-game friends. With ffa, you feel more like enemy with the players you are with, as you are constantly grabbing each other’s loot. That is not really encouraging to add them as friends.

I’m for leaving this alone, because if you ever programmed for a living you would know what it’s like to run new code over existing, legacy code and expect things to work seamlessly.

VV or Blizzard does not have the ability/resources or time to figure out how to rewrite the legacy core code.

So maybe your PoE style loot system is cool and makes some sense.

It’s just not going to happen.

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I think they wrote that they are considering adding the personal loot, so it seems they are willing to put in the work…
Its not that crucial for me, I will play with FFA as I did all the years back, but if they put in the optional ploot, it would definately get me more into playing with others. After some time, I always get burn out from the solo farming and want to play with others, but the ffa is just too toxic for me, so when I don’t want to farm xp anymore, I no longer have any incentive to do so… and just go back to solo.

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So you’ll be happy MFing with 8 players and getting 0 items every other game?

You do realize bosses drop like 2-4 items sometimes (sometimes all blues) and you’ll only be getting 0-1 of these items at MOST?

The funny thing is everyone arguing for personal loot does not realize how poor (not rewarding) of an experience the game will become.

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Explain to me how MF works in this proposed ploot system?

Exactly, I wouldn’t mind having no drop from boss at all sometimes. Still better than nonsensely fighting for it with others.

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because

  1. personal loot was never a part of diablo 2.
  2. the rush of actually picking up the item after you see it.
  3. do you need your hand held for every moment of life?
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you’ve got to be kidding me…

you have to be trolling…

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Easy. Just use the average mf value of all present players (those who are in the range, not those camping in towns or are far away)

Coding ploot for d2r is comparable to shoveling sand in sahara, you can do it but its waste of time because its never used in PoE either.

I just sometimes want a more chilled out game experience. I don’t usually feel joy in rushing for items, hoping to grab them faster than someone else.