Where are the DH players?

The inspiration for this new Traps set came from the M6 Multishot potion blast days where I placed sentries in corners, surrounding density…

I personally want to see a traps set that feels like you are doing something strategic in placing and detonating traps.

I had put out an idea in the past of caltrops + traps being used together.

In summary, Spike Traps and Caltrops are both damagers, but you need to place caltrops away from enemies so they don’t get sprung, and you place spike traps in density for big damage detonation: Quadrillions.

Unsprung caltrops increases spike trap damage more than sprung caltrops. You can certainly spam both, but keeping them apart gives 3x more damage. Caltrops get spammed on the RG.

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