Where are the DH players?

He says his agenda is class balance. DHs and Necros need buffs, but rather than campaign for that, he’s run a three month long tirade to get Barbs nerfed. What I’m pointing out, and many other Barbs have done the same, is point out the discrepancy between his stated agenda and what we see him posting about.

4 Likes

A quick, implementable suggestion for 2.6.8:

Since the top DH build is rapid fire, why not just increase the set bonus on UE, Shadow, and Marauders as a partial fix to provide some alternatives for a top tier DH build.

For necromancers, reduce the cooldown of land of he dead (that is widely used already) from 120sec to 90sec (or for one rune 90 sec to 60 sec). That way one would not need to stack as much CDR and can devote to more DPS stats.

The class I said was the biggest outlier was crusaders (OP) and necromancers (underpowered). The data proved it.

The changes to the Mantle of Channelling are going to weaken this a lot so something else might take over anyway. Maybe we’ll be back to Shadow/Impale.

DH Shadows Mantle we really need a Furnace selectable in the cube with this seasonal buff. The 50% dmg boost to elites would be huge and may get us to GR130+ solo clears on impale.

We have a “Furnace” in the cube, it’s called Dawn. In fact, our “Furnace” is so much better that it’s mandatory for all builds. But you’re gonna say “But the new season theme would allow us to use it and the Furnace if it was allowed.”

No. No it wouldn’t. Because you’d either be replacing Aquilla or you’d be replacing CoE or Elusive or RoRG (if you’re using Aughilds). So there’d be no room for the Furnace anyway.

5 Likes

Table proof or it’s not true.

4 Likes

Nice one, PMG………

2 Likes

That is another way to do it. Same result, fewer edits, retroactive, but less control over the individual skills, and likely to leave N6M4 or N6 FoK in the dust. They’d have to exclude N6, but upgrade M4. That would throw off balance for anyone wanting to do N6 FoK, but that can be fixed separately with a boost to LGF.

Right now, the set equilibrium is pretty good minus Rapid Fire, which needs Wojhanni to be multiplicative so it can be decent in group settings. (~42% damage boost or 2GR damage boost).

1 Like

Yang left D3, no more DH love.

To somewhat play devils advocate, wouldn’t buffing the legendary items also leave M6 in the dust since n6/m4 does everything M6 does, but exponentially better? I’d also consider cluster bombs in the same camp as rapid fire since it’s basically the same concept. Why play cluster bombs when you can play rapid fire with less clunkyness and a little less RNG?

I think either way you go about it, a set or 2 is going to be left out due to n6/m4 hybrid being a double edged sword.

2 Likes

I only have weekends and I’m already tired of FF14 so I stopped once again and am playing WoW…

They would implement it this way:

  • M6 to 27,000% per Sentry
  • M4 to 1,100%

The M6 lever is safe as it only affects M6 builds (Cluster Bombs and Multishot)

Bringing M6 to 27,000% per sentry is essentially the same as bringing Yangs/DML to 350% and Manticore to 800%. (2.25x power gain.)

Thing is, Multishot is slightly stronger and more consistent in push than Cluster Arrow, so I recommend a extra bump to Manticore.

The M4 lever has such a minimal impact on pure M6, but tremendous effects on N6M4.

M4: 400% -> 1100% does the following:
M6: (1351x + (5 * 12x) or 2.54% more damage
N6M4: (141x * (5 * 12x) or 120% more damage

Only in N6M4 would you run Sentry %.

Rapid Fire and Cluster Bombs should really be the same power level, the choice is really on the player, based on what gear they find. Down the road they should do something interesting with those rockets.

That sounds pretty cool, dmkt.

Not that I touch M6 or N6/M4 because of the placing sentry requirement other than to run the Marauder Set Dungeon if I don’t get the Shadow Set first. It would also be pretty cool, since there is close to parity between our sets, to boost them all at the same time to keep the parity in place.

Then all that would be needed is make sure the new set can reach that same power level.

That would be pretty cool.

Just curious, but what would you like the new set to do? I mean, what kind of skill/skills would you like the new set to be built around?

Everybody has their own ideas but I think it would be nice to know what skill you would like to play with that isn’t already the focus of another set or that another set has that isn’t really a focus like generators on UE.

I mean, I’d like to know what you think we should focus on?

DH will be the last to get their new set and blizz will not even bother buffing some DH set/item.

The inspiration for this new Traps set came from the M6 Multishot potion blast days where I placed sentries in corners, surrounding density…

I personally want to see a traps set that feels like you are doing something strategic in placing and detonating traps.

I had put out an idea in the past of caltrops + traps being used together.

In summary, Spike Traps and Caltrops are both damagers, but you need to place caltrops away from enemies so they don’t get sprung, and you place spike traps in density for big damage detonation: Quadrillions.

Unsprung caltrops increases spike trap damage more than sprung caltrops. You can certainly spam both, but keeping them apart gives 3x more damage. Caltrops get spammed on the RG.

1 Like

That’s pretty similar, sort of, to my idea. In mine though, you want the caltrops sprung to pull enemies into dense packs, set spike traps in the pack and then detonate them.

I’d also try to give spike traps a skeletal mage like thing, where the more hatred you use to detonate them would cause the spike traps to do more damage. To accommodate a hatred dump the 2 piece would be FoK gains the effect of every rune and costs all hatred. The 4-piece would damage resistance for every caltrop you have and every spike trap you have out. And the 6-piece would something like “Fan of Knives deal 4000% more damage and your Spike Traps deal 1000% more damage per point of hatred used to detonate them.” If my math is correct that would be 17,500% damage increase, but maybe that’s a little light.

It would also necessitate an item that would give caltrops the same ability that Leonine Bow gives bolas.

Yours would be a lot more strategic and the damage resistance more consistent. Which I really like. Mine would make gathering mobs easier so it would definitely be easier to play than yours but that could be a bad thing.

1 Like

No matter how fun, people want new toys to play with. They could have numerical buff a few underwhelming legs & see how they performed like the elemental arrow bow ( forgot the name) & maybe add a 20 CDR passive( like other classes) so there is no need for dawn in every build.

Make Dh great again!

To really make Dawn irrelevant, the simplest way is to lower the cooldown for Vengeance from 90 seconds to around 30. If they’re going to balance our class around full uptime on Vengeance (which they’ve done) then it shouldn’t take an item to make that possible. Just make the cooldown whatever Dawn lowers it to and then give Dawn some other power.

Problem solved.

4 Likes

Everyone forgets about Necro who needs changes even more than dh :cry:

theyre whirlwinding somehwere