A Caltrop / Spike Trap Set
2-piece Your Caltrops no longer cost resource. When a Caltrop is sprung on an enemy, it instantly deals 4000% weapon damage.
4-piece Gain 12% damage and take 12% less damage for every caltrop you lay.
6-piece Spike Trap and Caltrop damage is increased by 6000% for every caltrop sprung, and increased by 18000% for every caltrop that isn’t sprung. Increase the detonation radius of Spike Trap to 25 yards.
Supporting Legendary Items
- Cape of the Dark Night, drops caltrops every time you are hit, (5 sec limit)
- Helltrapper, chance on hit to summon a Sentry, Caltrop or Spike Trap
- Omryn Chain, caltrops drop when using vault.
- The Demon’s Demise, The blast from Spike Trap will damage all enemies again after 1 second.
- Trag’Ouls Coils, Spike Traps gain the Impaling Spines rune and are deployed twice as fast.
- Channon Bolter, Your Spike Traps lure enemies to them. Enemies may be taunted once every 16 seconds.
There are 3 items legendary items that auto-deploy caltrops, but they offers very little benefit since you can only have 5 caltrops out at once, either allow these items to exceed the limit, or change them to increase the damage or add utility.
Passive Skill
Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.
How It Would Play
The 6-piece bonus rewards the player with extra damage for laying your caltrops AWAY from the crowd (so they don’t get sprung). This motivates the player to not stand in the middle of density. You gain up to 3x more damage by playing it ranged, strategically laying your caltrops in open space away from enemies, while placing and detonating your spike traps in the density. The legendary items that auto-deploy Caltrops and Spike Traps might not make the game play feel so clean, but overall they should be buffing damage.
The goal of the 2-piece bonus is to have a quick way to kill a rift guardian in solo push. You could also hybrid this set with S2 or N6.
When you get to the rift guardian, you will likely nuke it with Caltrops, but there might be opportunities to do more damage by using Spike Trap, especially with bosses like Hamelin or Saxtris.
Bonus Legendary Effects
Bracer: Enemies Marked for Death take 500% more damage from your Spike Trap.
To put a twist on the 6-piece bonus, I’d like to see a new legendary effect introduced that makes all deployed caltrops and spike traps glide towards your target upon casting Marked for Death, if a collision occurs the spike trap/caltrop will detonates. The presentation would be freaky – watching 10+ objects glide across the map towards your target.
Related Topic
Do you think they will make set dungeons for each class set?