When is your character 'done'?

The season of the 23rd is almost 10 days old, now. For many, the season journey to Guardian is already complete. All that remains is to finish farming more powerful gear and push those GRs to your character’s limit. Or, maybe not. Perhaps your goal was to get a cuddly little lacuni cub as a pet and now you’re done for the spring. Or maybe your goal is to reach a certain paragon level, or to finally upgrade a legendary gem all the way to [insert desired level here]. Whatever your goal for a D3 season is, every player is different. I know when I’m finished with a character. But I’m curious about everyone else. When do you consider a character ‘done’?

NEVER - There is no such thing as done. There is only getting stronger.

WHENEVER - When I get bored and move on, I guess that character is done.

SEASON’S END - When the season ends, I’ll retire (and/or delete) my character.

JUICED - If I have ancients in every gear slot and they’re all augmented, the character is ‘done’.

GOAL - when I reach a certain paragon, clear a particular GR level, or some other watershed moment, I’m done with that character and I go back to playing Candy Crush.

Whenever I get bored or feel I’ve done enough.

Unless there is a season where gr150 solo without insane amount of paragon is feasible, it is done when I get bored. Or maybe when it beats paragon level on ns.

I go back to my Non-Seasonal characters as soon as I reach Guardian.

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Not ‘done’ with character but my goal for each season is to

Hit top 100 on the leaderboards with every class
Collect 50k of each bounty mat

Character being done means it hitting the cap (optimally min/maxed) on the respective build.

Player being done on the other side may mean the things you listed and that’s a huge topic.

If we could theoretically design an aRPG that’s making it so that the player never stops having fun while playing with a character, we would have realized the alchemist’s dream turning pixels into never ending gold. All of what you listed would help for that:

  • Long progression
  • Fun gameplay
  • Good itemization
  • Goals to reach

I personally think “the key” is hidden behind the last of the above. If we can always “supply” the player with mini-goals, he would always play. But these goals have to be different and dynamic (not some static repeatable daily quests) and have to depend on the player’s decisions during the adventure.

Said otherwise - we need an AI. We need to learn/know/remember what the particular player considers fun in the game and we need to keep the fun for him going through the AI. This would of course mean that after say 1k hours your Diablo experience will probably vastly differ from mine and it will be practically impossible for these to be compared aka there won’t exist a competitive aspect outside of a Challenge Rifts scenario, but we’ll both have much more fun in the process of slaying monsters, exploring the world and evolving our characters since the AI would supply us with what we want.

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About a week ago.

I got Guardian done in around 26 hours played. Since then the only thing I’ve done on my seasonal hero is give people 1-70 boosts as I’ve got no interest in farming stuff in a season with no theme when I can do the exact same thing on my non-seasonal heroes with thousands more paragon.

Crikey. 50000 of each material, assuming T16 caches is 50000/22 = 2273 split bounty runs
Assuming decent group, and 10 minutes per run, that’s 22730 minutes = 379 hours
Assuming a season lasts 100 days, that’s 379/100 = 3.79 hours of bounties a day

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Just a goal, never said I could accomplish it :smiley: But in good runs, I average about 7 mins a run.

In which case…
2273 split runs, at 7 minutes per run = 15911 minutes = 265 hours = 2.65 hours per day
That’s still one heck of a lot of bounties. Good luck.

When is the S23 done, it was done (at least for me) last season as soon as they nerfed the dh lol. (That was the last straw).
Here’s a fun fact, if they don’t fix the dh and many other classes*, I have and will continue to personal pay* (if needed) for any other game of interest to my clan and clanmates (was a clan of 125 now 62) in order to leave this game until they fix it. I’ve already started this, moving folks to other platforms, such as Steam and so on. I did mention it before to my mates and this is what I’m/We are doing about it. Unlike Blizzard claiming “something” of balancing classes and the likes… It’s a shame, I like the game but not in it’s current state.

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They have been working hard on solo play. D3 is still an awesome game if you just started playing. Can’t wait personally for D4. People are really lucky to get a mobile game and a remaster before THE NEXT IN THE SERIES! xD.

I will look to PoE 2* before D4. If they can’t get d3 in good and functional, what in the world would make me think different about next game in line (D4)? The follower idea seems cool and all BUT 1.8% xp’s for solo play or 2 players at 10%, and more per player…? Follower do not make up for the nerfs, sadly. Even still, to what end, para-farm, nty. Simple equation here, low new content, low participation. (but, to each our own on that one :slight_smile: )

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POE is not a diablo game. Personally i don’t like the look of it because it looks like if you are a new starter you are already dead or a long way off before ‘contributing’. Blizzard has always been about the ‘masses’. In no way does it make you feel like ‘making a difference’ b4 end game. Pvp is complstely optional.

No thanks im still waiting on D4. I won’t even check anything out except what i already listed in previous posts.

unless your character has all primals with the stats that you need then there’s no finishing…

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my character is done when he has all ancients, with LoN, with optional gems to increase the damage further.

For me, a character is never done.

Right now, I am playing the campaign; I am having fun building up all of my followers.

First goal is to finish the seasonal journey and obtain cosmetics and stuff. Second goal is to focus on one build (not necessarily a haedrig reward) and try to invest in it, with good ancients/primals and augments. At some point i create a second seasonal - different class, which takes very little effort to get to lvl 70 and start playing them both. Two builds per seasons is the perfect number for me. It allows me to not get bored easily, and it is a realistic goal for me to farm 2 builds based around my play time. I don’t a have a goal for leaderboards, if it happens it happens, but i like to reach somewhere around GR120-125 with my main build every season which usually i can manage around P1500+ and some lvl100 augments. Usually, by the time i do this, the season is almost over. This time i started with barb main, kept the WW set for keys and bounties, and went to Frenzy H90S. That’s the set i am going to augment and push. After a month or so, i might try a monk or dh.

I will be putting it down sometime later tonight or tomorrow. Finished Guardian on America side, just have Boss Mode to go on EU server. I would usually play longer and rack up some paragon points (I don’t care about LB’s), but this season I have to cut it short. Nothing to do with the game - I am moving to another state in two weeks and have a lot to do around here, packing up my crap and doing some cleaning for the lady who bought my house.

As a ‘filthy casual’, I have 2 more things I need to check off the list to complete Guardian, which are to complete 1 more Conquest (targeting Avarice) and extract 40 legendary powers.

That being said, the reason why this wasn’t completed because I was running a Necro and was doing GR pushes as a M6 BS build and it was not made for speed.

Deleted my Seasonal Necro and created my DH just so I can run bounties quicker to kill both of those things on my list.

As for why I deleted my Necro, I have no more character space left …