What we were expecting from rathma set

The current iteration of using AotD (pre CD nerf) and Command Skeletons to buff and focus damage should keep you fairly active tbh, but I think there’s a problem of minion design in general insofar as only golem actually does stuff rather than existing as a turret.

Some other ideas

and multiple other topics.

Details differ but the general itch to be scratched could’ve been satisfied by dropping this fixation on Bone Spirit and replacing that with “minion damage” in all instances it appears in this patch, otherwise leaving the set as it was in v1 of this PTR, and addressing Rathma’s Shield directly.

Failing to address problems directly is a theme of 2.7.0 it seems.

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