From D2- Rune words, skill tree’s, trading.
Diablo2s usage of “ubers” is unpolished, but still vastly superior.
Charms.
From D3- item combination complexity, paragon levels, legendary gems, Greater Rifts. D3 destroys D2 in terms of replayability.
What D4 NEEDS to improve on: Mercs. Let us fully equip our mercs, they should be a greater extension of ourselves than they have been in the past.
(just auras in D2, and just for Unity in D3)
Give our mercs full skill trees and as a result more variety.
Definitely not in the way they were implemented in D2. Hauling inventory full of those thingies was moronic. If there’s going to be charms in D4, they should have their own dedicated inventory slot.
i agree with that.
Maybe like 10 charm slots off to the side of your traditional inventory.
And what you fill those slots with is up to you, Small charms, Medium charms, or Large charms, each taking up different amount of space and providing different advantages.
You forgot the original Diablo, which was primitive by today’s standards for sure.
Atmosphere and music. Some (obviously not all) dungeons could/should be very poorly lit. No torches or chandeliers lit. Crypts and catacombs that no one has discovered for 100’s of years, dark and dangerous.
personally i enjoy how Paragon levels, in combination with Legendary Gems and crafting make it so any rift i do, is never a waste of time, and there is always a reason to play and get stronger.
D3 make a right call by introducing paragon system after the game has seen some extensive usage and had a dedicated community that was here from day 1 and still is. Id like to see it implemented but in a different way and not with the game release.
I would love it if they honestly used the same system, and then just had a charm segment in the inventory. Only charms in this area of the inventory will impact your character.
At some point you will find all items rolled the way you want it. Im ok with an infinite power creep but done in a way that newcomers can still play as damage dealers after contributing enough time.
Would you advocate some form of controlling the mercenary, or are they just a little bit of extra umphf added? I like how the companions on the druid have both a passive effect (summoning the wolves to fight for you) and an active effect (granting increased chance to critical strike on focused target)
Aside from those two cents, I’m staying faaaar away from this thread war baiting thread.