A few days ago PezRadar stated that the patch notes won’t get too many changes.
Fair enough, bug fixes are important.
Now, upon reading the finalized notes, absolutely nothing changed except they added periods to the end of some sentences! I’m not going to comment here about how some of the quickest fixes (e.g. Leonine, Emimei, Holy Point Shot) could have been implemented as simple number changes but this was a missed opportunity!
As for the bug fixes themselves, they wrote:
PTR Specific:
- Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility to indicate intended functionality on live.
- Seasonal effects no longer deal area damage.
- Seasonal buff resets if player exits and reenters a rift.
- Seasonal theme should no longer work in Set Dungeons.
- Fixed Maltorius’ Petrified Spike dealing additive bonus damage instead of multiplicative.
- Fixed seasonal buff that sometimes may drop off whenever the player enters an invulnerable state.
- Changed seasonal buff to base its damage on the amount of kills. (not really a bug, more of a change)
I agree that some of the bugs were indeed major such as the seasonal theme being too strong (I’m really interested in that last bullet point), but were ANY DH bugs listed even looked at? As a reference from my DH PTR feedback thread:
- Strafe-generated Evasive Fire does not have an attack animation.
- Strafe-generated Grenades do not aim towards the enemy.
- Strafe-generated primaries fire with inconsistent rate of fire.
- Damage reduction from the GoD 4-piece bonus does not have an icon.
- Strafe does not fire primaries unless a valid target is in range.
- Refreshing Entangling Shot does not refresh Numbing Traps.
- Entangling Shot sometimes displays a chain on targets no longer ensnared.
While I could have been optimistic that some minor bug fixes in my list were addressed, the statement: “we’re including the fixes here for visibility to indicate intended functionality on live” with no mention of DH bugs, does not offer much hope on this front.
Many players like myself have devoted dozens of hours this past PTR trying to make sure everything works as intended and is balanced with the rest of the game. The PTR invitation for players to “try and break things” for testing and provide useful feedback seems to have not been very sincere if there is no acknowledgement or result of our hard work.
I didn’t want this post to be a rant but I wanted to voice my frustration over the transparency of the PTR testing and feedback process. While I am grateful for PezRadar’s communications, if no changes were made to something that was requested/reported a lot, it would be nice to learn why (e.g. implementation was too hard, server lag issue, etc.) instead of just being ignored.
TL;DR I feel like my massive effort on trying to help in the PTR feedback process was completely wasted and not one change I proposed or bug I reported was implemented or addressed.