We need to talk about Primals!

I’ll just make two points on this and leave it be, because I know it isn’t going to change.

Point One: The drop rate for Primals is so stupidly low that they had to implement at least one guaranteed drop at 70, just to prove they actually exist. There’s something deeply broken about that.

Point Two: The argument I most frequently encounter in defense of that laughably low drop rate is how “powerful” they are. Well…they aren’t. On top of the fact that you’re nearly guaranteed to get a Primal you absolutely cannot use (i.e. not just something that isn’t for your build, something stupid like a Follower token, Blackthorne, or one of the many non-legendary Legendaries; those which do not have a unique affix), there also exists the high likelihood that the Primal you do get will roll a combination of stats which puts it directly in the trash anyway.

We can’t have every possibility forcibly and carefully calculated to the minimum possible chance to be of any use. At least something has to work out for the player, else it starts to cultivate an environment of complete hopelessness and futility. Why bother even trying when the odds are so low that some players have literally never seen a natural drop?

I like the idea of a cube recipe. It would have to be expensive enough that you don’t get players rolling 100% primals within a week. It would have to be reliable enough that players could eventually get what they want (with a little effort). It would have to offer enough control that a player can target specific primals (or at least a specific type of item). Without those three qualities, the wheel is just too big to ever see the ball land on your number.

For myself, I just don’t expect to ever see one. I occasionally get surprised by a red beam, but I don’t think “WOOHOO, a Primal Ancient!”; I think “Oh, hey. 15 Forgotten Souls.” That reaction will be blamed on a terrible attitude by some users here, but the reality is that it’s been earned. You can’t blame statistics on the observer; RNG is unbiased.

I’ll leave you with a quote by one Nathan Ford: “I know the key to a good game is balancing boredom and frustration. If the puzzle is too easy, the mark -the player- gets bored and walks away. If the puzzle is too hard, the player gets frustrated and quits in a rage.”

We have to have rarity in the game; we absolutely do. But should that rarity be so vastly overtuned that a player subconsciously quits the idea that it will ever happen? Getting a perfect primal? No…getting even a usable primal is less likely than winning the lottery while being struck by lightning twice…and the lightning is also made of winning lottery tickets.

7 Likes

How about a way to work towards (not given for free) a nice end of season Primal need.

Suggestion.
1 Primal converts to 1 Primal Soul… not the lousy 15 normal souls.

New Cube Recipe
10 Primal Souls + 10 Ram Gifts + Ancient Item = Upgraded Primal version of the same ancient item with same stat rolls… allowing a reroll on any one stat after upgrade.

Getting a crap Primal after the thrill of the red beam simply sux.

I think this is fair exchange for finding 10 useless primals.

7 Likes

So many oranges are total trash, so if Blizzard would simply delete those from the game entirely it would reduce the pool of crap - this increasing one’s chance of getting something useful. I’m talking about all the oranges that have no secondary property at all. Get rid of all of them. IMO all oranges should have some type of secondary property.

1 Like

It’s easy anyway… WTF you mean!?

Yeah i posted the same idea while ago, a cube recipe that allows u to conver useless primals into something usefull

Damn 14 is not bad man. I think I got 3, and for a change all usefull :open_mouth:

I’ve gotten 7, none useful. Luckily one of my clan members found one I could use, heaven forbid I do.

I like this idea, it could be another useful thing to reuse our useless drops.

Agree, too many of them are just useless for the endgame. They should all have some sort of legendary power at this point, add them through new patches and seasons to add more variety to the gameplay rather than being just salvage trash

I agree and I like this idea :smiley:

I would be cool with using two or three primals to upgrade an ancient to a primal version of itself.

1000 forgoten souls can re roll higher max stats

I would more or less prefer them to give +10 all bounty materials as a salvage option OR as a cube recipe

2 Likes

I’ve always maintained that primals should allow two affix re-rolls to make them more useful. It’s not extreme, doesn’t break the game. But helps address OP’s concern.

4 Likes

It really doesn’t, though. At all.

Yeah my buddy who I play with has gotten 4. One of them useful. I always tell him I’d rather have 1 useful than a stash full of useless ones.

im not sure if you guys are trolling? Or just doesnt play the game enough.
Last day i got 2000+ drops when doing speeds, 3 or so which was primal, my characters overall have iirc 5-6 primals equipped.

We are 18 ish days into the season, so i would say thats pretty average, it all depends on whether or not you actually play the game or just hang around in town.

In total i have found 80ish primals and when thinking about how many ancient pieces ive gotten compared, its easy to see that you get alot more useless ancients then you get primals.

So bottom line, if youve only gotten a handful or two primals, you simply arent playing enough and there for cant really complain imho.

1 Like

What you’re doing is not pretty average. I don’t care if a person only plays fifteen minutes a year those fifteen minutes should be fun.

3 Likes

Not only most items in the game and less than useful…
even the useful ones can drop with terrible rolls! You can have 2 primals with the same name, one BiS and the other crap.

I’d say there should be a recipe in the cube, that allows you to sacrifice an already existing primal and upgrade an already existing, properly rolled item to a primal.

The only people benefiting from the current system are extremely lucky individuals, and also botters. Crappy primals only annoy me and make me wanna quit, because it doesn’t feel like I am working towards something tangible.
Instead of being excited, I am thinking “what trash is it this time…”.

1 Like

Yeah…no. It’s called RNG, a gamble, luck of the draw. Obviously odds go up in your favor if your speed GR running more than the person next to you.
I would assume the percent of people here talking about their bad luck for primals droped do not adhere to what you call “average”.
I spent a full day before running GR’s to grind gem leveling averaging 2-2.5 min 85’s.
Take away the time for getting more keys, I averaged 0 primals.
The next day 2 primal dropped in about 3 hours of game play…it’s RNG and yeah, those two primals were not used in any class.