When gearing the WD for testing… I quickly realized the new build has way to many variables and it seems like its going to be a nightmare to gear out compared to other options… (Most builds only have 1-2 items that have a variable range on it)
The WD build requires -
Mask of Jeram (150-200% pet damage) or Depth Diggers (80-100% primary skills damage)
Ring of emptiness (250-300% damage to enemies with haunt or locust swarm)
Brood of Araneae (75-100% corpse spider damage)
The Spider Queens Grasp (600-800% corpse spider damage)
Shukrani’s Triumph (75-100% damage for 3 attack’s in spirit realm)
With 5 items that have large roll ranges … this build quickly turns into a nightmare scenario for gearing. I just don’t see the ROI for my time here…
Hard agree. I was thinking this the first week of ptr too. The worst of it is the weapon. 600-800 is a huge range. Not to mention needing ancients for augments to reduce the odds further.
Sad WD noises.
I’ll play the season as much as I am able to spare time for but I do agree in the disheartening feelings instilled behind struggling to gear for something that is clunky as not as efficient as other WD sets.
I am glad though that Witch Doctor overall is even getting attention and so I encourage others to look to the silver lining and joy as much as possible, not only with this patch but all areas in life.