Not even 10 hours after the release of the PTR Patch, Svr began to demonstrate the power of WD (non-season) At just 4800 Paragon. It’s absurd for the 150 tier cap to be so easily ran through(6min spawns, can easily get faster). If WD’s dmg stays as is it’ll revert to season 16/17 esq style of play almost certainly. e.g Blighter or bust bs
E: Example Video - https://youtu.be/a3kvZZzLdAI?t=346
4 Likes
Unfortunately the WD needs to play in groups to survive. Not nearly as effective for us solo players.
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I haven’t seen too much of it solo, that’s unfortunate. Here’s hoping that they continue to balance the set a bit more
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Another person already demanding nerfs based on something they saw another person do… Good lord…
God forbid witch doctor have it’s time in the spotlight for the first time in years.
So now necro and WD need their trash clear nerfed?? Why don’t we just nerf everybody until you need a 4 man to push torment 16
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So you are advocating for a speed 150 meta as per the last 3 seasons? It’s an insanely tiring and mundane thing as opposed to actually being able to fight for tiers again. Do you not understand how over-tuned these classes are to be able to do the GR Cap at increasingly lower paragon levels?
Sure, it’ll make your casual player-base have fun for the 20 hours they play a season – It won’t do the same for the more top-end players.
Also any form of nerf scaling them back from the 150 cap wouldnt in any way effect you being able to do a t16. I don’t see how you could even make that conclusion
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Solo. Balance. Comes. First.
They should increase the rift cap, not nerf classes who are mediocre solo into the dirt
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So, you are saying to deny others enjoyment in different aspects of the game? Solo balance may “come first”. But that doesn’t mean things should be over tuned and deny competition within the other boards.
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It is a crazy clear at that paragon level no doubt. But SB is not bazooka, it requires more mobs that pixel in 10 yards radius for the accumulation and final explosion of 15 radius to deal damage to elites. Trash consumption for SB is greater than Bazooka. Just because the vid demonstrates GG floor clears doesnt mean average groups are going to speed through some of the maps Bazooka is capable of getting through and lets not forget Chewy is one of if not the best pixel stomp in the game. SB pixel is harder than Bazooka pixel where bazooka 1 stomp for occy and 2nd stomp pixel 4-6 secs before bazooka lands. SB might pixel once to spawn occy (low paragon WD), once again during cold (preferrably) for max accumulation numbers (10 yard radius), and once again after 10 secs (full duration cycle) at final explosion (15 yard radius) . Poor zbarbs or less experienced zbarbs can not fully maximize SB damage.
Since there are no trash kill available after Bazooka nerf on NS, SB is your best form of trash kill on NS. Unlike seasons with Necro Nova as alternative. Nova is extremely dependent on trash that 2 floors of indoor maps pretty much NG.
In short, lets observe WD further before requesting any down tunes. After years of cold bench, even a little outlier is acceptable and what determines outlier is not performance from world class players but from average player base.
Bazooka is an outlier in some degree because average player with 1/2 to noob stomp with optimized gears + macro can clear 150s. SB group needs more coordinations / Barb with crappy stomp is more costly.
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I can understand your wanting to wait. But, the main reason I am calling for a nerf is for top-end/competitive players to not be bored by another 150 speeds season. The current SB build on PTR will without a doubt in my mind perform too well. With that being said I am rather glad that S20 is moving in the right direction in regards to walking back the power creep as well as adding a bit more skillfulness into 4p - It’s just not enough yet in my eyes.
In my opinion the game is at its most fun when your are pushing tiers rather than pushing time, which is one of the other major reason for my calling for a nerf so early on.
Thanks for taking the time to reply, I enjoyed the read.
2 Likes
I quote your own words:
Since when does the top 1% get all the cream?
…
Oh wait…
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Get all the cream? Seems a little straw man-like to me. There’s little to no updates that are generally based around top-end play. Virtually all of them have been for the more casual fan base. Is it too much to ask for a few patches to curate towards the other side? They could do something to the effect of 1 out of every 3 patches would be spent towards balancing top-end play.
1 Like
Solo players are similar to a child who sees adults having fun with something, they cry asking for the same thing, but when they do, they discard it right away because they had no idea what they wanted.
The nerff would hit solo players, but also 4p. So, what will change for you? Nothing at all.
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There are many comps that easily walk through GR150 at this point…why do we always focus on that damage being the reason?
Maybe there is too much support? Lets nerf support!!!
ALL IN FAVOR!!!
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There are many comps that easily walk through GR150 at this point…why do we always focus on that damage being the reason?
Going about it the damage route as opposed to supports is much easier compared to nerfing supports. I also chose WD in specific because it’s an outlier even among the 150 capable comps. For instace other comps won’t be able to do 5-6min 150s like WD will be able to.
It would be an interesting take to go down the nerfing support route though, have you put any thought into how they’d go about it? e.g How Blizzard changed how DR works for mobs when zbarb could pull the world.
so the question to you then where is this gr150 done at, because I and a lot of others do not see it on the solo LB, so do not think is so must a WD problem as it’s a group problem i.e. zdps/support giving the WD dr to do the mass damage you talking about.
this discussion is ridiculous and OP is a babyparagon crybaby
First: You are talking about non-season, who cares? Non-season gaming is only viable between seasons, nothing more. Why are all these non-seasonal players QQing about balance and GR caps? After many of years, of course they will have high paragon levels and be geared to the teeth. If they can’t clear high GR’s then there is something wrong with them.
Second: None of this would even be an issue if season 19 wasn’t so dang op af. Many people clearing GR 150 because of the seasonal buff/spawns not because they are godly in any way. Silliness. It’s all silliness. Getting worked up over nothing.
Third: What’s absurd, is worrying about non-seasonal play. Seriously? What a waste of time. But I guess people need something to QQ about these days or they are not happy at all.
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Me and many other players. In fact, they are much more assiduous in the game than 99% of the season player base.
Completing high GRs has never been the problem here, you and others constantly miss the point or pretend you don’t know the real meaning of it. If we had the same buffs as 3 years ago, even with 20k paragon we would still be suffering to complete 120 in 4P.1
I wouldn’t say that starting all over again every 3 months would be a good way to make the most of your time …
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For one thing, each season is different. It is a change of pace to start from scratch and see how far you can get within a seasonal theme with either the same class/build or something different.
Also, seeing if you can beat last season’s paragon points or any other milestones/achievements is also fun. Who knows maybe one season, you will do hardcore instead of softcore.
Since all of the stuff rolls over to nonseason anyway, why even deal with nonseason save for when there is a lull between seasons? To be a dragon and look at all the goodies you have hoarded over the years? To see all those paragon levels you have collected?
Let me guess you keep all of the outdated stuff that has nothing to do with the current game and you QQ about lack of stash space? You know what, stay in nonseason and let the people who play seasons enjoy the game.
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And by enjoy the game, you meand do exactly the same thing non season players do but a bit less efficiently because of a 2-3k paragon difference ?
I was in the groups who tried witch doc. I played as monk, then crusader, then barb on the ptr. We cleared every rift as easily as with a bazooka pretty much. Barb is am bit more difficult to play, but it’s still no issue to clear a gr.
WD is way harder to play, because it’s much more dynamic compared to bazooka.
The main issue for most players will be the gear requirements. Even at 8k paragon, we had a hard time keeping squirts up, and for me as a barb, it was also hard to survive, because no band of might.
As far as solo wd is concerned it looks like wd can go up to 145 no problem, probably 148ish for 10k para push. Seems a bit unreasonnable. I think reverting the change to ring of emptiness would be a good way to nerf it without overnerfing.
2 Likes