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Shoulders - Roll CDR, you have plenty of AD on other gear. This will open up:
Restraint - Roll CHC
Gloves - These are worth an Augment
Squirts - Roll CDR to Elemental or CHC, whichever one you get a great roll on first. I’m sure you are a bit mat limited so take whichever one gets you a good number.
Nem’s - They are good if you do not have toughness issues. If you do, switch to Wraps of Clarity.
Pants - Roll Resist All over LPS
With this set up, you only “need” one CDR roll to keep vengeance up.
Give “Cull of the Weak” a try over “Numbing Traps”
It is probably time that you can start shifting Emeralds over to Diamonds in your gear.
Level up a Bane of the Stricken for when you start getting higher GR’s. It is pretty efficient with UE/CC/Squirts.
When you start having toughness issues in the higher GR’s, switch Visage of Gunes for Cindercoat in the cube.
Thank you so much, I will be sure to make some of these changes tonight before I look into pushing again.
I am pretty sure I have a BotS that is pretty close to the level of the Gems I am wearing for just that purpose. I am also that I am holding an ancient Wraps of Clarity as well, I just find it hard to give up Nems. I feel ripped off when I hit a pylon and don’t get an elite pack lol
I didn’t realise I had too much CDR, so that will help changing some of those to better damage stats.
I managed to run a couple of 90’s last night without dying at all, so I can stick with Nems for now, and then change them to Wraps if that becomes an issue.
I think I forgot about the CDR component of Crimsons, and may have been mixing some info from straight 6 pc UE set.
You could swap out you Diamond in helm for Topaz (assuming you have enough CDR for perma-vengeance) to give a huge boost to your toughness. Also swap out Cindercoat in cube for Prides fall, which will also give you a big toughness boost with the same RCR provided as cinder in cube (assuming you can avoid getting hit) and an additional reduction in your vault cost.
Check out the thread about Molten Wildebeest Gizzard and Squirts interaction - these 2 pieces combine really well and provide almost 100% uptime on squirts dye to the absorb shield.
It will be interesting to see how the fix to Squirts in this next patch helps the UE DH. It will definitely increase out damage output no matter which gem we use.
Although DPS is not an issue, as I blazed through 91-96 mostly between 4-6 minutes. I think 94 was just sub 10 minutes, but that involved a lot of deaths to bad run of maps and not paying attention properly.
That’s why I’ve not yet changed to Wraps and/or BotS.