TurboHud, Bannable or Not?

This bring a very VERY large smile to my face.
Lets hope they take action frequently against Thud and Bots.

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I have to disagree here.

Simple macro < Thud < AHK / Advanced macro < Bot

That’s exactly what I wrote.

I don’t consider numlock equivalent macro’s an issue since this is available to everyone.

Thud < AHK/Advanced macro < Bot.

Agree.

The programs I’m talking about that are macro/timing programs literally autocast all everything with perfect timing. This is different than numlock in that some skills do not have a time out period and numlock can not be used for them.

If your macro is effectively doing more than numlock, I don’t think that’s technically okay - i.e. interlocking two commands.

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Some things you did not say THUD helps with are:

  • Player can see if loot is ancient/primal or not before picking it up. This saves him a lot of time, making him a much more efficient. Salvaging becomes much more efficient.
  • It can show him true elite among 5-6 illusions.

There are more examples probably.

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I wasn’t specific and I don’t use it - so I wouldn’t be great and giving specifics.

The legendary ID is important for those who BOT also since they won’t need the souls.

The illusionist thing I didn’t know - I had always thought they were skipped / avoided.

A lot of times. the thud players would be able to tell me if I needed to grab an elite off the map or wait to group up more for better map progression. i.e. there’s a group of mobs north of us, or another elite that is safe to pull
etc.

This would make potentially make a difference in speed ext grifting by a minute or so.

O they need souls because they have infinite amount of bounty mats.

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I literally just play to get the Cosmetics and do the season Journey, I see no other purpose for the game.

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Thanks for this new epic awesome info , you speak about THUD and bot but have you any plan about people who are using what player call “cookies” ?

We all know that some big player are using virtual machine with a lot of account doing bounties for them with third programm ( bot ) in this way they can do a lot of reforge without doing any bounties with their main account.

Please consider this is a must focus too because player are just doing it every season and get a perfect stuff in 1 one week with this.

Thanks a lot for your feedback !

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I checked out what Turbohud is
 and to be honest, it would never have happened if Blizzard did a good job with the base interface. It was criticized for being uninformative from the very beginning.
Just look at how interface is done in something like FFXIV. They don’t allow UI addons like in wow, but instead their own UI is flexible and adjustable in A LOT of ways. You can move and change almost anything. This approach has benefit of letting the players customize their experience, but not letting them access information that you don’t want to give them.

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Should you catch the plug-in now? Want to catch it now? Are you doing something?
Do you let all manual players treat you like you?

That’s the case with the standard LBs, which are very stupid way to measure efficiency and skill.

In fact, D3 won’t ever have meaningful efficiency competition, because of its simple itemization.

But D3 could have a highly advanced skill competition based on Challenge Rifts. And in these, macros give way more advantage than the other two.

To generalize a conclusion:

  1. Botting is bad for mixed competitions aka such not involving time played as a factor
  2. Overlays are bad for all kinds of competitions involving random parameters
  3. Macros are bad for all kind of competitions

I am always against botting as a practice.

I am for good aspects of overlays - these should be incorporated in the game as possible options the player could select.

I am for skill macros in any possible combination. If I were a game designer I would give total freedom to the players to choose what skills to autocast, chain or time themselves. The reason for this is very simple - if a build needs a macro for maximum efficiency, it will always be a low skilled build, because there is more skill in planning and executing the skills appropriately (following one’s plan) than pressing series of keys in a precise timing.

To explain more the above with an example: The current AI SC2 programs destroy all pro-players in the micro management. If you give the pro-player and the AI an army of 12 stalkers and force them to fight at even ground, the AI wins 100 out of 100 times leaving the battle with at least 1 alive stalker.

But if the AI is forced to make advanced macro management and plan its whole game like in SC1 it loses the majority of time to the pro-player.

So, because of this I am for 100% in-game macro implementation related to skill management in Diablo 4:

  • Auto-casting of skills
  • Chaining of skills
  • Timing of skill casts

If the developers create builds that rely on auto-casting, chaining or timing, the player should have the option to apply a macro for these. If the developers create high skill builds not depending on the above three, the player should not need any macro at all.

And last, I am against all other type of macros, for example such that involve inventory management or auto-click patterns, because this is essentially a bot.

To sum-up:

  • Bots, overlays, macros should always be banned
  • Good aspects of overlays have to become optional UI elements
  • In-game available skill macros should exist
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Please ban all botters fully. All these bounty bots, rift/GR bots are just gaining paragons/mats/better gear nonstop. They’re ruining the game, pretty much every public bounty game i join have at least 1-3 bots running. Blizzard is suppose to be a reputable company, how could you let this happen after so long? Other games you would instantly ban cheaters. Please fix this asap ty

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According to patch 2.3.0:

Horadric Caches now contain two guaranteed Legendary or Set recipes (if available at your level range)

Horadric Caches guarantee to drop recipes until exhaust.
So, I think RNG cannot explain why the recipes don’t drop.

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newest crafting plans, released after 2.3 do not work like that.

Why not? Which patch notes said that?
The bug isn’t new. It appeared since patch 2.3.0. There wasn’t any new recipes until recently.

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If you’re going to make statements like that, please include a link to your source.

Otherwise, I’m going to assume you’re “talking through your hat”!  

It is same like it was with 2.6.6 patch 2.6.7 did not change anything with this.

And
 so?

Why do you think the Blacksmith now learns the Sage’s Journey Set as soon as you Train him to Level 12? — Because the Sage’s Journey Set was the previous Plan that would never drop!  

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What? What do you try to tell me?

That’s not new. It’s been doing that with some sets since vanilla.

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