Why, exactly?? What’s wrong with the formula that landed Diablo II in the Guiness Book of World Records? Seems like it’s a formula many games try to replicate for good reasons. Almost every ARPG I’ve ever played had trading. APRGs without trading feel very basic to me, like they’re not deep or smart enough to handle players being free to choose what to do with their own treasure.
Old=/=bad. New=/=good.
Metacritic player scores:
Diablo III - 4.1/10
Diablo III RoS - 6.6/10
Diablo III Rise of Necro - 4.8/10
VS.
Diablo - 8.7/10
Diablo II - 8.8/10
Diablo II LoD - 9.0/10
Overall, players enjoyed the ARPG elements in the older games FAR more.