Trading - Do we need two character types?

No, D3 has many problems. Getting rid of trading was intended to resolve one of those problems, but removing trading created an entirely new set of problems. Blizzard then gave up on it, and decided it better to build a new game from scratch instead. Can’t blame them tbh.

Better to make a new game, aiming to avoid the issues D3 vanilla suffered from, such as rubbish itemization, RMAH, no end game content or progression. And also aiming to avoid the issues D3 suffers from today - too fast progression, feels shallow, gets dull quickly.

Also gives them chance to rebuild the game more darker and closer to what D2 was, which is what people have long asked for. It’s clear why Blizzard decided to make a new game than continue trying to fix Diablo 3. Gives them chance to put many things right and have a potentially huge playerbase.

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I can do all that screwing around in regular games while killing demons, though. I don’t need the excuse of trading to facilitate it.

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You totally could I don’t doubt it. But it’s just an added way to do it for me personally. I have never been someone who spent a lot of time trading but its a fun side thing for me to do with some extra gear that I found when I am taking a break from running whatever I have been, but for some people that’s not their cup of tea and that’s cool I respect it doesn’t mean it can’t be an option though.

On an anecdotal note, I played a lot of D3 over the years and I never actually found the way the game was structured that many people had fun screwing around. Mostly people just get mad that you aren’t doing bounties or whatever is going on fast enough. Trading isn’t the only way to address this but it was/is a way ( that is why I also despised the auction house though because it totally circumvented that)

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Trading I can take it or leave it, it’s going to be there anyway.
So use it or don’t, it’s not that hard.

disagree. the more I think back on vanilla D3, the more i realize it was 10x better than ros and this nonsense item game. once they removed trading the entire game became a monster farm because there was LITERALLY nothing left to do, the game has been stripped of everything that made diablo 1 and 2 so popular online. it turned into a loot farm to farm loot in order to loot farm. so boring

Welcome to the aRPG genre man! Stay awhile and listen!

ARPGs are about slaying monsters, farming loot, collecting and crafting items, upgrading your characters and playing the builds you created - they are not about trading.

If you enjoy trading go play some stock market simulator online game like PoE.

#tradingOutOfD4
#scammersOut
#pureGame

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weird, here i was thinking Diablo 1 and 2 were arpgs. my bad.

forgot arpgs are dumbed down for the masses now. simplistic arcade clickers, easily ported to phones. you’re 100% right, my mistake. carry on

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You are right - they WERE good aRPGs for their time, but not as of 2019!

Why, exactly?? What’s wrong with the formula that landed Diablo II in the Guiness Book of World Records? Seems like it’s a formula many games try to replicate for good reasons. Almost every ARPG I’ve ever played had trading. APRGs without trading feel very basic to me, like they’re not deep or smart enough to handle players being free to choose what to do with their own treasure.

Old=/=bad. New=/=good.

Metacritic player scores:
Diablo III - 4.1/10
Diablo III RoS - 6.6/10
Diablo III Rise of Necro - 4.8/10

VS.
Diablo - 8.7/10
Diablo II - 8.8/10
Diablo II LoD - 9.0/10

Overall, players enjoyed the ARPG elements in the older games FAR more. :yawning_face:

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D2 does not have any meaningful competitive endgame as of 2019.

It still has solid fundamentals, but trading is not one of them.

You sound like you’re one of the players who don’t appreciate a properly crafted RPG experience with an actual ending. Unlike Diablo III, a proper ARPG game must have an arc and pacing that makes sense. Diablo III is the definition of linear: you do one thing in order to do the next thing - hello bigger GR number. Do you know why you feel like Diablo III has an endgame? Because there’s no fleshed out beginning or middle game. The game itself starts at the end level so nothing else really matters. Smart design. :crazy_face:

Diablo II’s endgame was checking out battle.net after your singleplayer completion. Diablo II’s endgame was running through the game in nightmare mode and finding new items to trade, pvp or pve with. Diablo II’s endgame was Hell mode with more amazing item types and possibilities :skull::fire:. Diablo II’s endgame was making a different TYPE of the same archetype from the ground up, not just swapping skills as if they’re completely separate from the character like a modern shooter load-out. Diablo II’s endgame was running hell cows and helping the SEVEN other players in the game. Diablo II’s endgame was magic finding bosses and special monsters from each act. Diablo II’s endgame was hardcore duels with loot up for grabs. Diablo II’s endgame was player-created iron man matches. Diablo II’s endgame was Uber events. Diablo II’s endgame was hunting players with bounties on their heads :smiling_imp:. Diablo II’s endgame was racing the ladder. Diablo II’s endgame was trading. Diablo II’s endgame was crafting the high end gear. Diablo II’s endgame was rushing players for a fee (hellforge?). Diablo II’s endgame was amazing player-created MODs. Diablo II’s endgame was not based on a final level or accompanying infinite leveling system to give us the illusion of never-ending content, it was incorporated throughout the game to give you a NON-LINEAR experience.

Oh, and if Diablo II was devoid of trading? Half of the list loses its appeal or goes out the window. Trading can amplify or improve other parts of the game that might otherwise not be as thrilling.

In your almighty, expert opinion. :roll_eyes: :innocent:

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Seriously, do you really believe they’ve gone because there was no trading? -)

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I’ve already posted it somewhere when I was said that D3 is better. Well, they told me it is irrelevant, it only matters what each individual personally prefers.

I don’t even say that D3 is a terrible game, but it could have been better.

I guess those that rated these products were more in favor of former Diablo games strangely :slight_smile:

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Diablo 3 wasn’t a good aprg for its time. And it’s not a good arpg as of 2019. Not many like it. Which is why Blizzard has abandoned it.

But feel free to disbelieve the masses of people who posts on various sites all across the web how much they dislike D3.

Hmm. Where did I say that? Diablo 3 is abandoned by fans because it is a bad game. I personally quit long before they even mentioned removal of trading. And I later was going to buy RoS, but then decided not to buy it after reading how they had removed trading entirely. Reading about how legendaries rained from the sky was quite off putting, too.

The lack of trading doesn’t add anything to the game. It’s just another core multiplayer feature removed for the sake of trying to fix a badly made game. Hasn’t turned out so well, has it?

I guess Blizzard knows. Since they abandoned further development of Diablo 3 to build an entire new Diablo game, with trading.

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Now if you have free trading for those that don’t check the solo self found (SSF) box. You have potential problems here.

1.) Black Markets (BM) will thrive on the free trade side.
2.) Since the game would be balanced around trade it will become much harder for those that are SSF to get their gear.
3.) If you try to have two different drop rates then it can become a nightmare to get the SSF and non SSF done right.

Blizz

Without the Bind on Account (BoA) for BiS gear you will have BM thrive on just selling those items once. What do they need to flip items. No all they need to do is sell them once. Which means all BM needs to do is to have players bot to find the items to sell. That won’t be that hard to do for them.

Shadow, why are you bumping 2 month old dead threads?

if no trading then game should auto convert a list of unusable equipment to gold

also bind on equip is an option

but the way i see it is that self found players like hardcore players have a higher sense of achievement than trading and softcore players. i used to see a lot of topic about im self found and cant progress faster than trading players, game is unbalanced…

but im not sure game should open a new server just for self found, and if they do how many people would play that mode

I find it ridiculous that the idea of having 1 drop rate for trading as opposed to non-trading is deemed unfair by those insistent on not trading. The concept of the game ‘being balanced around the drop rates with trading in mind’ making it so that people who choose to not trade, and thus potentially fall behind on progression when compared to those who do utilize trading, is an absurdity to me.

You can’t stop black markets from existing by regulating free trade.

Your organs will still be harvested in real life, regardless of if doing so is prohibited or not. Drugs will always be available to purchase, so long as they exist. Any type of trade restriction can and will be bypassed. Even absolutely no trading at all. A person could still “SSF” and put that entire package on the “black market”. Character and all.

Until you advocate for Skelos’ suggestion of requiring social security numbers or “real id” to register for a battle.net account, you’re not going to prevent anything from restrictive trading. Slow it down perhaps, if not completely revamp how it is done altogether.

Clearly the idea of requiring real id/ssn registration is extreme. Especially given that encryption is not incapable of being cracked.

Bringing back a system of prerequisites to use items is a good thing. Doing so while also restricting trade is a conflict of interest. Partially restricting trade will be the end result of this controversy. Which somewhat hinders the potential of having prerequisites other than character level to use items in the first place.

Those two have nothing to do with each other.
You can have different droprates for trade and non-trade modes, and keep the trade-mode unregulated.

Uh, okay :smiley:

So what?

  1. A game is not real life
  2. Trading items in the game is not comparable to selling accounts
  3. You grossly exaggerate how widespread account trading would be. It is too cumbersome and risky for people. It is pretty easy to see if people have done it, considering they have to change to a new account. If they are found, ban them and delete the account.
  4. Even if RMT happens… so what. It is not the issue. Trading itself is the issue.

Either have two game modes, with different drop rates for balanced gear progression. Or limit trading drastically.

What I don’t understand is why the drop rates have to be different, because the feature of trading enables faster progression, and those who refuse to do so feel at a disadvantage because they make the choice to not participate.

If the game has drop rates that consider trading, but a person doesn’t want to trade out of pride or what have you, then they’re making the choice to progress at a rate that is slower than those who choose to utilize the feature of progressing faster.

Regarding #3

Remove trading all together and find out just how widespread entire account trading becomes. I’m just saying. A lock will keep an honest man, honest.

Given the beneficial nature of trading to the RPG genre, I don’t mind having multiple game modes. What I do mind is the sense of entitlement that has grown of people that exclaim the beneficial nature of trading in the RPG genre is less important than their sense of disadvantageous progression by basis of pride or for whatever reason a person refuses to trade when the option to do so exists.

It is not real life. It is one outlet of social interactivity still available. Let’s stop trying to isolate & segregate virtually for the sake of ‘it’s not fair that people who trade have an innate progression advantage simply because I don’t want the pace of progression to be such’ because that is selfish.

Again, exclaiming that it is preventative means to stop black market selling etc is a moot point because you aren’t stopping anything by doing so.