It does address both bots and pickit relative to their impact on legit players in the same multiplayer game.
As Zax pointed out, knowing the percent is problematic and I do no think any of us really knows beyond educated guesses. The key variables are:
- Total players doing public mutiplayer games
- Total cheat player doing public multiplayer games
- Average time (or more correctly stated the number of multiplayer games done on average per day) for both legit and non-legit players.
If we assume that only 0.1% of cheat players are in public multiplayers games but they average 10X the number of multiplayer games in comparison to legit players in public multiplayer. Then effectively cheaters now occupy 1% of total players at any given time in public multiplayer.
In my calculations, I have intentionally glossed over this idea in part because if only 0.3% of players were cheaters with âinhumanâ play time then it gets us to the estimate that I made.
Not exactly. I have not made any assumption of whether it is legit versus illegite player that started to the game. My focus was just on the players in that game of their integrity.
Also, it is not about guaranteeing that you get an item. In a instanced loot game with 8 players, Baal would still drop lets say 5 total items whether it was FFA or instanced loot. By definition, at least 3 players get nothing, irrespective of the loot system.
D3 has a interesting history about magic find. Ultimately, Blizzard changed how MF works after awhile. Initially, players received the full benefit of magic find on gear. What Blizzard saw was that some players would stack magic find at the expense of doing damage to increase their drop rates, leading to more leeching. As a result, they decrease the effectiveness of magic find on gear by 90% after a player reached level 70. to compensate, they increased multiplayer magic find bonus based on the number of payers in game.
That is not how instanced loot work. It is âinstantâ. Monster dies and if it drops an item, you can immediately pick it up.
In PoE, they have three loot âallocationâ systems. FFA (like D2), instanced loot like D3, and timed loot. In instanced loot, if you do not pick up the item it is gone forever (this is why counterintuitively instanced loot in comparison to FFA makes it a bit harder to gear up and less items in the economy for exactly the reason that you state one manâs trash is anotherâ treasure.
Timed loot is a middle ground between FFA and instanced loot. In this loot allocation system typically, each drop is allocated to a specific player for a smidgen of time. After this short period, all uncollected items are visible to all party members and this leftover loot is FFA. There is no popup timer.
True that is why timed loot also has pros and cons. The solution to minimize this con is too have the âsmidgen of timeâ be small. Certainly, 10 seconds is too long, but a second or two might be a good option to give a player a head start to click on their allocated gear before others can get it by FFA.
You do not see otherâs drops are in D3. You would need to ask. Especially in early season, players will often say that they are looking for X or Y items and other party members can help out if they choose. Also, players frequently drop good gear for other party members if they have better. In D3 currently, the âoverallâ loot system is that trade is quite restricted.
In instanced loot, you do not see the items that other received from a chest drop and vice versa.
In D3, one must be near a monster kill to have a chance to get an item drop from that monster. Therefore, if you are farming two different areas there will not be drops for you in the area that the other player cleared from monster kills (The exception is rift guardians regular and greater).
Chests are slightly different and what I say applied to all chests grades (I think). If someone clears a map and opens a chest, it will still make an instanced loot roll for all players. Therefore, it is possible to get chest loot from an area that another person cleared and you were absent during this. In D3, Blizzard greatly nerfed chest drops as it one point it became more efficient to farm chests than kill monsters.
How can I avoid joining a bot game in public multiplayer unless I am always the game creator? Wouldnât it be better to be able to make or joins game where bots do not affect who gets the good loot?
I can just play solo or with friends, but public games are supposed to be a viable option for those of us who prefer playing with legit players. Certainly, the transition to modern battlenet will help, but it is clear with how bots/cheats are handled in other Blizzard games (as well as the video game industry more widely) that cheats still persists despite the best efforts (and sometimes lackluster efforts) of video game companies.