Since there currently is a thread going on about what we dislike the most about Diablo 3, I thought we also can one about what we dislike the most about Diablo 2.
D2 Remaster / Resurrected is still a possibility this year with gamescom being close and the Digital Blizzcon happening early next year, so why not make this thread now.
This here is my TOP 5 List of things I personally dislike about Diablo 2.
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#1 Monster Immunities
Enemies in Hell Difficulty being completely immune against certain damage types is very much my biggest dislike about D2.
Instead of completely being immune to damage, High Monster Resistances would have been more than enough, so that instead of being completely immune, the monster now just takes a lot less damage from an element.
That would have the advantage of
- no longer being reliant on the Infinity Runeword for mercs
- no longer having to carry a wand with Lower Resist Charges with you all the time
- being forced to go dual-element
- no longer having to let your merc deal with them
Without Monster Immunites you still could do all these things, but it would open up the option to use a single element on your build. You would be a lot weaker against enemies with a high resistance to your element (compared to a build that uses dual elements), but you longer had to do one of the things listed above.
#2 Synergies
Many builds just put points into synergies to buff their main skill, but then never have a use for the synergy skills again in active combat. So these skills are basically acting as passive skills to buff the main skill.
If synergies wouldnât exist and the game would be balanced in accordance with that, then you could e.g. build a Fireball + Firewall + Hydra Sorceress that would be perfectly viable (assuming the global cooldown gets turned into a skill specific cooldown).
Removing Synergies would just free up more space for putting your points into skills you actually would want to use in active combat, than just for skills that you will (almost never use) actively and just for buffing your main skill.
#3 Potion Spamming and having too many Hotkeys for Potions
I have a strong dislike for this.
I know this is controversial, but I personally would rather want to have a single Health Potion Slot that a single button can be assigned to, which allows you to drink Health Potions that have 3 charges and recharge themself over a duration of x seconds per charge (think about Dashing Strike for D3âs Monk, just for Health Potions), than this constant potion spamming and then refilling the belt and searching on the ground for potions, etc.
They can then even increase the amount of health a HP Potion heals from a flat amount to something like 25% instantly and 25% over x seconds.
However, I would be okay if there is a single button for health potions (with x charges that refill themself over time) and the belt could be used for things like mana potions and other potions (although Mana Potion Spamming is also annoying, but that could be solved by Minor Skills like Bash, Fire Bolt, Charged Bolts, Lightning Strike, Jab, Magic Arrow, Firestorm, etc generating Mana instead of costing Mana).
#4 Inventory and Stash
- no separate inventory for charms
- too small inventory
- inventory tetris (I dislike it and would prefer it if items are smaller)
- stash too small
- no shared stash
#5 Mercenaries not resurrecting themself after x seconds
You always have to go back to town and revive, which takes you out of the fight.
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Now share yours.