Tomorrow Diablo Immortal patch notes and update

It is always “But it is a Predatory Mobile GaaS game! What did you expect!” whenever the topic is predatory P2W, insane bar-filling game design, or daily caps. Then when it comes to the update frequency of a GaaS game, it is no longer a Predatory Mobile GaaS game. “Why did you expect GaaS frequency updates!”
:joy:

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And? The fact is they or rather most game companies won’t release a major update in the first two months. You want new dungeons or bosses? Wait for at least 3 months or more then…

I don’t know why you think the discussion is apples and oranges when you were the one who brought up battle pass thing. I was simply saying that it was unrealistic to think the game that has been released for more than one month will get major content such as a new dungeon or new bosses.

People will grind battle pass regardless of whether there is a new activity or not as long as they are still interested to play the game.

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This isn’t most games, and it isn’t structured as most others either.

I’m not sure if you noticed yet but they did release a new raid boss. Dungeons themselves might take longer simply due to bugtesting, but content updates roughly every month isn’t even remotely out of the question with a game structured like D:I. PoE wasn’t a good choice for you to try your argument with anyway since their content updates aren’t just new season themes, those are in fact new areas as well. Usually in the form of maps, but a dungeon is a dungeon.

The point in me bringing up the battle passes here was their nature: if you don’t buy it right away at the start of a season you’re almost certainly going to end up having to play again to “buy” levels to advance so you can “earn” the rewards you already paid money for. That’s what makes using PoE as a counterpoint to D:I an apples to oranges affair.

FWIW, I’m in this discussion in a mostly neutral state as I haven’t even had a chance to experience D:I yet due to the PC client instability. That’s why I’m keen on keeping an eye out for updates to that client in the hopes I might at least get to see if the reality lives up to the hype in terms of the in-game activities relative to D3. You on the other hand seem to be shilling pretty hard and putting way too much effort into attempting to split every last hair in hopes of winning some inane argument via semantics.

Hopefully I get to try the game out for real sooner rather than later. But if not I at least have a backlog of games I can fall back on. Currently enjoying some seriously fun (and insanely hard) Contra 3 and Super R-Type with the SA-1 patch to eliminate slowdown. What can I say, I’m a glutton for punishment. I beat them both 30 years ago, so time to see if I’ve still got the chops to do it, this time without the SNES’ inherent slowdown to aid me.

Or maybe you stop treating Diablo Immortal as a different beast.

I definitely noticed the new raid bosses but I am pretty sure that it should something that has been developed long ago. You also seem to forget that they prioritized launching the game worldwide more than focusing on the major updates at this moment.

When I brought PoE, I never associate the PoE patch cycle with the battle pass. I was talking about the major content updates such as a new dungeon.

Oh, that is cute. All I did so far in this thread is simply tell others don’t expect a major content update for a game that is one month+ older. :rofl:

No one asked.

If kind of is a different beast. It wouldn’t be getting the (deserved) scrutiny if it were the same old fare.

Newsflash: Most development has a longer than one month lead time. Developers are usually several hundreds, if not thousands of builds ahead of anything the public or even reviewers can get their hands on. The how and when these updates are released after a game’s initial launch are what aren’t set in stone until the dust starts to settle and the developer can see what the reaction to the game is. Then they determine whether to focus on bugfixes, QoL, and/or content as a priority. Standard fare for the industry these days, so yes, one can expect content updates to come in at a decent pace. Eventually content development and available lead-in time intersect and then longer waits start to hapen. We’re not there yet.

Nobody asked for anything you said either, yet you don’t see me going there. You might want to check the attitude and the ad hocs at the door. You aren’t exactly doing a stellar job of making good arguments lately. Or you can continue the circular arguments, personal attacks, etc. It’s up to you. :slight_smile:

Because you are treating Diablo Immortal should do differently (or better) compare to other games.

Yet you think DI should get a new dungeon or major contents after a month+.

Excuse me. You were the one calling me a shill from nowhere when I just saying the people shouldn’t expect one month+ old game to release a major content. If you actually play the game or browse DI reddit, you should know that new dungeons are not what people want at this moment.

So much for neutrality claim. :yawning_face:

Urgh, found another thing today. So, new at the demon tree in Westmarch is this…

Completing Lassal, or Vitaath, at any difficulty in a Warband raid, gets a voucher.
That voucher can be used at the Crests vendor, like so…

…which gets an eternal legendary crest, i.e. the type that can result in unbound legendary gems when you run an Elder Rift (so the gem can be sold on the Marketplace).

As a Warband leader, this is just such a pain. Finding seven people willing and able to join your warband (“You’re in a warband already!”, “Leave your current warband”, “Why are you in a dungeon?”, “Why are you in a Rift?” and so on), to do these as a once-and-done for the bonus Scoria rewards was just about acceptable. The thought of having to do that weekly is horrible.

I think that Blizzard envisages us finding 7 mates that we’re constantly dungeoneering and raiding with, but it’s nothing like that from what I can tell from all other warband leaders I’ve spoken to. On a Monday or Thursday (raid reset days) if you need the one time only Scoria reward, you put together a warband raid, kill the boss, and then you completely ignore the warband from then on until and unless you do the same for a higher difficulty. I’ve done this for clan-mates, just to get it done. But that’s something I’m willing to do once per boss, per difficulty. There’s no way I want this much of a headache weekly.

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Yeah that was in the patch notes.
I clearly have all kinds of problems with D:Is “design”, but the warband system is just stupid, and it is wild that a developer with 20 years of MMO experience could make such a thing.

Some obvious solutions would be “the majority of the group has to belong to the same warband”, or make the warbands have up to 12-16 members, and the whole warband gets the reward if 8 warband members do something (not a great solution imo, more of a bandaid). And make it count as well, if you do it in a full clan group instead.

I believe that experience was from Desktop MMO games where binge playing is encouraged.

In a Mobile MMO game, where binge playing is not allowed, dedicated groups (warbands) doesn’t work.

Just make make a clan based ad hoc raid group be a Warband also.

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Nor would they work in WoW, and Blizzard haven’t done them there either. Even achievements that require guild groups only require a majority as far as I recall.

I’ve never played WoW.
AFAIK- wow guild === diablo clan

It sounds like a wow raid group is a sub set of guild members

A raid group in WoW doesn’t have to be of guild members, so it is more like the normal D:I raids with no restrictions.
The idea of having smaller communities than guilds/clans, is a fine one. FF14 does that afaik. And WoW was planning to add them in the past too.
Only a problem if they become tied to any kind of gameplay. Can’t imagine that would ever happen in WoW. Since it would just be a freaking stupid thing to do.

The thing WoW does have, somewhat similar to Warbands, are PvP groups used in Arenas etc. I am not sure how they really work these days, but they allow for more people than is needed for the content, solving the issue of expecting everyone to be online each time you want to play. Though I would assume most higher end PvP teams prefer a close-knitted group, for better performance. Seems way less fitting for what is essentially ad-hoc PvE content in any case.

Kinda sums it up. If a player left because they didn’t want to run a dungeon for the thousandth time at hopes they finally get a drop then they aren’t returning to run it yet again just to get a check mark on a list.

So they won’t be playing D3 or D2 then either.

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I forget, which of those games confuse checklists with content?

Pretty sure the player base is down:

Today as I loaded all 6 characters to get Blessings in Chamber of Whispers and 5 out of 6 were asked to join Dark Clans.

These were all big clans and I told them all thanks but I don’t have the time for a clan.

I wouldn’t be surprised if this game loses a lot of players in next 6 months.

It’s a fun game but the difference between the whales and the minnows is giant.

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Probably. This sort of all or nothing monetization tends to die off quickly. People who didn’t spend get frustrated, and those willing to spend eventually hit a wall where more spending gets less and less results. Both paths lead to people quitting.

It is, but that’s not that big of an issue for the average player. If you want to be competitive in solo challenge rifts it’s enormous. It can be huge in PVP, though more support oriented playstyles can still find team success. Crowd Control is a huge equalizer in PVP.

In PVE it really isn’t that big of a deal. You’ll have to grind longer to get better gear to offset the lower CR of lower tiered gems, but it’s doable. The PVE game is, frankly, easy as long as you meet the CR threshold for the activity you’re doing.

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The only people getting frustrated are those that are trying to blast through the content as quickly as possible.

I don’t worry about people ahead of me, I have my own thing to do, and as far as PvP, I am in the same boat as every other support pogue in a PvP action.

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So you’re saying that nearly 2 months in, at server paragon level 100, the only reason people are quitting is because they blasted through the content. This in spite of the fact those same people state in game chat/discord/Reddit/forums that they are frustrated by the monetization.

Most of that is empty virtue signalling. I am approaching Hell 3 and the monetization isn’t frustrating me - I am playing the game the way it is designed to be played - a little bit here, a little bit there

They are trying to play D:($) like they play D3. A D3 playstyle in D:($) WILL PUNISH YOU. The games are not the same and they play differently. D:($) is for people with lives that want to scratch that Diablo itch. D2 and D3 are for the no-lifers.

The whiners are hell bent that they are NOT going to change their playstyle - they want Netease redesign the game to accommodate them - even though they don’t want to pay for it. They will get the game they want when D4 releases.

Pro tip - If you start hitting weekly caps - put the game down; all you are doing otherwise is frustrating yourself. The game isn’t designed for you to blast through it as quickly as you can.

Most of the whiners haven’t actually completed all of the activities; they move up to difficulty levels before their CR is high enough, and then cry that they die all the time.

They go into the battlegrounds not understanding either the mission or their role in it, and then b*t%h when they lose. Assuming that they have actually gone into the battlegrounds at all; I suspect a number of them never have actually competed in the battlegrounds. They are just repeating what they heard from launch. Which was true for the first few days, but is no longer the case.

Most of the non-whales are in Hell 1 or Hell 2 - most of the whales are in Hell 3 or Hell 4. They are just whining that they can’t be up there with the CC idiots. The reality is you have to grind bump up that CR to move up a level and there are caps in place to prevent you from moving up too quickly without paying. Want to go faster? Whip out that CC. Crying about it won’t change anything.

One more thing…

The whale that killed you in the last battleground will likely be on your team in the next battleground.

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