For S29, the patch notes say:
“Movement Speed: We changed Movement Speed to 0.125% per point because the old value would have provided players with 100% Movement Speed, which was too much. Players now have the option to place points into this stat, allowing them to surpass 25% Movement Speed from item bonuses.”
I thought this made sense as I read the patch notes, but then I played the PTR and quickly realized how wrong this is.
Even at the old .50% move speed per paragon point, it’s hard to imagine many people foregoing 1000 mainstat to put 200 points in movement speed. I expect many who tried would discover that 100% movement speed is unplayable. Too much move speed is hard to control, and the sped-up visuals cause a kind of motion sickness. What if some players can handle 100% move speed? I’m not sure we should care. Will that really have an effect on par with 200 points in CHC or CHD? In AD?
At only 0.125% move speed per point, it doesn’t feel worth it vs. 5 mainstat. We’re looking at 104 of 200 paragon points in move speed plus 12% on boots just to get back to the old 25%. For a lot of builds, boots are the only item with move speed as a possibility. Hard to imagine swapping in a lesser item to get a second item-based move speed bonus. The result is I’m at +12% move speed from boots, and it’s painful.
Slow is not fun. There has never been a point since release where I’ve thought, “You know, it would be fun to go slower.”
We’ve just spent S28 with an additional 25% movement speed (plus CC immunity). Just slowing from 50% back to the usual 25% already feels bad. Slower is painful.
If we grant the need to make 100% move speed impossible, there are better ways to fix this. A few possibilities:
- Keep the old .50% move speed per paragon point, and cap the item+paragon move speed at 50%.
- Keep the new .125% move speed per paragon point, but change move speed on boots from the current +10-12% to +20-24%.
- Make it .25% move speed per paragon point, but change move speed on boots from the current +10-12% to +15-18%.
- Keep the new .125% move speed per paragon point, but increase base move speed to the pre-patch +25% speed.