FYI only:
Not trying to extend this discussion, but this one is in from the other thread. The person brought one of Don Vu’s post. Original link is here:
I highlighted the lines where the observations can be made.
So your own answer with your own quotes. They do look at the top clears and they do tend to balance considering the top. Therefore, if a 10000 barb clears say 140 and at that time wiz was doing what 143-145? They may nerf the barb. Now the situation is Wiz is actually about to clear 150. Add their nerf they are capable of 147 on top.
Where does the 7GR nerf to barb leaves? In the dust. ONCE again
Don Vu posted this 2 years ago:
" We don’t just look at the Greater Rift level and time cleared. We look at paragon, legendary gems, augments, stats – just a whole slew of data from our Business Intelligence team – and do internal tests of our own. We have a target Greater Rift level with specific paragon, legendary gems, augments, stats, etc. derived from the top clears on Live and PTR and we try to hit that target by tweaking changes over the course of the PTR
We have a target Greater Rift level with specific paragon, legendary gems, augments, stats, etc. derived from the top clears on Live and PTR and we try to hit that target by tweaking changes over the course of the PTR
derived from the top clears on Live and PTR and we try to hit that target
As we claim multiple times, balancing around the top clears (1% of the playerbase), leave the average players (99% of the player base) in an extremely unbalanced state. Buff numbers must be set using average numbers instead of the top clears. Top clears tend to show erroneous behaviour, which underestimates the buff levels for average playerbase.