And if the attributes were replaced by “Balance”.
Balance would be a way of individualizing the character without falling into what some players here call sameness.
I will try to do this within the context of the lore.
Genre -> Balance.
Sub Genre -> Angelic Part; Demonic part.
At each level the character gains 1 Balance Point that can be applied to 1 of the 2 existing Balances. After choosing the Angelic Part or Demonic Part he will have 5 points to distribute only on the side he has chosen.
Specifications:
Angelic Part: Applying the balance point here will release 5 attribute points to apply to the following attributes:
Righteousness (each point increases physical hit chance) - Your attacks are more accurate, decreasing enemies’ dodge chance when attacking, skills that have only 1 target have a (Righteousness%) chance of double damage.
Sacrifice (each point increases defense) - For each lost health you decrease damage taken by x% of the Sacrifice level.
Faith (each point increases pick up itens area) - Increases your chance of finding magic items by Faith%.
Perseverance (each point increases all regenerations (HP and Resource))- When you reach 0 HP, you recover HP by the amount of points you have applied for Perseverance. (perseverance drops to 0 and takes (HP - Perseverance seconds to return)
Demonic Part: Applying the balance point here will release 5 attribute points to apply to the following attributes:
Hatred (each point increases critical chance) - when striking the enemy repeatedly, each attack on the same enemy increases critical chance by (Hatred%)
Blood (each point increases HP and resistances) - for each killed enemy you gain (Blood%) health regeneration for (Demonic Part seconds)
Sadism (each point increases the chance of magic hit) - its control effects last (Sadism%) longer, and decreases (Demonic Part%) the chance of being interrupted.
Hopelessness (each point increases the viewing area) - increases (hopelessness%) the chance of finding runes.
It’s an idea, you can change everything, anyway.