Hello,
About a year and half ago i made a post on difficulties that our beloved Witch Doctor is experiencing and some suggestions that could help to smooth things out a little. Had some spare time to revisit that post and made some tweaks and improvements here and there.
So the main idea on these suggestions is to bring more skill and gameplay diversity between different sets and focus more on themes surrounding them and what skills complement those themes.
Zunimassa’s Haunt, Voodoo theme
- Fetish Army
- Big Bad Voodoo
- Gargantuan
- Zombie Dogs
“This set has always been about fetishes and these chances would bring it more together around that theme. Big Bad Voodoo fits better in zunimassa then mundunugu so it could borrow mundunugu’s two set bonus. Six piece bonus and other damage buffs are meant to bring actual fetishes to main damage dealers and other pets secondary. ”
2 pieces
- Fetish Army lasts until either them or the Witch Doctor die, and the cooldown of Fetish Army reduces by ##%.
4 pieces
- Big Bad Voodoo now follows the caster and lasts twice as long and while Big Bad Voodoo is active Witch Doctor takes ##% reduce damage.
6 pieces
- Your pets deal ####% increased damage and fetishes deal ###% increased damage for every active fetish.
New legendary shoulder:
- Big Bad Voodoo gains the effect of every rune.
“Fills shoulder slot that zunimassa is lacking and helps boost Big Bad Voodoo to new heights.”
Starmetal Kukri:
- Additional fetish damage.
“Makes it feel more impactful for the set and helps reduce Big Bad Voodoo’s cooldown.”
The Gidbinn:
- Fetish Army deal ###% increased damage and have ##% chance on hit to AOE EFFECT.
“Nostalgic weapon from D2 that fits on the voodoo and fetish theme of the set. Boost overall damage and little AoE effect makes it more interesting.”
Fetish Army rune revamp:
- Fetish Ambush: damage type Cold, and summons two Undead Fetishes that…
- Legion of Daggers: damage type Physical, and summons two Fetish Brutes that…
- Tiki Torchers: damage type Fire, and summons two Fetish Shamans that…
- Head Hunters: damage type Poison, and summons two Fetish Hunters that…
“Evens out rune choice for damage wise and opens up more elemental options and flavor.”
Helltooth Harness, Death & Decay theme
- Wall of Death
- Gargantuan
- Zombie Charger
- Acid Cloud
- Grasp of the Dead
Skills removed:
- Firebats
- Zombie Dogs
“Emphasis of these ideas would be to bring more skill choices and even out damage on Wall of Death, Gargantuan and one resource spender (Zombie Charger, Acid Cloud or Grasp of the Dead). ”
2 pieces
- Enemies hit by Primary skills, Acid Cloud, Zombie Charger, Grasp of the Dead, Gargantuan or Piranhas are afflicted by Necrosis, becoming Slowed by ##% and take ####% increased damage from Wall of Death for ## seconds.
4 pieces
- After applying Necrosis to an enemy, the Witch Doctor takes ##% reduced damage for ## seconds.
6 pieces
- After casting Wall of Death, gain #####% increased damage for ## seconds to all Primary skills, Acid Cloud, Zombie Charger, Grasp of the Dead, Gargantuan, Piranhas and Wall of Death.
Ring of Emptiness:
- Additionally increase damage on enemies affected by Wall of Death.
“So Helltooth set won’t have to use Locust Swarm or Haunt to get damage multiplier.”
New legendary belt:
- Set specific Damage Reduction effect.
“Set needs more damage reduction because bracer slot is filled with Jeram’s Bracers so you can’t use Lacumbas and belt slot would be open.”
Jeram’s Bracers:
- More Wall of Death damage.
SuWong Diviner:
- Additional Acid Cloud damage and resource cost reduction.
“Makes Acid Cloud more spammable and damage multiplier is needed to bring damage up.”
New legendary One-Handed weapon:
- Acid Cloud deals ###% increased damage and damage is dealt instantaneously.
“Same as above and instantaneous damage would work nice with Acid Cloud, and if i remember correctly there were some performance problems with dots.”
Deadly Rebirth:
- Instead of Rain of Corpses it gives Unbreakable Grasp rune
- Additional Grasp of the Dead damage.
“Grasp needs multipliers to be a competent damage dealer and Rain of Corpses wont bring much, so Unbreakable Grasp would make it more spammable and opens more elemental options.”
Wilken’s Reach:
- Additional Grasp of the Dead damage.
Spirit of Arachyr, Nature theme
- Firebats
- Locust Swarm
- Zombie Dogs
- Hex
Skills added:
- Zombie Dogs (creature)
“Set is mainly using Firebats to deal damage and these suggestions would shift it a little more to other skills as well. Addition of Zombi Dogs (as it fits creature theme) and improved Spider Queen would bring a small pet aspect to this set and bringing up Locust Swarm damage would make overall damage more versatile.”
2 pieces
- Summons a permanent Spider Queen that attack enemies and cleaves ####% damage in front of it and Slow enemies around it by ##%. The Spider Queen is commanded to move where Corpse Spiders are cast.
4 pieces
- Hex gains the effect of Toad of Hugeness rune. After Toad of Hugeness is summoned, the Witch Doctor is healed for ##% of maximum Life per second and takes ##% less damage for ## seconds.
6 pieces
- The damage of creature skills is increased by #####%. Creature skills are Spider Queen, Corpse Spiders, Plague of Toads, Firebats, Zombie Dogs, Locust Swarm, Hex, and Piranhas.
Wormwood:
- Additional Locust Swarm damage.
“This and Vile Hive brings Locust Swarm damage little more close to Firebats”
Coils of the First Spider:
- While channeling Firebats and ## seconds after, take ##% reduced damage and gain ##### - ##### Life per Hit.
“Give a little window to reposition yourself that is needed when using firebats and this would make Coils a good alternative to Lakumba’s on this set.”
Staff of Chiroptera:
- Change to One-Handed weapon.
- Additionally Firebats gains Hungry Bats rune.
“Arachys have two usefull two-handed weapons and one off-hand so making chiroptera a one-handed weapon would give an option to equip all three. Hungry Bats rune should help deal damage enemies further away while Cloud of Bats is used.”
The Tall Man’s Finger:
- Zombie Dogs instead summons three more powerful gargantuan dogs that deal ### increased damage.
“Making Tall Man’s Finger same level of power as Short Man’s Finger is right now.”
Mundunugu’s Regalia, Spirit theme
- Spirit Barrage
- Haunt
- Mass Confusion / Horrify
Skills removed:
- Big Bad Voodoo
Skills added:
- Haunt.
- Mass Confusion / Horrify.
“As Mundunugu uses spirit skills, fitting Mass Confusion or Horrify to this set would make more sense theme wise then using Big Bad Voodoo and other thing is that Mass Confusion is never used anywhere and Horrify is not that popular either. Pushing usage of Haunt over Locust Swarm would also fit theme wise and skill diversity between sets would be better.”
2 pieces
- Mass Confusion gains Unstable Realm rune and increase your Mana Regeneration by ### and additional ## for each affected enemy for ## seconds.
or
- Casting Horrify increase your Mana Regeneration by ### and additional ## for each affected enemy for ## seconds.
4 pieces
- Gain ##% damage reduction for ## seconds when you enter the spirit realm. Mass Confusion / Horrify is now targettable.
6 pieces
- Spirit Barrage deals #####% increased damage plus an additional % equal to # times your Mana Regeneration/Second.
Voo’s Juicer:
- Haunt will jump to additional nearby targets and Spirit Barrage deal ###% increased damage against haunted enemies.
“Gives Haunt functionality of Locust Swarm and more Spirit Barrage damage would make it more appealing to use.”
General
Lakumba’s Ornament rebalance:
- Stacks up to 5, and each stacks adds more damage reduction up to ##%.
“To break Lakumba’s Ornament + Sacred Harvester combo that is plaguing almost every build out there. This would open many more itemization opportunities.”
Gargantuan rebalance:
- Base Gargantuan have cleave ability.
“Opens more elemental options and more flavor of choice.”