The reason why higher drop rates will follow after personal loot

Not sure is always excluded from results, that’s just how surveys work.

Truth is, you’ve spoken as if you know for sure they won’t implement personal loot at launch, but if so why would they ask about it in their own, separate survey? Makes no sense.

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Are you kidding me? Maybe because thats not even majority? its below 50% of player base. They wont do big change like this when theya want to stay true to classic as much as possible when only 49% would want it, not gonna happen…

49 is massive when making an optional change. We’re not talking about taking FFA away from those who want it.

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Eh, if you think they will implement such a change when only 49% is for some kid of yes, you are deluional :smiley:

Don’t then, if they implement optional personal loot, choose to play in FFA games, simple.

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Why would it be delusional if it’s optional?

Gaming companies often implement dyes and transmogs even if only a few percent of the community actually uses them.

Because not enough people want it even when its only optional. Way too many people is against it. forget it.

Why it doesnt have 70% as some other suggestions people want, when its only optional?

why is anyone assuming Ploot = dividing loot between 8 players? They could just as easily have each player receive players 1 loot randomly generated, and the multiplayer incentive will be a slight MF boost per player in the game rather than more drops. There are many ways to make multiplayer advantageous with a personal loot system, and all i see is silly kids assuming the functionality of a theoretical system.

This would not be a slight increase, it would completely break solo mfing.

The proper way to implement it is to divide the loot 1/8, otherwise it actually would change the way we MF too much.

I dont think you understand D2 drop mechanics, More players only impacts certain drops, for example superuniques and champions are completely unaffected by player count, For the monsters that do drop increased loot, it is NOT 8x more loot for 8 players, its like 4.5x more loot. A ploot system would not nef solo MF, because there are high priority farm targets that do not benefit from player numbers, and you would still have plenty of reason to farm alone.

Actively avoiding to asnwer my question I see :slight_smile:

His presence on the forums at all should answer your question, he already bought the game…

Yes I understand drop mechanics, and it’s more like 2.5-3 times, but the point still stands, it would throw the balance off way too much from the original, especially for runefinding.

I disagree, as ive stated 1000 times, D2 economy was run by bots and duping, you are way overinflating the imact “better drops” or “more frequent drops” will have on the economy, i promise you neither will come close to the millions of high runes per day duped. And yet we all went about our business enjoying the game for many years.

Was responding to another person’s post, I am also doing work at the same time IRL. To answer your question, there are few things that would cause me to refund, but I could think of a few if I tried.

I’m arguing from a point that I want runes to be more rare, not less.

I want drop rates to be true to their nature, I don’t want them buffed at all.

In your system, drops are buffed, which is fine if you want that. I do not. To each their own :smile:

Eh, well in your system, we will need millions of players to support the economy, which we will not have, I dont want to play another 8 years without ever finding a zod rune, and without the dupes and bots of the original, getting your hands on a key runeword for a build is going to be insanely expensive, d2 has no content, which is fine when you have hundreds of builds to mess with, if we end up with a diablo 2 where end game builds are years long projects this game will die very quick. This isnt korea, we dont play games like that here.

That doesnt mean he will play it tho. I have over hundred of games on steam which I didnt play yet.

But I guess not implemented optional loot wont make you not play it right? You see, I am curious for how many people is it such a important change so they would not play without it. If FFA loot is default option and Ploot is something which is wanted by like 70% of player base, they dont really have reason to implement it as majority of players who want ploot will play most likely anyway. So they probably consider chnages which like 70% want where other idk 15% is not decided than go for controversial change which is not wanted by majority.

Ill personally play either way, how long i stay depends on rate of progression, my d2 career started with 1.10 and i only know an economy altered by bots and duping, i had fun, built dozens of characters, it felt fine, i have no desire for this ultra hardcore economy where i need to walk around in yellow gear for 8 months hoping i find my first trade asset. The fun in diablo 2 for me was building tons of unique builds, if i cant do that at a reasonable pace then ill lose interest fast, either way some nostalgia will be fun.

You have no idea how sad this is.