Ok, bad news… good job Blizzard i would say!
The mana effect of the haunt rune is capped at a very tiny bit, maybe it is even capped to one target?
On the first screenshot you can see, how many targets i had put haunt on… (creeping death active of course^^)
On the second screenshot you can see my actual mana regen…
(upped, with my ghost skills to survive)
The passive “Rush of Essence” works fine, but the haunt rune is limited, which makes big pulls only good for area dmg and not for the mana regeneration itself!
Unless they fix that, our mana regeneration will be capped not as high as we think, which will limit this sets potential a bit.
Haunt rune doesn’t work on multiple targets means = no unlimited power.
I guess, the Voodoo itself will not be up permanently, so on that downtime, we need to collect and position ourselfs.
IF the haunt rune gets fixed, we probably won’t need that manaregeneration of the Voodoo, which gives us at least choice on its rune, which i guess is better.
Overall, i think this set has an interesting internal mechanic, but it lacks cause of inconsistence.
If they don’t change the rune-mechanic of Haunt… RIP, because Voodoo will only be perma up with Starmetal+belt/Opportunists, which means, RIP pssive+kanai slot -.-
Think your very right on this. So Manitou is a pet but Phantasms aren’t though?
Because this is a Spirit Barrage Set, you are basically forced to use the mojo+barber, which means, phantasms are set in stone, which means, pet dmg…