@ DiEoxidE
I miss-memorized the numbers from reading a bit, thought it was just 250% increase on the Ninth Quiver. My bad^^
600% should be fine and would fit my wish for another x2 increase.
@ DiEoxidE
I miss-memorized the numbers from reading a bit, thought it was just 250% increase on the Ninth Quiver. My bad^^
600% should be fine and would fit my wish for another x2 increase.
Had a convo with Iria about this very thing. N6/G4 would result in only about 40% more damage than just going straight G6, and you also lose quite a bit of flexibility with offensive legendaryâs, making it overall weaker than G6.
It is however, tougher than G6. Also not sure how mantle of channeling would help your generators unless youâre thinking strafe will be shooting enough generators to forgo shooting them yourself.
Mantle was because I forgot Depth Diggers existed, actually.
Thanks for making my brain work for a second, lol.
I wonder, how the 2pc and 4pc will work together and how the synergy is limited?!
Is the 2pc bonus limited to 5 stacks?
GOD, the wordingâŚ
As for Hungering Arrow damage, i think it will be fine. I had very nice peaks in damage with my test, but the toughnessâŚ
That said, I think N6 only works for Hungering Arrow. You canât really run any of the other generators with the weapon slot taken by Natalyaâs Slayer.
Would the GD6 buff the Danettas clones? That could be fun as well.
PS: Why not add Rapid Fire to the 4pc and fork the possibilities? Hellcat def gonna be used anywayâŚ
Gain a Momentum stack when attacking with a Primary skill.
This means every attack you make, is a Momentum stack.
Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds.
If you attack once, you will gain 1 momentum stack which lasts 2 seconds. Youâll see the little number on the bottom corner increment by one, wait 2 seconds, and the momentum buff will drop.
at a maximum duration of 10 seconds.
What is the significance of this? That is the big question.
In the assumption of an uncapped buff (10 seconds * 3APS = 300%). There is no benefit to just having a Momentum buff icon without stacks.
My guess is that itâs like Pestilence 4-pc, without an actual cap, except for the standard 5APS cap:
Each enemy you hit with Bone Spear, Corpse Lance and Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
So the purpose of specifying âmaximum duration of 10 secondsâ is to ensure the longevity of the whole Momentum buff itself doesnât degrade as you travel through empty hallways?
The original stack is renewed up for 10 seconds if you keep attacking, which would make this quite powerful.
I donât think the devs would do a a self-additive 50% damage capped at 5 Momentum stacks. That would be garbage and dull, even if it were multiplicative, itâd still be sad: 1.1 * 1.1 * 1.1 * 1.1 * 1.1 = 61%
On this topic, we need to see if that is multiplicative, this is how they would look:
Stacks | Additive | Set Bonus Add | Multiplicative | Set Bonus Mult |
---|---|---|---|---|
1 | 1.1 | 111.1 | 1.100 | 111 |
2 | 1.2 | 121.2 | 1.210 | 122 |
3 | 1.3 | 131.3 | 1.331 | 134 |
4 | 1.4 | 141.4 | 1.464 | 148 |
5 | 1.5 | 151.5 | 1.611 | 163 |
6 | 1.6 | 161.6 | 1.772 | 179 |
7 | 1.7 | 171.7 | 1.949 | 197 |
8 | 1.8 | 181.8 | 2.144 | 217 |
9 | 1.9 | 191.9 | 2.358 | 238 |
10 | 2 | 202 | 2.594 | 262 |
11 | 2.1 | 212.1 | 2.853 | 288 |
12 | 2.2 | 222.2 | 3.138 | 317 |
13 | 2.3 | 232.3 | 3.452 | 349 |
14 | 2.4 | 242.4 | 3.797 | 384 |
15 | 2.5 | 252.5 | 4.177 | 422 |
16 | 2.6 | 262.6 | 4.595 | 464 |
17 | 2.7 | 272.7 | 5.054 | 511 |
18 | 2.8 | 282.8 | 5.560 | 562 |
19 | 2.9 | 292.9 | 6.116 | 618 |
20 | 3 | 303 | 6.727 | 679 |
21 | 3.1 | 313.1 | 7.400 | 747 |
22 | 3.2 | 323.2 | 8.140 | 822 |
23 | 3.3 | 333.3 | 8.954 | 904 |
24 | 3.4 | 343.4 | 9.850 | 995 |
25 | 3.5 | 353.5 | 10.835 | 1094 |
26 | 3.6 | 363.6 | 11.918 | 1204 |
27 | 3.7 | 373.7 | 13.110 | 1324 |
28 | 3.8 | 383.8 | 14.421 | 1457 |
29 | 3.9 | 393.9 | 15.863 | 1602 |
30 | 4 | 404 | 17.449 | 1762 |
31 | 4.1 | 414.1 | 19.194 | 1939 |
32 | 4.2 | 424.2 | 21.114 | 2132 |
33 | 4.3 | 434.3 | 23.225 | 2346 |
34 | 4.4 | 444.4 | 25.548 | 2580 |
35 | 4.5 | 454.5 | 28.102 | 2838 |
36 | 4.6 | 464.6 | 30.913 | 3122 |
37 | 4.7 | 474.7 | 34.004 | 3434 |
38 | 4.8 | 484.8 | 37.404 | 3778 |
39 | 4.9 | 494.9 | 41.145 | 4156 |
40 | 5 | 505 | 45.259 | 4571 |
This may actually be competitive if it were multiplicative, thereâd be major gains gearing for AS, trying to achieve 3APS would produce a set bonus 3.4x more powerful than UE6, making it completely worth equipping, and possibly balanced for GR130s taking into account all of the new legendary items.
Capped at 30-50 seems about fair i guess. The duration should get a reset to itâs full duration once you attack after the 5th one.
So, a tiny bit of ramp up which can be easily maintained once maxed. Fair i would say.
I guess, it will be additive.
30 stacks 300% more damage or x4
50 stacks 500% more damage or x6
Hopefully just the duration caps after the 5th hit and not the damage buff itself. It would be ok too, but then they should increase it to 100%, up from 10%.
(Bola with Generator Gem, Painenhancer and Bane of the Trapped as gems.) Will be funny as hell too. xD
Thing is, you donât have buriza (another 100%, scales really well with DA rune), canât wear Etrayu (rolls with 20% cold damage) and no F&R (125%). Thatâs a lot of damage gone.
The upside to what youâre doing is toughness and youâre able to play this close range. Not sure if that amount of damage loss is worth the toughness you gain. You lose a lot.
Any thoughts on if the 4pc might allow self-cast animation cancel for primary skills? If the auto-cast dont gen hatred, this might be suck.
Do we know the pieces yet?
Are we not sure that Simplicity and Deph diggers along with Huntrrs Wrath and Wraps of Clarity arenât already mandatory?
It could explain the âstrafe fires your last generator usedâ thing. If it did this though, I think servers would explode. Imaging it shooting 4 bolas per second, all with the ability to pull on a DH stacked with AD. Lag city.
Pieces will be standard layout of head, shoulder, chest, boots, legs and gloves.
Anything else wouldnât make sense at this point.
Iâm ready to peel the edge on this sticker. I should run some bounties this week for matsâŚ
Strafe set as I expected but not a generator set. This set allow 5 stacks maximum which means you need to shot generator after 10 sec of strafe for maximum damage. While strafe, you will shot your last generator used i.e. you may see bola or hungering arrows flying phew phew phew everywhere while strafing for 10 sec. Hmmm I think is fun but not that powerful looking at the numbers.
And staking chests to open after patch drops. Lots of shards to build the first set.
Boy I hope you are mistaken on that 5 stack cap. You did predicted a Strafe set though, I remember that thread.
I think how it work is you shoot the first eg bola and it will last 2 seconds and before it expire, you can shoot another bola to build up the stack to 2 i.e 4 seconds. Now you will have fresh 2 second to continue to build up to 3 stacks by shooting another bola. If you decided to stop at 3 stacks and then strafe, you will have 6 seconds of auto shooting of bola at random direction. To maximize damage, I think attack speed is important during this 6 seconds. Maximum 5 stacks i.e. 10 seconds means you have to build up stacks again after it expires.
I may be wrong.
I think the two piece will work like DH Valla of Hots. After you gained the maximum duration to Momentum, you deal 50% increased damage with your primaries. And I guess the 4-Piece refreshes the 2-p. Probably N6-GoD4 turns out to be pretty strong.
Guaranteed CHC on Holy Point Shot please.
Getting a good HPS was already painful enough without a randomized legendary effect roll.
My question is will SoIW and Chakram will benefit from this? I know it will proc Bracers primary buff, guess will see if this translates to this set as well.