The air of a diablo world is a beloved aspect of its fantasy, important to snare the interest of old players and new.
It’s an air of grand exploration and even grander mystery, pressing urgency and despair lurking just around the corner. It’s a feeling that you are a small would-be hero, in a vast foreboding world beyond.
While the finer threads that make up the weave of that fantasy can be discussed and argued over untill the last Diablo 4 expansion is released, I argue that there is a general rule that goveren this air of Diablo, and if the hard working and talented devs make sure to follow this rule they will find success with the franshise again.
What is this rule then?
The rule can be summed up in this simple scentence:
The lack of knowledge is the beginning of any question.
- If we are to be interested in the storyline of the quest at hand, we need to be curious to find out more, there needs to be a lack of knowledge.
- If we are to relate to the NPC’s in any meaningful way, there needs to be unknowns about them or they need to express their own inquires or lack there of.
- If we are to feel thretened by the great beyond, we cannot feel that we own it.
It’s not our pre written story as hero, or the stories of the NPC’s around us that matter for players, old and new, so to entice us to take interest in the world fantasy and its inhabitants. It’s the whispers and screams of the world beyond, told to us through these stories and NPC personalities that will make us fall in love with Diablo 4.
We need the world of Diablo 4 to be steeped not only in gore, agony and despair, but in curiosity, fear, bigotry and myth. What drives all these is the lack of knowledge!