I don’t quite agree. Considering, that you have character progression in terms of skills in D1 and D2, where the character gets to have some inherent strength, I would say, that when it comes to the skills, it’s not just an opinion, but a reasonable expectation from the majority of Diablo fans, which wasn’t met in D3.
The skill system in D3 and the lack of inherent strength on the skills is probably the most criticized thing in this game. In D4, the devs are making it, so that the skills will have dmg (depending on rank), and the weapon will serve as dmg increase (as opposed to D3 where the weapon has the dmg and the skill is merely a multiplier)… so even the D4 devs aree with “my opinion”.
But let’s see what you have to say about the itemization:
In D2 there were so many items, that had +skills and they were much easier to come by compared to trifectas in D3 vanilla or in RoS, so I don’t exactly see the problem. Can you give me an example of an item you wanted to use, but you used an item with + skills instead?
And you know what? It was still a better system than the over-reliance on bagillion %dmg increaser on sets and weapons the way it is in D3.
That’s because Blizzard North didn’t go for a system like in WoW, where you really want a max lvl only gear. There’s absolutely nothing wrong with a low lvl item being viable for endgame.
What do you mean “an early reward”? So, if I get a SoJ from Andariel on Nightmare as lvl 40, that shouldn’t last me till lvl 90 or above and I should absolutely have to replace that item?
I think your problem is, that you don’t understand how the semi loot table in D2 works. If you farm at a lower difficulty, you do so, so that you have a better chance of getting a specific item, by excluding all the higher ones from the loot table.
You can get a SoJ from Baal on Hell, but you are much more likely to get one from Andariel on Nightmare.
In your scenario, you would have it, so that only items from the end boss are viable?
I’m sorry to say it, but your opinions on itemization seem very weird and mostly come from ignorance and misunderstanding how the D2 systems work.
Yeah, that was crap about D2… but, you know what?
Nobody is arguing, that you need less stash space!!! How can you even bring up that nonsense?!
Your thesis seems to be “you claim, that the skill system and the itemization system in D2 are better, but that’s just an opinion, because… you see, the stash space was pretty low back then”. Absolutely ridiculous.
Obviously people want the best features from the previous games to make it into D4. The D3 itemization and skill systems are the most criticized features. They have been since Vanilla and remain so to this day.
If the D2 equivalents can be improved upon – sure, I would take the improvement! But the D3 systems are just trash. To claim otherwise and to come up with these ridiculous justifications such as “but all the endgame items should be farmed on max lvl” or “but the stash space” is just lame.
You can list as many as you want, the D2 system is still much better than the current D3 systems.
Characters not having inherent power and itemization leaving you no choice as to what you can have on a slot is all the cons you need to realize, that those sistems are crap in D3.
If I lable something as trash, there’s probably a reason. Now, I can write a freaking essay in order to explain how the devs are out of touch and how they don’t understand the things, that people actually want out of the game… but there is no point, as plenty have done it before me and were ignored.
And in the case of WoW, it’s not just about “I don’t like it”, it’s rather that “many people don’t like it”.
In WoW, things are (or at least they used to be) much more quantifiable.
If Blizzard releases trash, a lot of people unsubscribe.
And sure, they don’t announce subscriber numbers ATM, but something like the crazy survey should be a sufficient indication as to how out of touch Blizzard can be.
I know, right. Unfortunately, in recent years original usually means bad.
I wish they did leave it was it was back in Vanilla. Most features of RoS are trash and complete waste of development resources.
They had the golden opportunity to fix skills and itemization with RoS, and what they came up with is:
-they left skills as is;
-they made itemization even more dull and boring than it was in vanilla though the ridiculous sets;
-they spent resources on systems like Trials, Set Dungeons, Challenge Rifts and all manner of trash, that I can’t even think about right now.
(I am deliberately leaving Greater Rifts and Paragon 2.0, because they would take too long to discuss)
If we’re talking about the skill system and the itemization in D3 as a basic foundation for a Diablo game – it is rotten, very much so. The moment for salvaging was RoS and it’s now gone. Blizz made all the wrong choices.
No.
There’s nothing inherently wrong about people-who-don’t-make-games-for-a-living giving feedback to the devs.
I don’t need to be an expert game developer in order to tell you what’s broken in a game, I’ve been gaming for 20 years.
The problem starts with out-of-touch-game-developers. They release some trash in the first place. Customers naturally complain…
The out-of-touch-game-developers either don’t listen, or when they chose to listen, they end up listening to people-who-are-bad-at-games-and-don’t-like-gaming-in-general.
Explain to me what data justifies the crap skill system and the crap itemization system in D3? It doesn’t exist.
The crap skill system is a remnant of the Auction House era. Your character was designed to rely solely on gear and the skills being useless. The devs did know in advance, that the RMAH will be shut down, so they could have fixed the skill system. They didn’t. They could have made a better itemization. They didn’t.
“but they have access to data and information you don’t have access to!”
Give me a break.