Not his point. I agree it’s lightyears better than vD3 endgame, but this notion of having to reset and start over is a bit archaic.
There can certainly be 0-max level mode for seasons, but I would rather see a theme like an ancient ice king has awakened, all zones are in a deep freeze and we have to unlock a way to reverse this and put him back to sleep.
Now, with that we cod have special zone events related to the theme, new dungeons, or modified dungeons based on the theme, and a new world boss - the ice king. Along with new quests, new items, new recipies and mats, and cosmetics, we can get a new zone.
Now we will have all the same repetitive endgame content without having to start over.
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Question
Would temporary buffs motivate people to play the game when maxxed out on most things ?
For example: “Gift of Rathma” = for 1000 seconds you have this item in your inventory your summons have a bonus 100% HP and 25% resists. If you don’t have summoning capabilities instead you gain a 30% chance to summon a corpse
Reason why I’m asking this kinds of things is that IF we assume the endgame would be probably based around “dungeon beating”, then would be safe to assume could be done in 2 ways:
- Achievement Based endgame
- Loot Based endgame
And those two are (mostly) interconnected ?
However, IF you end up giving loots for every of those dungeons as a motivation/challenge for people to play, even if there’s a small 5-10% chance of loot rate of that dungeon’s special item, just a matter of time the game ends up as scaling as D3
So the question is:
A - would you play an “achievement-based” endgame (not necessarily loot related), and
B - would you play a “loot-based” endgame but the loots being mostly about usage of temporary bonuses ?
You kinda want to make “regular world” viable as well, so in order to “cut the exclusivity” of high-end item drops to be in specific places, think those should (probably) give temporary bonuses (maybe…)
So, I guess it’s safe to assume that best bet is to make sure that the LEVELING process fun, challenging, and at the end of days even hard to finish (depending on chosen difficulty setting). NOT by adding 99 levels but rather by having tricky fights & bosses that require careful playing
Only then the endgame wouldn’t have to be a “something special” to specifically “plan” I think
If all things are maxed out, I have every item I need, all current content is explored/discovered, and I have any other class I’m interested in playing the same, then nothing will get me to continue playing besides new content.
A buff to run around and do the same thing I already did utbslightly faster or easier doesn’t interest me. What would be new story content, new dungeons or dungeon challenges, new gear/recipies to acquire.
Temporary doesn’t excite me. Achievements mean nothing to me. Give me something to play through and new loot or abilities.
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https://news.blizzard.com/en-us/diablo4/23232022/system-design-in-diablo-iv-part-ii
Ancient Items
We completely agree with the community sentiment—Ancients as they are don’t really serve a clear purpose in Diablo IV.
In our last post, we mentioned that we were looking at some potential changes to Ancient items based on your feedback. We are going to remove Ancient Legendaries from the game in their current form entirely.
Bye bye ancients.
I guess Diablo III was so superior in design Blizzard decided to cancel its expansions.
I think you’re under the impression that I care.
Allow me to clarify. I do NOT care what you prefer.
Finally we agree on something.
Chasing the carrot is several steps ahead of the wheel.
No. Diablo players like Ladders because they reset the economy and the race to 99.
DIII would be fun if they fixed the leveling curve, lowered drop rates and didn’t give away endgame sets. Pushing GR 80 in two days only reinforces the hamster wheel progression.
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For whatever reasons are, it doesn’t change the fact that Diablo players like Seasons/Ladders in their game. D3V doesn’t have season and it got tore apart by the community at that time.
Were you on the forums during vanilla release and Reaper of Souls? The community was notoriously toxic well before seasons and for many different reasons. Simply put this game failed.
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Wtf does this have to do with D2’s endgame compared to D3’s? This is just you deflecting.
Regardless if you care or not, Diablo IV should be about loot-hunting, not emulating a trading market.
citation needed
Despite what you guys want to believe, Diablo 3 is a popular game.
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I agree that seasons should add new content in the form of new areas/dungeons/bosses to farm, and not be how they are in D3 with just a few new items/legendary powers and a seasonal theme. If Blizzard wants to have a “steady” revenue (as much as MTX’s are steady I suppose) from D4, they need to add new content regularly alongside new progression avenues.
Though if I’m not mistaken they already said that new areas would only come with expansions and that seasons would be about adding new items to shake the meta. Not really what I would like honestly.
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As long as we don’t see level resets and an environmental (meaning something effects the existing content) theme, I’d be fine with new zones each expansion. If it looks more like D3, then I’ll be disappointed.
Love how he conveniently ignores all the stuff removed from 2 to 3 that is not showing up in 4. Or all the stuff in 3 but not 2 that remains in 4.
You see these kind of guys everywhere.
Is your head okay? I’m worried about your reading comprehension.
Despite personal feelings the game still failed.
Blizzard acknowledged this when they cancelled expansions and pulled developers from the team.
Why exactly do you get to decide what DIV should be?
Luckily the devs already stated that trading will exist to some degree.
Quite convenient. It’s almost as if I have a life or something.
Since you’re so knowledgeable why don’t you make a list for us? Hope you’re good with excel.
Let me guess. You’re the kind of guy who is always right and is completely unbiased because Diablo III is the best video game ever?
You have a life but seem to be here a lot crapping on D3 every chance you get.
Yes. Also, Season is certainly one of the features that Diablo fans wanted for D3V at that time.
Correction: D3V is a failed game. RoS is not and it is a great game.
Internet basic 101: People who always claimed that they have a life on the internet in the middle of argument/discussion, they usually don’t have one.
Canceling expansion and project can mean a lot of things in business like that they chose to capitalize Hearthstone or any profitable game with loot box at that time. In fact, even Diablo 2 will share the same fate as D3 if it was released at 2012.
Regardless of how you feel on the Diablo 2 game, the Diablo franchise is never as big (or good) as Hearthstone, WoW, Overwatch when it comes to making profits.
Also, Diablo 3 is still doing well enough to keep getting support from the Classic Team until now instead of just get abandoned like D2 after some times.
Got it. So you are admitting to not having a life and trolling on the D3 forums.
I don’t troll on the D3 forum although I do think I spent too much time on internet forums.
So you keep deflecting. Again, what does that have to do with comparing D2 and D3’s endgames?
So D2 also failed because it never got a second expansion? D3 still got the Necromancer pack at least. Blizzard didn’t cancel the expansion because the game “failed” (seriously, it sold more than 30 million units), they cancelled it because they want their games to provide a constant stream of revenue with microtransactions, which is pretty obvious when they already announced that D4 will have them.
And why exactly do you get to decide what D4 will be?
That the developers already stated that not all items will be tradeable is their way of acknowledging that gear should be obtained by fighting monsters, not playing a trading simulator.
Except I don’t believe that D3 is the best game ever and I’m able to recognize when I’m wrong. You’re the one trying to pretend that D2 actually had an endgame.
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My bad. That was for the quote. I misattributed that to you.
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Gilthas might have trouble reading this so will someone please take the time to explain D2’s endgame and wipe the drool from his mouth?
Comparing first week sales of both games suggests otherwise.
Here’s another basic: That’s not how internet works and people sometimes project their insecurities onto others. Oh. Nice post count by the way.
Are you absolutely sure about that?
Unfortunately OP your posts requires a certain amount of reading comprehension to grasp, none of which any of the three stooges battling you possess.
Imagine that D2 flourished for years without constant patches, no infinite hamsterwheel or constant power creep to cycle through and no extreme droprates or paragongrind to continously reward the players. It didn’t need all those bandaid fixes because the game at its very core was fundamentally amazing. The fact that some comedian likened crafting in D3 to the cube crafts in D2 tells me everything I need to know about that persons ability to analyze and reflect on systems.
I agree with your points, ARPGs are indeed repetitive by nature. A such, buckling down and forcusing 100% on making this repetitive grind the sole activity this game has to offer while dumbing down every system/activity that might add depth or variety is the worst course of action. There’s also the fact that D2 was made 20 years ago, with all the limitations that followed. But its foundation was so solid that all Blizzard had to do was build upon it while adding new endgame activities are more systems. In short, improve on D2. Not flush everything down the toilet and start from scratch and then drop the deuce known as D3 followed by the bandaid known as RoS.
Blizzards attempt at making the GR hamsterwheel offer variety grind just turned the whole game into a simulator instead.
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