The Future Of Diablo

quality over quantity

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I’m a little impressed. You continue to post yet never manage to add anything of substance.

I guess blasting random mobs on different tile sets is the pinnacle of game design.

Glad you found your cup of tea.

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To be honest, there is nothing to be impressed about if you don’t arrogantly assume that people who prefer D3 never played D2. Also, neither of your posts here adds anything to substance either.

Considering how the modern arpg is literally adopting this mechanic with some changes for their endgame, well, it is safe that it is going to be the pinnacle of the game design whether you like it or not.

And what does it has to do with avengers have many heroes and villains than dark knight? Both of them were great movies.

Fact is, the joker, batman, the whole scripting and world building is far superior to the screen splatter of marvel that you could compare to PoE or D3. I watch avengers movies, 1 time. I also played D3, for some time. But there is not much to return for, not much to remember, not much to quote or talk about. There are some funny lines and smooth effects. That’s about it.
There is art and there is content to make money.

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Go ahead a reread the OP. I’ve actually contributed.

Also take a moment to read through this.

https://news.blizzard.com/en-us/diablo4/23189677/diablo-iv-feature-overview

Delving Dank Dungeons

Dungeons will be separate, instanced experiences. While you won’t see wandering adventurers alongside you as you delve an abandoned ruin, you can opt to bring up to a party of four players in to tackle tougher challenges for greater rewards.

As has become hallmark to Diablo, Dungeons are randomized experiences, including both their layouts and the events that might occur within them. They can be interior or exterior landscapes, may mix and match between different tilesets, and offer totally seamless exploration; moving from one level or scene to another is now a natural, loading screen-free process.

We’re also introducing Dungeon Objectives, which help guide your adventure and offer greater rewards and increased danger. As you complete Dungeon Objectives, the goals you have will continue to update, and the Dungeon itself might respond by sending tougher enemies and challenges your way. Each Objective has been custom designed to give their Dungeons their own identity and character, and there are hundreds of dungeons with tons of events, ensuring each delve is a unique one!

We’re also evolving endgame Dungeons by building them around three pillars: variety, strategic depth, and player agency. One new system we’re sharing today is what we’re calling Keyed Dungeons. By finding a key out in the world of Sanctuary, you can upgrade an existing Dungeon into a special endgame version with increased difficulty, greater rewards, and dungeon affixes. Between the natural randomization, knowing the strength and affixes you’re going to face, and choosing your skills and equipment in advance, we’re hitting all three of these pillars for a unique, ever-evolving endgame.

In other word, you are saying the D2 endgame (lol QUALITY) where you farming at the same place over and over is better than PoE/D3/D4/WoW/Wolcen rift endgame (Quantity)?

Also, I watched Avengers more than 5 times and Dark Knight more than 5 times too. Both of them are great movies with different approaches and storytelling.

Contributed to what? like “Oh, you knew ilvl” from nowhere? LOL.

Pretty sure in my previous post I said something “mechanic with some changes”.

So I am not sure why do you link to me when it still going to have randomized dungeon as endgame than farming the same campaign area over and over.

My problem with rifts isn’t the randomization. It’s that endgame revolves around pushing them. There’s no actual loot hunting.

It took a few days to face roll the highest torment.

Then the hamster wheel starts. Farming materials and running rifts.

Now back to the purpose of this thread.

Immersion is incredibly important for me PERSONALLY. Luckily the devs understand this.

During the unveil they even spoke about the importance of identity hence the static world and monster families.

Dungeons will be randomized yes, but they will also have a place in Sanctuary.

No more portals into the monster simulator.

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Don’t speak so soon. You forgot that D2 has portals into monster simulator too.

There is. I still farming gear for my seasonal character for season 20. Farming ancient and primal gear are not easy.

It is just like people face roll the highest difficulty in D2 after a few days. What’s wrong with that? The real meat of D3 lies to GR.

What is the difference here in D2? Do you think your gear drop from sky in D2?

Okay I’m really tired of talking in circles. Grinding out the same content just to run another timed rift with “bigger numbers” is not good design IMO.

Ancients and primals do not change endgame in any meaningful way.

I prefer loot hunting with ilvls, low drop rates and the freedom of trading because a items value is determined by its usefulness and the economy.

Now throw in the itemization, finite leveling and dueling.

The reality is that I would rather chase the carrot than run the wheel. Gonna leave it at that. I’m not interested in continuing this conversation.

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Neither is running for the same area without variation is good design.

Ancient and Primals are just a stronger version of the legendary and you need them if you want to farm T16 faster and efficiently.

Also, you never play any game where you need to upgrade your sword to sword+10 before? Upgrading and refine your existing gear is fun.

I prefer a loot hunting where I got rewarded handsomely just by playing the game.

It is the same thing. You still running around.

It’s really the same thing with a different skin. Running the same bosses and areas over and over again vs running GRs over and over again.

Ancients and primal are just another form of loot hunting for higher ilvls.

Chasing the carrot is running the wheel.

I truly wish that arpgs would steer away from “seasons” in the sense that you have to start a new character level all the way up again creating 20,30,40 characters putting so many hours into a character and then them being worthless by the next season. If season gave to be part of the game, then make them add-ons to the game in which you are still using your character you put so much time into already. Leaderboards can be created in other ways for seasonal goals etc. Starting all over just feels like theres no real push to make quality expansions or creative ideas. Releveling shouldnt even be a thing anymore with seasons.

Except bosses drop gear too.

Seriously, this is the argument you want to make? You endlessy run the exact same bosses over and over in D2, where even if you get the drop you want NOTHING changes. In D3, at least you get harder Greater Rifts.

No, what invalidates your opinion is when you claim that D3 features are bad while praising a worse version of the same features in D2.

You don’t even play D3 to know how GR are. Your arguments are always “If it’s in D3 and wasn’t in D2 it’s bad!”.

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I prefer Diablo to be a loot-hunting game, not a trading simulator.

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I saw streams :smiley:
That’s enough for me

And that’s exactly why all your posts bashing D3 content are worthless.

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Hehheheheh, no :slight_smile:
I just got bored of playing D3 long time ago. That alone gives me the right to bash it :3

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and lack of credibility.

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If they can make seasons similar to MMO expansions, content that you do not need to start over for that would be a big step forward. They could always add a special cosmetic reward for those that want to restart a character. But having to restart every time gets old.

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Original D3 doesn’t have Season and it got criticized HARD by Diablo fans. It was added because of high demand from the community at that time. SImply put, Diablo players like their season very much… D3 Season is ever better now as it has exclusive theme in every season.