A lot more diverse than running the same story campaign areas over and over again like we did in D2.
And I see you conveniently ignored the rest of my post.
A lot more diverse than running the same story campaign areas over and over again like we did in D2.
And I see you conveniently ignored the rest of my post.
You were right the first time. They are not the same at all.
Nice post count by the way.
I need to be brutally honest here. I do not care about your opinion.
Diablo is a 20 year old franchise. The entire genre can use some innovation.
This is the future of diablo if Blizzard keeps its greedy, medicore path:
No wonder you guys think D2 is perfect, you basically ignore everything else that is better out there.
Iâve played DIII since beta Iâm more than familiar with its identity crisis.
Take a moment to reread the OP. Feel free to contribute something of substance. Thank you.
I agree.
I thought about it for a while. I think any Diablo game Blizzard considers needs the following at minimum. Itâs fairly broad, but I think most players expect at least these:
I did. I pointed out how the premises of your post were BS.
Indeed.
Every modern arpg is now heading to the âGRâ type as endgame. This showing that people do like the âGRâ type endgame than running the same campaign areas over and over.
If Blizzard plant a Nephalem Rift (make it ilvl85~99) in D2 now, except for the 1% D2 fans here, 99% of D2 players will use it with no qualm.
How is that working out for you? Are you proud of yourself?
Greater/rifts are randomized areas with the same rift bosses.
Sounds familiar doesnât it?
So you understand the concept of ilvls?
Iâll repeat myself for the sake of discussion.
Thanks for contributing! I share many of the same sentiments.
Future of Diablo IMO is about not making mistakes from the past (which every single one of them could be treated as a blessing not to repeat) and offering everyone (except the far-side casual and far-side competitive) something to âhook up forâ once they âbeatâ the game
- Mistakes from D3 to not repeat:
ALL 4 of them, (this may be actually 100th time talking lol)
- SkillTrees to build the character (not max lvl and youâre a Chameleon ffs)
- Trifecta. Donât put Crit (or pure damage enhancements) as a baseline feature. Especially not when Skill damage is connected to that
- Toughnes/Recovery system being more than just stacking Vitality, Armor, & Res. In D3 they made Str/Dex increase Armor and Int increase Resistances. In addition Resistances are directly linked to CC reduction, DONâT do that
- No âendless power ramping upâ endgame. This is hardest to come up with cause whatever it is should be something new. D2 didnât have a âlate gameâ, D3 had a one that was meaningless
- Mistakes (or at least things that should be improved) from D2 to not repeat:
- No passive hit or Aura effects. That mob has a frost aura, great, now you canât move at all unless you kill it. Or even better - Thunderstorm proc of 2k or whatever damage. Mana burn as well, hey one of the elite packs have Mana burn per hit, well all the things just drain your mana instantly with 1 hit lol
- Survivability/Combat effectiveness should be as far as away from RNG. Yeah, not good, not only you force people max on FHR and Vita but also the whole combat is based around RNG% to whether you get hit or you hit instead
- No Zerging and no Brickwalls (or gearlock). D3 did solve the âNo Zergingâ problem (partially) by having TPs be channeled and stopped while in combat and boss areas not allow TPs, BUT the survival of D3 was all about LPH returns and damage, sooo no for both of those models, we need (as a difficulty progression feature/system) something else
At this point frankly think whatever comes out would be solid as long as those problems donât occur but have some suggestion examples as alternatives. Will try to be as short as possible
- Make difficulty dynamic. Add extra abilities to mobs (and better cooperation between them) on higher difficulty settings. Could also âtoy aroundâ with scarcity of Gold/Crafting-mats as a resource while at that
- Add stamina/stagger bar for hits suffered. THAT WAY you wonât ignore being hit by âthrash mobsâ but you wouldnât rely on RNG% whether you hit them or they hit you either
- âToy aroundâ with TPs, use both ways from D2 and D3 where appropriate, and even new ways. For ex. in open world keep it Channel, in Dungeons make it D2 as purchaseable. Some dungeons might have only a one way out TP to âresetâ it and start again, others might have a limited number of TPs (per player, or even per party total) before it âclosesâ. Some dungeons might have a bunch of TP-Stones but you have to charge it with kills instead. Itâs important cause more âfree but limited usageâ of TPs might mean less need for Potion spam
- Not make lategame as âonly grindâ or âonly empowerâ, try make it appeal to more-persistent/hardcore players (since chances are those would play more), but spice it up with some âspecial eventsâ. Think of these like âThis weekâs mutation missionâ from Starcraft, thatâs Blizzâs most successful game/franchise and is probably the most-stream friendly (IMO) as well. Not everything has to be a âhard grindâ to perfect the 4% of your item X youâre missing or get âmaxx levelâ, but not everything has to be a âweâve done for now, tune in next seasonâ either
- Try not make what other games have done on the market, as long as other mistakes mentioned donât get repeated. If D4 is a PoE clone then just a matter of time PoE guys go back to their original game. Give everyone something fresh/new, the ADA system is great start, just need be implemented in better way, one way I think could be used is to âcoupleâ it with the Rune/Runic system of skills from D3 (i.e. put some of the powers into skills in order to empower them with a special/scaling rune-power effect)
- Make every item usable in as much as possible ways but not overly-usable. Many would say this has much higher priority (which itemization IS) but the approach/purpose here is different. For ex. if a Barb is able to use a Mighty weapon, equip the possibility for the Druid to carry it as well. Try experiment with âper classâ items to be intended for 2 classes instead, that way the feeling wonât be âman when am I ever gonna get something good but usableâ whilest also (potentially) keep the need (and even the impact) for trading slightly in check
Thatâs kinda what I think Iâve gathered SO FAR from my own thoughs as well as discussions with other members. Hope we get to hit as many âchecksâ of them. Anything else is a bonus from that point onward Iâd say, a welcome one but still kinda from priorityâs standpoints somewhat lower
Thx for all those who managed to endure this wall of text
And what are you trying to tell here?
Why? Or do you arrogantly think that everyone who doesnât like or prefer D2 never play D2 before?
And you continue to spread the same BS.
This is far different than D2âs endgame. The number of bosses, enemies, terrains you encounter in a GR is far greater than running the same bosses over and over again in D2.
Then thereâs also that GRâs are timed events, have increasing difficulties, and reward you with upgrades to jewels that you can also use to improve your gear.
But as usual, the people who put D2 on a pedestal are unable to have an honest discussion.
Itâs simply a matter of opinion. I do not care what you prefer.
Do you actually believe any of that matters?
What incentive is there for me to push GR 80 vs GR 100+?
Greater rifts turned endgame into a literal hamster wheel. Finishing chores and rewarding players with the same content is terrible design IMO.
Nice bait bro. Stop projecting for one second.
So doing content with a larger variety of bosses/monsters doesnât matter?
Getting your jewels to a higher level, and your gear augmented with higher stats. Not to mention more experience and drops.
And again we get biased BS. You canât accuse D3âs endgame of being a hamster wheel when D2 is exactly the same, but with far worse rewards and a lack of increasing challenge.
This is why people like you canât be trusted to make a faithful description of anything about D2 and D3.
i prefer, running good, interesting, atmospheric levels and bosses over and over, instead of running through uninspired, randomized what-ever levels just for the sake of doing something
Variety is pointless when the reward is exactly the same.
1 more paragon. 1 more gem level. 1 more greater rift.
Okay letâs pretend I spent countless hours doing just that.
Whatâs changed? Oh. Sweet. Letâs do another greater rift. LOL.
Iâve played both games for literal years. Shouting âbiasâ into the forum void doesnât suddenly invalidate my opinion.
Be careful sharing your opinion in here.
People might think youâre biased.
i am far beyond this point xD
i am just careful about getting muted now xD
If that is the case, why even bringing up something like âOh, you knew ilvlâ? in the first place if you donât care? Simple, your arrogance and premature assumption on people who doesnât enjoy D2 the same as you do.
Path of Exile has âRiftâ
Wolcen has âRiftâ
WoW has âRiftâ
Diablo 4 has âRiftâ
I guess you just have to stick to Diablo 2 in your whole life
Indeed. That was a hilarious statement.
One has like hundreds of randomized map layout with hundreds of possible monster combinations with 28 different rift bosses to fight vs another one that has a fixed map layout with a little randomization and the same boss at the end of the map. How is this even a contest?
the avengers movies also have many more heroes and villains than dark knightâŚ
What is your points?