The full altar must be added to NS

Gonna be so boring to play D3 without the stuff from the altar.

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As it is, absolutely not.

Only the QoL features are worth keeping, everything else must go, period.

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Everything must be added.

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Absolutely not. Outside the QoL features the Altar adds nothing meaningful, just pointless power creep.

You only want the whole thing because you’re power drunk.

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It absolutely must. The entire altar.

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No. You would complete it once then forget it exists. It’s better as season only.

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No it must be added to NS.

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Honestly, I actually expect that the altar may be made permanent and/or added to non-season. That said, I’d would be astonished if they added the full altar to non-season without reducing it’s power or capabilities in any way.

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All damage and toughness boosts must go, period. They add nothing meaningful to the game if they were permanent. Bloating numbers up just for the sake of bloating them up is utterly pointless.

If all nodes adding power and toughness were replaced with somethings that add utility, then it can be made permanent.

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If any seasonal content with too much variables added to the core of the game, it actually reduces their ground to experiment on at the upcoming seasons. Each of these Seasonal themes look like they’re nothing, but actually creating a burden on servers.
Servers do not run on water or dark magic to keep the information of millions of players at once, and keep a high performance data stream to them. Each additional variable made permanent for each individual player has to be considered another giant heap of data when it hit to the masses and some even require additional calculations at times which induces lag on certain circumstances.

When something became permanent, it will diminish the ground they can work on for memory or calculation issues and considering next season’s power scale, as it will be ossified from now on.
When they consider a secondary power growth on top of Altar, it’s inevitable that some builds will break the charts on the power yard and undermine the effort requirements to play the build right. That is never their objective or what they’re aiming at; it shouldn’t be. Breaking the game as a game developer is not their determination.

When they look at the tables and statistics on power scales for the upcoming seasons, developers would realize that they provided the power boost already. Looking at that, it’s not hard to guess that you’d make it harder for them to alternate between other season themes. Each permanent variable requires additional memory on a grand scale and certain variables also require extra calculations.
If Altar of Rites, or any season with too many variables were to be permanent, it simply blocks all other seasons to be repeated or new ones to be experimented upon. That is the foreseeable result of such demand.

Since resources are limited, after a point adding more variables would be like tossing more twigs at a dumpster fire. And yes, Followers have been made to carry more because the inventory amount they can grant was lesser than a stash tab worth on top of five extra. Afterall, everyone loved the idea of fourth Kanai’s cube slot but it was imbalanced between classes, so they provided utility to keep up with that.
Echoing Nightmares were added because it had everything at the ready with too little extra variables to consider. It became the part and also an alternative to Greater Rift, the major of the end game.

Seasonal themes already gonna be churned and used over and over again after Season 30. If you were to stick around for a few more seasons, then you’ll eventually come across the season you want again on repeat as there won’t be many to choose from. If you do not have such patience, what is the point of even requesting anything to be permanent as apparently you won’t be playing it anyway?

I got a feeling that developers are collecting feedback as we speak and considering ways to incorporate quality of life measures into the Season Journey. So, I wouldn’t be freaking out or demanding entire game to become nothing but Altar.

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Honestly I couldn’t care either way if they make the altar permanent with or without it’s boosts to character capabilities. I’m simply saying that I’d be surprise if they did make it perm without any altering.

This^^^

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Did the altar basically give the mediocre players the illusion of being better than they actually are?

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It certainly did for me. But I won’t miss it when season ends.

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When some are at the end of S28 I will be trying to figure out how Inarius escaped the chamber of mirrors in D4.

You are describing the entire legacy of D3 from Vanilla launch to S28.

Over 90% of the player base has and probably never will complete a GR150. Adding 10 GR’s worth of power creep to a game that has seen over 150 GR’s worth of power creep added to it won’t hurt anything.

Most everyone will be moving on to D4 in June. Let the handful of remaining kids have some fun.

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I will be with you I just updated my RAM from 8 GB to 32 GB, server slam coming up fast.

Double everything in the Altar they will like that. Jay Wilson says double it.

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I strongly believe that he had some helped and/or he made a deal. I don’t think he pulled it off on his own.

I tend to approve. Though I wouldn’t strictly limit this to QoL… from my perspective as a solo player, I would appreciate to have the extended kill streak, double caches, mat (= all mats excluding gems) collecting pet, salvaging pet, progress orb pickup and the like. I’d also have no issues with increased movement speed staying as-is.

What clearly has to go are all the direct damage boosts. And the DR buffs are also problematic, though not as much.

The resource per crit is questionable… I would love to have that some way.

The potion effects… okay, honestly, they have to go. Not doubt about that. Period. Though the Father effect (= Shrines) would be possible, if they rework the staff that randomly grants a shrine buff when killing a demon. Change it to killing an enemy, remove the power pylon and make that one emanate. Then it would be okay, I guess, albeit making the Enchantress your mandatory Follower as a solo player and multi player will complain. But I don’t care, the gap between solo and multi is still way too big, so that would be fine with me.

…

Now then, the permanent XP Pools. That one is tricky. I would remove it for sure, but make it so that using a pool adds +50% to the extra xp stack, so that you need two pools to max it out, not ten. And they should also spawn inside GRs now - at least when playing solo. Because in multiplayer you gain way more xp than solo players could ever hope to and even have that unnecessary permanent xp buff just for playing in a group.

…

Also, it might be a good idea to have this feature work “per character”… and more like the cube where you can choose some of those features for your character, but certainly not everything at all time. So you have to make a choice and what you choose will be fixed for that character. If you want to change it later, you need to sacrifice something. Like that… just some random thoughts I have about how I would implement it.

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Seriously. In the relative scale of power creep D3 has seen over 12 years, the altar power creep added is negligible.

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