The Devil wants sacrifices, not QoL!

Agree!

  • Why not an infinite stash, since we can mule ?
    The few shared stash tabs that D2R currently has is good enough QoL. Don’t want too many because muling is a part of D2. So, if you want to hold more items then you have to make more characters to hold the items, or sacrifice items by either selling/trading them off to make space for the better items you want to keep. D3 has a max of 13 stash tabs, and D2R does not need to follow suit.
  • Why not stackable gems ?
    Inventory/stash management. Gems should not stack like in D3. Each gem should still take up one square in inventory/stash like in original D2. Gotta manage with what you have.
  • Why not a charms inventory ?
    Inventory management. Although D3 doesn’t have charms you have to decide if you want to have no charms, half charms, full charms, etc. in your inventory. Most of the time people play with full charms when their character is already decked out, and for PvP, and solo games. Otherwise, public games you probably don’t need as many charms in inventory because the party is probably gonna kill the monsters without the help of charms in your/their inventory anyways.
  • Why not infinite skills respec ?
    D2 started out with no respec so once you put a stat/skill point in then you would have to create a new character to change the desired stat/skill point allocation you messed up on. Current D2 has 3 free respecs and farming Essences for infinite respecs. Fine as is, and just gives another way of playing/farming the game. D3 has infinite skills so you can change any skill/items to make any build over, and over on the same character. D2R should not follow suit. What D2R could do, though, is have an armory like D3, but without the different skills and just for different item setup. That way, when I join game if I want to MF then I click on armory, and click my MF setup character(only has different item setup, not skills. Skills still same).
  • Why not personal loot ?
    D2 = shared loot(FFA loot). D3, and most other arpg’s = personal loot. Let D2R stand out, and shine with the shared loot(FFA loot) like it’s always been. There are consequences, and reward in shared loot(FFA loot). Also, once you start making friends, and eventually clans/communities come along shared loot(FFA loot) becomes more shared, and you won’t have to worry about loot unless you’re in public games. So, with friends/clan/community members, and solo games you won’t have to worry about people ninja looting. D2R does not need to follow suit with D3, or other personal loot games.
  • Why not loot filters ?
    D2 is meant to look for the awesomeness of items among the worst of items. D3 made it too easy to see the different items on map, and main screen. Just to scroll over items, and see the one/couple awesome items whether it be a high rune/unique/set item is super exciting.

So, conclusion is every QoL/change that some people want are already in D3/other arpg’s. D2R does not need to follow suit to make the game easier. D2 has always been a game about being hard, low drop rates, management of different aspects of the game, etc. Just to be clear I do love playing D3, and all the Diablo games. It’s just D3 is a fun fast paced game that has a ton of QoL that makes the game easier, but D2R should stay D2 with minor QoL changes, and eventually more content, expansions, etc.! Long live D2, and D2R! :smiley:

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