Inventory management is not fun "gameplay? Discuss

The Devil wants sacrifices, not QoL!

The whole reason to not have a charms inventory is for inventory management. PvP and Solo games people are going to use full charms to get the most power(PvP), or mf/life/etc.(Solo). In a public party game where people are doing Baal runs, or any kind of runs then most people are not going to use charms because the party is going to kill the monsters fairly quick without the help of charms. There is really no need of a charms inventory based on the above info, and the way people play PvP, Solo, or public runs.

So, conclusion is:
Fully decked PvP = full charms because you aren’t going to pick up items(you’re dueling)!
Solo games = full charms(mainly mf/life/etc.) so you don’t have to worry about other people ninja looting, etc.! So, it’s ok to have full charms in Solo games! Also, if you’re really decked out you can go with no charms to pick up more items that you’re gonna keep, or sell at a Vendor for more gold!
Public games = no charms. Reason is because most of the time in a party you’re going to end up killing monsters/bosses without the help of charms. This way it will give you, and the other players more space to pick up items. But, if you want charms in your inventory during public runs then it’s up to the player.

As far as stackable gems I am against it as far as D2. Yes, I play and love D3, and it has stackable gems when you collect them. D3 is a totally different style game. It is fun, and fast paced. Stackable gems do not belong in D2, though, because of how D2 is made to have items fit the tetris of the inventory/stash. Each gem is 1 square. Each wand is 2 squares. Etc., etc., the list goes on. D2R is a remaster with minor QoL, updated graphics, updated UI, enhanced Bnet 2.0 security that doesn’t affect the core gameplay of D2 that is shared loot(FFA), inventory management, tetris of how items fit, keeping items to either use for other characters/trade, low drop rates, etc.! Again, the list goes on! D2 is made to be a hard, decision making game. It’s not meant to be so easy that the game gives you every thing at your feet. You have to put in the grind, and make decisions on how you play a character and the space you’re given! :slight_smile:

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