That Alpha survey... (Charm Inventory)

The Devil wants sacrifices, not QoL!

The whole reason to not have a charms inventory is for inventory management. PvP and Solo games people are going to use full charms to get the most power(PvP), or mf/life/etc.(Solo). In a public party game where people are doing Baal runs, or any kind of runs then most people are not going to use charms because the party is going to kill the monsters fairly quick without the help of charms. There is really no need of a charms inventory based on the above info, and the way people play PvP, Solo, or public runs.

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Having your inventory full of charms, not being able to pick up loot, its not a skill. If anything, they should nerf charms where you actually have less than you would with it in your inventory.

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I agree, charm inventory is for mods. It completely changes the game.

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I dont mind the idea of more inventory room like project d2 path of d2 etc
But with it comes some pvp issues that should not be overlooked if this is done it opens up doors for people to cheat in pvp…
They would need a way to inspect peoples items / inventory … To insure there not cheating … !!

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Same people posting the same things! Blizzard just needs to add the qol we may loose the same people who post over and over and cry a purist chant but will gain 100000000s more players and threads

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Do you think that it is necessary that the game has to tell you how much of your inventory Space you are using for charms and how much for other stuff and loot? I mean realy everyone who is not retarded will keep some space left to pick up loot at least if you can effort it. When a Char reaches nearly Perfect Equipment and only a few items
need to be picked the inventory space can boost your Power and does not feel unused. I think this aspect of decision making by yourself and not the game regulating everything perfectly is the core of d2 and what new games miss.

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Nah, it totaly depdens on how it is implemented in the game.

Exactly, thanks for posting this.

Oh no! More inventory space! Game balance will be shattered into oblivion!

This totally needed another topic, yes sir.

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If we have a charm inv, then everyone will have a completely full inv of charms all the time. That variability in players will be lost. Proponents say now that everyone has a full inv of charms all the time anyway, but that’s just not true - only the dudez who choose to live with a cube inv have full charms. So many people will look at that option and think, “No thanks, Id rather have a little more space than suffer through the game that way.” If we have a charm inv, everyone everywhere will always be running with 4x10 of charms. Of course that changes balance.

To charm or not is obviously a choice. It’s too bad the argument’s been warped to say it’s not a choice. But if we all have a 4x10 charm inv, that choice will really be lost entirely. Then charms become mindless - just put em in of course, nothing to consider here. Uch, it’s so lame that the proponents try to cast that as the reality already - no, it’s not the reality yet. It would be with a 4x10 charm inv, though.

This isnt even getting to how itd affect balance for mid lvl players, which it of course would. And yay, let’s have so many more rejuv potions all the time everywhere. L4m3.

Yeah, it is “oh no, more inv space.” Amount of convenience really matters for the feel and charm of the game. We could sarcastically say, “Oh no, an unlimited town portal spell, woe is us!” But actually yes, a town portal spell would really change the feel and charm of the game - we do not want things to be too streamlined. That’s a recipe for emptiness and a loss of fun in games, which is counterintuitive to many I guess.

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I rather they just make the cube able to transmute items into gold so you dont have to go back to town to sell to vendor. Then charm inventory.

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Simply put it’s a terrible system to trade more power for additional trips to town to hawk items every few minutes. This isn’t about streamlining everything or changing the soul of the game or anything, it’s just a bad original design that can be easily fixed with minimal effect on anything other than some time saved for the player and less annoyance.

More importantly though, why does this need another topic when the main one is at the top of the front page daily?

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Well its a pure powercreep. Charms was designed on that way that if you want more power then you need to give away free place in your inventory. If there is seperate place for charms where i can put them and i also dont lose my bag place then that is pure powercreep.

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This is what desperation looks like.

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i would not see that as balance, i would see it as a pure QoL.
you know what QoL stands for?

Blizzard is a part of a multi-billion dollar corporation with lots of higher-ups and investors to please. Theres a 0% chance the D2R devs themselves wanted either of the blizzard surveys to go out. Remember the charm inventory, Ploot and all those other new things that were in the Alpha? Oh wait… thats right, :thinking: there were none of those features. And the D2R devs themselves have said verbatim they will not be changing things like loot. So you can rest easy. A survey they aren’t even sending to everyone doesn’t mean much.

“Classic gameplay—the same Diablo II you know and love, preserved.”
“We’re not trying to fix Diablo 2. We’re not trying to make Diablo 2 a different game. We have other games if you want that.”
“We have no current plans to balance Diablo 2”
“This is a remaster, not a remake, so we feel like we need to make as little changes as possible and focus on bringing back that same experience”

Doesn’t seem “super open to change” to me. But we’ll have to wait for launch since some survey and vague wording has some people convinced they are going to add or change things. Honestly JUST the charm inventory wouldn’t be too bad, id like it. But based on all their interviews? It’s probably not going to happen.

They need to add a charm inventory, and make it toggleable.

They do kind of need to consider speed running and purists though so they shouldn’t force it, just like the purists shouldn’t try and force a ridiculously outdated mechanic down everyone’s throat.

Nobody is forcing you. You can play other games. d2r is d2 remastered. As dev already said. “staying so close to the original as possible”.

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I don’t honestly believe it’s outdated. It’s just different, it’s a trade off.

You could argue lots of things that are standard in older rpg games are outdated, but old rpgs are still sometimes better than current releases.

One could argue borderlands would be better with 1000 inventory slots. Is it better? Or just easier and less thought provoking?

Outdated seems like a bad argument. Old school rpgs from the early/mid 90s still stand up to today’s turn based games.

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Jani,

You know that Blizzard has also said repeatedly in interviews that additional changes are possible if the players want them. You complained in another thread that I left out an important detail and you are doing the same.

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