Wow you really have reading comprehension issues… I said that thanks to those 2 legendary gems (wreath of lightning and Mirinae) equipped on their followers players COULD do 150 GRs…
No i don’t have, even with wreath of lightining and mirinae at level 150 your follower will still do zero damage is just a matter of maths (if you don’t trust me, just equip 2 pieces of shadow set and use mirinae and wrath of lightining and attack with grenades or something like that… you will see that the damage is just to low and useless… (the part of using 2 pieces of shadow set it’s because of the generic 6k damage increased, which followers don’t have…)
I’m not saying your math is wrong, just saying that high paragon levels and caldesans have a big impact on how far you can get in GRs. Some players can complete 110 GR with 1000-1100 while others need 1500-1800 paragon to achieve it. You can complete GR 110 and highier even with 900 only paragon if you are using shadow impale for example.
110 with multishot at 900 paragon is not hard is just matter of using the right skills and gems…
Those who complete GR 100-110 with lower paragons must have their optimized (15-20% elemental damage on bracers, amulets or in some builds pants and gloves, same with extra damage for your main attack skill on helm, boots etc.).
the difference between an amulet with elemental damage instead of dex it’s like 1 GR level, the gap of 15-20 in bracers it’s even less, and the main skill damage on all pieces of gear it’s just common sense.
Those with much highier paragons and caldesans in gear don’t really need elemental damage on every single item or extra damage, they can skip one or two.
No one should skip elemental damage or extra damage, it’s common sense…
The only way to lower the gap is to buff all the other weaker sets, not nerf anything.
if somehow you buff all builds to the level of vyr chantodo, people will not use vyr chantodo anymore (because of the build mechanics…) and probably vyr chantodo will be in a bad spot again… (that is why sightly nerfs are way better than buff everything else, thanks to the constant buffs to some classes or builds barb ended in this bad spot atm, not because of nerfs).
I finally completed GR 100 with just one lame 60 level caldesan, 20% extra physical damage (used Full Broadside rune on multishot) 13% extra multishot damage on helm and boots, and a crappy ancient Yangs with 3100-3200 damage only. It felt like doing inferno in vanilla D3…
Full broadside rune is good but only if you hoard entire screens of mobs, otherwise arsenal beats full broadside, GR 100 with arsenal multishot it’s really easy.
Maybe for some people pushing the limits of their builds is fun for them no matter what paragon or caldesans they have, for me it’s just exhausting, so have fun if you like it…
D3 it’s balanced about that since greater rifts were introduced.