LMAO, the only thing he did it is proved that he can finish a GR 101 with Uliana build ONLY, while you said that you could do GR 100 last season or even seasons ago with ANY build (sure with shietloads of paragon, you don’t need 100+ caldesans in items in case of specific builds)…
yes he destroyed your argument, because uliana is a non meta weak set and he was able to do it without crazy paragon or crazy augments. And the thing i said is true, every single main set was able to do 100 since a lot of seasons if they stick to the strongest build that every class set has.
You probably are just blind, cause I NEVER said that you’ll be doing speeds 150, YOU’re just putting words in my mouth, but I guess that’s your thing and yeah the point would be to do 130 speeds without the need of no lifing and spending over 8h a day on grinding paragons just to achieve it…
Again you don’t know how to read lmao, i just said that if they implement your bad idea of nerf mob HP the result will be that meta people will start doing speed 150, so i never put anything in your mouth (also you need consider that this game is all about grinding, if a player play a lots of hours daily that player will get way stronger than you no matter what you do).
Without the pointless and dumb powercreep top players would still be sitting at 75 GR while others would struggle to finish a 60 GR…
Yes and this proves my point, powercreep has not improved the game, higher grifts means nothing, it’s just big numbers, but seems like you don’t understand anything about the maths of d3
Bad ideas?
Yes all your original ideas were bad, and people said that and you were super mad and called everyone hater or troll. BTW that idea of closing portals after defeating ubers has been posted countless times before in the past years (so is not your original idea lmao) and a lot of players want that to happen, but seems like it’s some sort of code limitation and that is the reason because was never implemented. fun thing is you tried to fish likes posting the same about cow level and the thing you suggested was just bad xD.
As for the Squirt’s Necklace idea yeah it was a bit over the top I admit, but my suggetions to the season theme weren’t. The season theme turned out to be actually helpful on higheir GRs at least for ranged classes or builds, but even if they changed it to a community buff (even with lower damage boost, cooldown reduction and resource costs) like LoN or RoRG was it might be better than it is right now, cause you wouldn’t have to run to any circle just benefit from the buff the whole time…
No one liked your idea because was bad and again you were angry and called people haters or trolls xD.
Never happened?
The thing you said never happened, you said that legendary gems don’t work on followers because people with high paragon could clear 150 lmao, if you check the video the numbers are pretty small because it’s as i said, if follower procs mirinae uses follower stats and no character stats (which means paragon has no impact), even nowadays with all the powercreep we have if you make things like a level 150 mirinae procs on follower the damage would still be nothing…
I guess you were blind or didn’t even play on this PTR or started playing D3 RoS in 2015 or later, cause I’ve seen leaderboards back than and players who tested that how you called it bugged build (Crusader with Fire Walkers and St. Archew’s Gage gloves) was doing 150 GR (no idea how they did, but it happened none the less, it was so stupidly OP) with their NON-season chars, but only chars with paragons above 2000 or 3000… Yeah 150 GR wasn’t a thing back than, but it happened using that build, but only on PTR…
Again you are lying, back in that time the cap for grifts was 100, so 150 was not a thing that existed in the game back in that time
Barbs got Whirlwind build nerfed back in 2016:
As i said that bloodshed nerf was because bloodshed + WW was killing the servers, not because was OP, was just because people using WW was making the server lag or crash and was destroying the game for every single player…
One of the examples you posted were when ros was released (ros changed the entire game mechanics, so clearly that thing ruined builds and created other builds…)
And the last one you posted was clearly the thing i said about mortick bracers and IK in that PTR, after that PTR IK was still stronger than it was in the live version so was still a buff.
I guess barbs calling for major BUFFS to actually MATCH other classes in clearing highiest GRs is asking for even more powercreep which ofc in your opinion is pointless and dumb isn’t it?
Idk why you posted the barb buff proposal idea (idea which i support), but seems like you don’t even know why barbs are in this bad state… is not because of nerfs it’s because the stupid powercreep that all other classes keep getting each season and barbarian buffs are always small or non existent, so that thing kills even more your argument of “don’t nerf, just buff things”, so ya… all this constant buff thing killed the barbarian class because killed the balance… (and now barbarian really needs a buff because the powercreep destroyed the class if you compare it to other classes in terms of DPS… nowadays barb is in a bad spot, tomorrow could be any other class, thanks to this powercreep is destroying the balance of game).
In your perfect world only TOP players who spend countless of hours with strongest builds and items should be allowed to reach the highiest GRs possible.
Is not my perfect world, is just how d3 was designed when they created greater rifts. Since the addition of greater rifts d3 was balanced around it, considering this is a grinding game makes sense that players that plays efficient builds and spend a lot of hours are stronger than players that refuse to play meta or play casually only…
BTW, just to show you that paragon and augments is not that amazing as you think i did some test with my character on d3 planner, changing the values of mainstat, and these are the results:
My character atm has 10.043 dex, in my first test i changed my dex to 20.463 dex (no gear was touched in this, just paragon levels) and the damage difference between 10k and 20k dex was only 103% increased damage (almost the same than squirt necklace adds atm).
After that i increased the dex from 20.463 dex to 55.463 dex, and the damage increased was 170%. (this thing was with paragon 10.000)
Then i added 150 aguments on every single piece of my gear, the final dex was 64.463 which was a (16% increased damage compared to 55.463 dex) (as you can see the diminishing returns in mainstat it’s really crazy, that was +11k mainstat added and the damage increased was just 16% which is even less than 1 GR level)
10k to 64k was x6.4 times my damage (about +37 GR levels)
20k to 64k was x3.14 times my damage (about +18 GR levels)
Considering that an average player has about 21k mainstat (paragon 2k + level 100 augments which is not hard to reach) has only 18 GR levels of difference with a guy with perfect 10k paragon and all 150 augments, is not like paragon it’s that important like you keep saying (this scenario it’s impossible for season, so the diference in terms of mainstat between a guy with 20k mainstat and one with lets say 40k is way less than 18 GR levels…) maybe after this math you should stop blaming high paragon/augment, because if you are not able to do good is just because your build choices…