Something looks off with Diablo IV

Let’s ignore the fact that it is basically Diablo III recoloured… but why does it look so glossy?

Also, why is it promoted as an Open World if all the spaces/roads are so tight? Diablo II was more vast, it made you feel lost, but since Diablo III, it feels like every area is narrow. I hate it.

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It is on trend to be outraged.

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Its an early build. Patience.

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This is one section and Alpha build… I think, for now, we just take the design goals as an assumption of how the game will be.

Did people who complain about this watch it in 144p resolution, have a bad eye for details or something else?

For me, it looks far better than D3.

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They clearly watched it on their phone.

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These 0 posts people seem to have some pentiums for their gaming it seems.

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Seems like a lot of people are posting too soon.

They showed massive wide open areas several times, that were not tight roads, etc…

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That’s not a fair assumption. There are very clear styling cues from D3, look at the monster design, and general aesthetic of the objects. There’s a lot that looks eerily similar. The coloring/shading is much more bleak and washed out, and the cartoonish filtering is gone, but you can definitely see its pedigree. Not necessarily a bad thing, but it IS true. (and it can still look “better than D3” at the same time)

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You realize we lost all of our history with the forum migration… right ?

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I’ve said the same as the OP. The lighting looks terrible. Here are a bunch of demons in a fiery dungeon, and a bright white spotlight shining on them. Where is the spotlight coming from? It makes everything look artificial. The ambient light comes from the environment, and should carry a colored hue on to everything.

When the model complexity is so high that polygons becomes sub-pixel, it makes things look “sparkly”. Honestly, if they reduced the polygons count a bit, I think things would end up looking better from the zoomed out views.

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If you’re gonna troll, at least put some effort into it and check your facts.

The rest of the human race is really embarrassed by this display.

I wonder if fans are geniunely worried or this is Blizzard trying to gauge reactions. D4 expected to look that way. Look at what they have done with D:I, Overwatch and Warcraft, they all have cartoony gloss. They gave Diablo 4 some color contrast, not solidified darkness, nor a glossy blur and bloom. I think it’s a good call from them.

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Yes it looks like a medium environment light without darker areas.

Facts check out.
Not embarrassed.

Color and contrast are two different things. They’ve removed some color (which is fine) and added contrast. They added too much contrast, in my opinion, but I think it is largely a lighting issue.

Ironically I think the same issue applies to the art style in WC3 reforged currently. A game that should (historically) have cartoony style has become too muted, contrasty, and gritty. Doesn’t look like Warcraft anymore.

To be clear, I’m fine with grittyness coming back to Diablo, but it doesn’t look very good currently. My opinion, feel free to disagree.

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I love it, it looks very good, the models, the textures, animations, all look good, but i agree that there is something there. I think it is the reflexions or something like that: when the sorceress cast the lightning bolt, it reflect too much over the floor. Maybe that is bcs is on an early stage, i don’t know, but it is a change i would make.

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Hopefully this time they will LISTEN to the community and the hardcore fans. They have talked the talk, now they have to walk the talk.

Gotta say though, we get hyped like crazy after seeing D3 introduction cinematics of action moves, instant deaths etcetera. Game released with a fraction of these promised features at launch. Anybody remember how Barbarian in Diablo 3 climbed down the ladders or Siegebreaker bite the hero’s head off?
Yeah I’m talking about small details that “players wouldn’t pay attention to”. It’s like dangling a key infront of them and taking it away on release with promises of adding them later on.

How did that work out for Blizzard? They didn’t add PvP properly until way too late to kill it later; nor terrain had any interaction, elevation or proper randomization because engine was old and dusty to handle framerates. My fear of D4 is that they start scrapping features to “add them later” then decide not to because it’s “not profitable enough”.
Another example is trading, we had human-interaction and a potential of growing community then they decided to cut it out and turned into a loot simulator with slot machines to make up for the fact that they removed a key feature that D3 is based on.
I hope message is clearly taken.

I feel the same, effects should be more opaque instead of transparent bright.

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I kind of wish Light Radius was coming back as a stat. Really enjoyed that in Diablo 2. Maybe it’s there for IV and just set high for the demo, but I liked the old way.

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well… it is 3D after all. That’s why it is “basically Diablo 3 recoloured”
you can say same thing for “basically Path of Exile recoloured” or “basically Grim Dawn recoloured”.