So who's NOT pre-purchasing for early access?

what do you mean -

?
as in get your game worth? or there’s a subscription?

I’m just getting a thrill and a rush to play an anticipated game. much like d2R was about a year ago. i still remember my astonishment of playing it for the first time.
it didn’t ruin my D2R experience too.

exactly what i have. short time, and need for fun.

this.

No subscription thank heavens.
I am sorry I was not clearer. what I was attempting to say was that if this game required us to pay an annual or monthly subscription, I could understand the complaints.

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Never give Blizzard money for anything up front.

They almost always have launch issues for everything from new releases to expansions to small updates. Stuff always breaks for them.

They stated d4 won’t have pay to win mechanics.

  1. It came out of the same mouths that brought DI
  2. They didn’t state for how long. It could be p2w after a week, a month.
  3. If money is an issue for some folks, it will be on sale in 5-6 months and you can figure out if the actual state of the game after the review bombs and find out of they went back on the p2w promises.

Some people say don’t bite the hand that feeds you, but if that hand is lowering a basket to you in the bottom of a pit, use caution.

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I am not sure if you have seen any people reviewing every game on the market in the last few years?
While sometimes things do not work properly for BLIZZARD, they are yet to match a few anticipated games from other major vendors that had to be completely pulled off and fixed.

The day any vendor releases a new game that is completely 100% bug free that never needs a fix, every developer on the planet will be asking them to show them how they did it because NOTHING programmed is 100% bug free.

DI is netease’s baby and will still be five years into D4. To my knowledge, Wyatt Cheng is not a contributor to D4 so it is not a valid comparison.

This topic is specifically about Blizzard and D4. I’m not comparing them to anyone, just stating facts.

Blizzard directly profited from the sales and internal transactions of Immortal. Wyatt Cheng was not mentioned at all. He is told to make comments by his employer, Blizzard. If Blizzard tells him to say one comment and they change their policy, Blizzard is responsible.

This beta test is not in any way a test of the actual game you will be playing. Look at what leveling to 25 and act 1 means for D3 or D2. It’s more of a server test.
Amazing how some people can be influenced to voluntarily do corporate work AND pay for the privilege AND brag about it.

You’re missing the point. No one is paying more than the cost of the product.

You are right that it’s more of a stress test to the servers and bug checking.

But as someone who is anxious to see what this game is about- without paying extra. And for a lot here it’s even free, I’d say it’s a pretty damn good deal on both ways.

This is the gaming industry. And I can testify that even the hi tech companies release a much more bugged product than their clients would like.

Corrected. You are correct. Apologies for the misunderstanding.

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You get the early access by having pre-ordered the game. Any version of the game will do, including the base version.

Pre-ordering the base version right now doesn’t cost more than buying the base version on release day.

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You sure? According their website: Diablo IV

Standard edition doesn’t include early access.

I see we are speaking about 2 different early accesses. One being Beta, the other the 4 day early start. I shall update the previous post, ty.

Well, paying for something early usually is equivalent to an added cost. It means the seller has the money earlier, and and the buyer does not. Which throughout most of history has come with its own monetary value.

That’s because people are willing to prepay for games they don’t know how good or buggy they will be at release. If more people would wait for feedback before paying and actually refusing to pay for buggy or predatory products then this would not happen.
But the online marketing machine is very powerful at influencing people, so I don’t see the trend towards more crappy/predatory games reversing anytime soon.

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I didn’t buy the new WoW exp and have no plans to buy the D4 one either. I hope others enjoy, but I will sit back and see how much it might be pay to win. Blizzard is not the same company any more.

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I agree. there is a truth to that. but what’s the big deal if they fix it later?
i mean unless you get a hugely bugged game, where you have to play the whole game again because of a stupid bug. i agree.

but blizzard, i don’t think that was the case. in other companies, or unknown ones, sure. be careful. there are very promising looking early development games that i don’t touch because i wait for release. some of them have not even made an update after 7 years or so.
so yeah sure.
but it depends

also, can you show an example where there was a game that came out fully patched on the day of release? without further patching?
I think these were like pacman…or streetfighter games etc…
not heavy complex RPG games.

I played WoW for about 11 years, with several characters, each with 5k+ hours played time… no I’m not proud of it. I would have to take off everyone’s socks/shoes in this forum to count the hours in downtime from maintenance, server problems, authenticator problems, errors, cyber attacks, server restarts, or just battle.net problems in general. For company with that much income on a PAID subscription, that’s incredible compared to GW2 which I also have several characters with slightly less played time. Some with 3k each. But I can count on 1 hand the times I was never able to log in, and there’s no fee to play.

Apples to Apples, Blizz needs to step up their game with that giant market cap. 60.4 Billion at the moment.

but you will have to pay for seasons, is that not another type of subscription and how long will the seasons be? I have not seen anyone say that at this time but someone might have.

You can actually play the ‘beta’ before June.

The ‘beta’ is s very slimmed down version of the actual finished game.

OK you’re talking about MMORPG?
not the same league.
the mechanics of diablo online is much more click quicker than the average RPG online, i would assume that each click have to be confirmed by the server and then sent back, double that on hours of plays times millions of clients playing simultaneously.

show a game that has the same mechanics. or even not an online game. that wasn’t patched after released.

The main point is if you are going to criticize one gaming corporation you may as well criticize them all, because every one of them has released games that needed masses of patches and bug fixes.

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You said…

I gave you the example but now you’re stating that’s not good enough because of the genre? MMO is a much better example of a game working properly on launch or update than an arpg with minimal interaction. I compared 2 MMO’s and Blizzard failed hard when it came it server downtime and overall reliability, while collecting monthly income for bad peformance.