Simple compromises for solo play

Yeah, as the new better balance point.

120% vs 130% is a smaller gap than 100% vs 130%. That is the goal.
And it wont make group XPing any slower. Which is a goal for some people.

One again, point is, increasing solo to 120% and nerfing groups to 108.3% is not the same.
Increasing solo XP/MF buff to 20% would be a decent start for rebalancing solo and grouping.
2 and 3 players should be increased to 30% buff however. No reason they should be worse off than 4man groups.

And of course, this change should not stand alone. It doesn’t make enough of a difference alone.
Just one part of a larger balance patch.

  1. Same XP buff for everyone. Heck, make it 20% for 1man, 30% for 2-4 man, that is a good start too, as described above.
  2. Bounty adjustment for 1/2/3 players.
  3. Reduce monster HP for 1/2/3 players
  4. Buff follower with new/better items. Make them immortal as default.
    Patch 2.7 re-balancing mega wish-list - some ideas for follower items/buffs in this thread