I’m just curious if this could work. Instead of having all stash space shared between all characters, would it be possible to shrink the shared stash to just 5 or so tabs, and have another 5 or so tabs be used as personal stash for each character on the account?
I guess I was thinking that there would still be a shared stash just smaller and all the equipment you would use on a single character would be stored in their private stash, So two or three sets for one wizard plus extra space for that wizard to have all the items that would go along with that build. Then if you want you could place the other two sets with your second wizard.
I’m probably not explaining what I’m thinking correctly. I think Grim Dawn has a storage system similar to what I’m try to explain.
Breaking the tabs up would be the only way to increase stash space, since they said adding more would break the game.
I’ve suggested in dozens of these threads they should use some class specific tabs rather than character specific as the way to go. Have 8 generic tabs all classes can access, then have 5 class specific tabs per class. This way, if you have 2 or 3 dh characters, they would all have access to the dh tabs. Players would still have 8 tabs for general use which should be enough to hold gems, machines, legendary gems, and interclass gear such as rings and ammys. This would give players 8 general tabs + 5 x 7 classes = 43 total tabs which would be 30 more tabs than we have now.
There a few solutions out their for increasing storage space. Dev’s have increased the amount of items players would want to keep. Blizz said a few seasons ago they want to give us more storage space. It is now up to them to let us know if any of these ideas are feasible or if they have decided more storage space isn’t something they want to do anymore.
Lets suppose that you have 10 chars. That means adding 50 tabs, not 5. You’re just saving 45 tab icons. Your “character 1” has 5 private tabs, but the other 5x9=45 private tabs are still there, you just have their “visibility disabled”.
As far as I know, the game is (badly) designed in a way that it loads all your items from all the tabs, not just yours, but of all the players in the game. In the past, they’ve experimented with adding more tabs, but the performance sunk because of this reason. If the solution were just disabling loading other players tabs, it would already be solved.
Would the stash tab space issue be less of a loading problem if the recipe book in the cube wasn’t tied to it? (in other words, no auto fill button / feature).
Tl;dr: Remove 3 shared tabs. Add 3 tabs on each character, display them in shared stash. Still 13 tabs total, omitting the issue…
Overall way more stash without the technical issue preventing us from having more shared stash. (7 classes so 21 extra tabs of which only 3 are accessible in a game).
All wizard stuff on the wizard tabs.
Have the character stash shared between all chars of the same class → still way more space in total…
My dh won’t ever need wizard stuff and vice versa.
The inventory of each character not in the game, isnt loaded either. (Gems on it are not found, for example). So, the principle of this is already implemented. Perhaps it can be easily used to swap out 3 tabs, depending on the class in the game.
I still hope Blizzard reads that and implements it. Would be a huge QoL improvement.
Memory space spared for stash tabs will be the same even if splitting the stash tabs apply. You’re talking about splitting 5 or so default stash space between 12 characters and giving them their own characterized stash.
This won’t result in more stash space, just it will increase the times you switch between characters for switching mules. Not to mention it will force player to fill all 12 characters slow just to get more stash space, which was given to them by default before.
They don’t want to encourage mass of the players to change characters as every realm reset requests a seed from the server, so that’s extra burden for their servers.
Nevalistis also mentioned this before she left, I refused to believe her but that seems to be their excuse. Hundred thousands of players searching for their small ring in their stash space, wouldn’t sound like a problem until they all swiftly change characters to the point of making server irresponsive or drop them and the other players creating a game after a while. While this sure present in the current game, I don’t think splitting stash tabs between characters would alleviate anything.
Secondly, the memory space they can spare will be the same and it will change nothing. I’m not sure if I follow you, but if I split a five bars of chocolate to twelve pieces, as in 12 character slots, I will NOT have more chocolate. By gram, I will have same amount of chocolate but now there are twelve pieces.
If I have thirteen-fourteen bars of chocolate and I’m giving it away to twelve friends, we all gonna have the same cumulative amount. That’s how spared memory works.
If you want more stash space, you can sound it directly instead of veiling it behind excuses or impractical measures. Well, Blizzard is working by quarterly Monthly Active User reports and seasonal stash space reward is the only allure they left in the game so they can reflect the numbers or maintain the audience.
A better explanation on what do you exactly want helps too. Do you want them to remove seasonal rewards altogether to tie it to characters?
I’m not so sure about this. Lets dumb it down and see.
Lets say 5 shared tabs across all characters.
Each character gets 5 private tabs = max characters x 5 tabs each = 17 (if you have expansion and DLC) x 5 = 85 tabs.
Private tabs (85) + 5 (Shared tabs) = 90 tabs.
Currently max tab is 13.
Unless I’m misunderstanding, private tabs adds A LOT more space. A few items may cross characters and those can go into shared while the rest can remain in character specific tabs.
When game loads it loads a max of 10 tabs (5 shared and 5 for the character you’re loading in with - solves technical issue).
The game can handle 13 tabs currently so maybe even have 5 private and 8 shared.
Spared memory allowed per client is limited. That’s what I tried to convey if you were to read. Splitting stash tabs will not result in more, as data stored had to be in mind. You’re talking about giving more each client twelve times as large memory space each.
If you allowed to store 5 mb of data per client, Blizzard will NOT quadruple that amount without any further measures to the servers. They pay annually for that memory space to the data centers and besides PC there are console based servers too even if they’re third parties. Paying a data center or allowing more memory space per client is not magic.
I thought the technical issue was not storage space but loading of the items into game. Because for some stupid reason, the game loads all 18 tabs for every player in game leading to performance issues. Is this not correct?
Meaning for a 4 player party with max tabs it’s loading up 72 tabs and each tabs has forgot, how many squares of item storage, which = a lot.
Remember, they wanted to give us 5 additional tabs but had to stop, I forgot at 1 or 2. So it wasn’t storage since the intent was to have at least 5 more.
That’s only possible through special edition. For a reason they put a higher price tag on that so they can manage by lower demand. They’re not aiming for breaking their servers, they want to sustain them for years.
Nope. Each client gets a spared limited memory. You’re asking to split a few bars of chocolate to 12 pieces and telling me that it will result in more chocolate.
https://www.icy-veins.com/forums/topic/43149-patch-265-stash-space-clarifications/
"Q: What are the technical limitations preventing us from adding more stash tabs?
To explain this, we have to start with the foundation on which Diablo III is built.
Most objects in the games are actors: special effects, enemies, summons, followers, and items. Gems, weapons, armor, potions, pets, crafting materials, and more; all the things we love to horde. All players in a party sync on everything that every player has - in memory, all the time.
That doesn’t sound like a lot at first, but it adds up very fast. The more actors active in a game (like enemies on screen AND items in your stash), the more the game will tax your system’s memory. This issue on console is particularly difficult because there is a limit to how much system memory we can access. PC is more flexible in this manner, which is why we’re able to add more stash space there.
On console, we tried lowering the number of tabs to be added, but there was still an unacceptable rise in latency and rubberbanding. As much as we’d all enjoy the additional stash space, it’s not worth the cost to gameplay."
Nothing about space but loading actors - even in consoles. Isn’t items kept in console memory so space really doesn’t seem to be the issue, it’s the dumb way the game loads all items in stash.
What you’re quoting there is about “synchronization”, it’s irrelevant to “memory space”. That doesn’t mean they don’t pay data centers annually for a limited budget. In case you want more items, that translates into more memory space per client.
To answer, I think you’re reading wrong.