Yeah, you just killed the DH GOD, could you at least resurrect the Impaler and Multishot builds as a compensation?
For solo the Follower gave a small buff to S6 Impale with Nemesis and Flavor of Time, however S6 Impale is crap compared to the Crusaderâs Heavenâs Fury and Invoker in group play.
IMHO they should give 2pc 12000%, or the 6pc 100% attack speed.
I would also enjoy seeing Chakram on the 6pc without the first target hit condition. It takes a multiplier like 1,000% on S6 to match Marauderâs set bonus. Then apply Chakram legendary sword and quiver upgrades to balance it with other skills.
I dont have the balls to equip Nemesis on my Impale. Half of my elite spawns are reflect dervishes
How does upâing the 2 peice compare with raising HPS to 200-250% impale damage? The intricacies of Diablo math confuse me.
The Shadow 2pc going to 12,000% is like HPS going from 100% to 300%. The thing is that HPS was recently buffed, so anyone who re-farmed it will have to be inconvenienced again. Whereas the Shadow 2pc will be automatic, and will give a little more juice towards future builds like S2CC3A3 FoK.
In a more perfect D3, weâd have the Shadows set doing something like:
2pc: 12,000% damage to all.
4pc: Shadow Power, w/ doubled benefits
6pc: Impale 75,000% weapon damage 1st hit. Chakram, Bola and Fan of Knives deal 500% more damage.
Shadows becomes the go to set for Impale and Fan of Knives. Chakram and Bolas can be used near equally on GoD6, UE6 and M6, they buff the legendary items to boost those.
Thatâs a really great point. However, I am a bit concerned 200% more damage is too much. But Iâm a strong proponent of Impale being a viable group RGK class. If we have to have RGKs, anyway.
Impale has two major disadvantage compared to the other builds I mentioned earlier.
- Impale knives are projectiles and they can be reflected.
- Impale knives get obstructed by adds, which leads to missed first-target hits, slower stricken stacking and slower guardian kills.
Invoker thorns goes straight to the target, itâs the easiest to play.
Heavenâs fury goes through walls and enemies.
This considered, why is it the weakest RGK of the 3?
Didnât kill god build. Itâs still hitting 125-130 GR. What more do you want? Soloing GR150 in under a minute? The build is weaker post nerf yes, but it is still hella powerful. impale and multishot are still probably a touch weaker than the nerfed god build, itâs now closer and more balanced than it ever has been the past 2 seasons.
yeah, nah. with the spawn rate of dervishes from a DH using nem bracers, no thank you, especially in HC. Itâs a mechanic that Blizzard needs to remove from the game PRONTO. Either make nem bracers work the same for every build, or remove it. It is not balanced that a small percentage of builds suffer HEAVILY damage with its usage, whilst other builds can use these bracers with impunity.
yes please! Thereâs zero reason why Blizzard canât work out chakram damage multipliers for the shadow set (2 and 6 piece) so itâs a viable build variant. Would be dead simple to do, and introduce more build variability and diversity in the game. Plus, chakram is heavily influenced by AD, something a lot of DH builds lack.
yup, it ainât good.
Adds probably 2-3 GR levels I think (my Blizzmath sucks too lol).
that still wouldnât have competed vs god build (pre nerf). At least, if my blizzmaths is correct.
cos Blizzard doesnât really understand the game and has no idea how to develop game mechanics and balance them?
Agreed the dervish / dweller reflect is totally broken. Itâs a matter of luck if they donât appear on the nemesis pull. They should should just make reflected attacks take away 25% of your HP.
That is the precursor for upgrading the Sword of Ill Will and Spines of Seething Hatred quiver. Right now M6 Chakram is good up to ~GR108. My recommended changes would pretty much make S6 Chakram do around GR108, or possibly higher.
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My recommended changes would pretty much make S6 Chakram do around GR108, or possibly higher.
but thatâs still a long way behind impaleâŚwhen it should be performing similar imho.
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Itâs a matter of luck if they donât appear on the nemesis pull.
not even luck! itâs like 50/50 so throughout a GR, youâre guaranteed to get like at least 2 packs imho. For HC, itâs a death sentence. SC itâs a bit better, but still, not ideal. nem bracers should either affect EVERY build the same, or none. For s6 impale, itâs not worth the risk of using nem bracers when pushing, even on SC. Especially with the clones from s22, where you have no control over them and if you get an impale clone, youâre screwed. This was pointed out in PTR, and Blizzard did nothing about itâŚit doesnât give me ANY faith that they even play, let alone understand the game.
a buff would be welcome
true, but only from the perspective of moawr powr! How long do we keep buffing stuff for? It doesnât make the game any better. IMHO, the game should never have went on the buff craze that it has done in the past 2 or so years. I guess if you need an ego trip (âI just cleared a GR XXX!!!â) sure, but we donât really need that imho. What matters is competition and if the top players are maxxing out on a GR92 and youâre a few GRs behind them, thatâs competition. The competition will remain if the idiotic buffs from the past few years are removed.
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true, but only from the perspective of moawr powr! How long do we keep buffing stuff for?
It is not about buffing it to be OP. It is buffing it so there is less disparity in comparison to other top builds. The goal is to make shadow impale less weak.
Blizzard clearly doesnât know how to balance their own game. And even if they did, they wonât commit the manpower and resources to do so. What even is the point of maintaining D3 in its current state? Itâs basically a dead, niche game. It isnât what it used to be, and itâs already lost the players/community long ago and losing more by the day and/or season.
Imo, their only motivation to continue any sort of support is for future projects such as Diablo 4, and now Diablo 2: ResurrectedâŚAnd thatâs it. And then after them 2 games are released. How long before Bliz gives up support on them games, leaving it out-of-balance such as current Diablo 3? Itâs just going to be a repeated cycle. Diablo: Immortal will likely have more monthly income than what current Diablo 3 has (RoS / Necro Expansion). I highly doubt D2:R will offer itself any sort of income other than the initial release. And who knows with D4âŚBut if they continue the same tread by neglecting their games, and not wanting to dip into their profits to support their games with no income flow coming in in order to pay for resources for up-keep of their gamesâŚD4 will fall to the same fate.
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/qd/QD42G3BVC09W1482458433859.jpeg)
their only motivation to continue any sort of support is for future projects such as Diablo 4, and now Diablo 2: Resurrected
Letâs assume you are correct. We can use our voices as potential future customers to have them balance the game better relative to interclass and intraclass parity. Happy customers are more likely future customers.
![](https://images.blz-contentstack.com/v3/assets/blte85736493d5417c5/blt6c7ce04a39992761/611bea4f8ae2653b28a71dda/5HPK4TDJTNBU1482458426746.jpeg)
Letâs assume you are correct. We can use our voices as potential future customers to have them balance the game better relative to interclass and intraclass parity. Happy customers are more likely future customers.
I dunnoâŚHowâs that been working out so far, in your opinion? The only class in D3 they truly only really seem to care about is Crusader and moreso Necromancer. DH GoD has only been here for 2 seasons and itâs already getting nerfed into oblivion, all the while DH (from my understanding) is also one of the most popular classes regardless of being neglected for years.
Imo, overall, itâs not a very good business practice to keep pissing off your customers with baseless nerf(s) to a certain class, as well as lack of content. And not listen to customer feedback.
Now more than ever, theres more AAA title ARPGâs around for Blizzard/Diablo having to compete with. Path of Exile (from my understanding, I donât play) is updated on a regular bases. Can Bliz even compete anymore?
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/qd/QD42G3BVC09W1482458433859.jpeg)
Howâs that been working out so far, in your opinion?
I am still hopeful for a balancing patch. Consider me the eternal optimist.
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/qd/QD42G3BVC09W1482458433859.jpeg)
Imo, overall, itâs not a very good business practice to keep pissing off your customers with baseless nerf(s) to a certain class, as well as lack of content.
For balance, I do believe that both buffs and nerfs (to OP builds) should be used. I also am not expecting much in the way of new content. The game is getting old. I would be happy with a good balancing patch(es) and entering maintenance mode. I am also a realist.
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It is not about buffing it to be OP. It is buffing it so there is less disparity in comparison to other top builds. The goal is to make shadow impale less weak.
Disparity can be reduced and eliminated, and balanced achieved by nerfing every build so that they are to the rough same level, give or take 1-2 GRs at say a more realistic paragon level, p2000. There has been far too much buffing in this game in the past 2 years and it has NOT been healthy.
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/qd/QD42G3BVC09W1482458433859.jpeg)
Blizzard clearly doesnât know how to balance their own game. And even if they did, they wonât commit the manpower and resources to do so. What even is the point of maintaining D3 in its current state? Itâs basically a dead, niche game. It isnât what it used to be, and itâs already lost the players/community long ago and losing more by the day and/or season.
it lost the majority of its community within 6 months of release. Blizzard would never publicly release the player data thoughâŚitâd look very bad for them if they did and show how badly mismanaged D3 has been right from the beginning. 3rd time was NOT a charm lol!
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/qd/QD42G3BVC09W1482458433859.jpeg)
Blizzard clearly doesnât know how to balance their own game.
I already quoted this in my prior reply, but I will quote it a 2nd time to stress how correct this statement is.
![](https://images.blz-contentstack.com/v3/assets/blte85736493d5417c5/blt6c7ce04a39992761/611bea4f8ae2653b28a71dda/5HPK4TDJTNBU1482458426746.jpeg)
Letâs assume you are correct. We can use our voices as potential future customers to have them balance the game better relative to interclass and intraclass parity. Happy customers are more likely future customers.
lol, good luck with that! That is actually my intention - I wonât be buying another Blizzard game, not at least, until they can lift their act and improve their player support across ALL games and ALL platforms. I refuse to reward a company financially for bad customer service, and not even that, repeated bad customer service.
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/qd/QD42G3BVC09W1482458433859.jpeg)
I dunnoâŚHowâs that been working out so far, in your opinion? The only class in D3 they truly only really seem to care about is Crusader and moreso Necromancer. DH GoD has only been here for 2 seasons and itâs already getting nerfed into oblivion, all the while DH (from my understanding) is also one of the most popular classes regardless of being neglected for years.
Correct, although the god nerf was needed. Iâd rather that than introducing more power creep via buffs to every other DH build to match godâŚ
But yes, DH is the ignored class in D3 - no real meta involvement, at least until god build came along. impale could make a great RGK but itâs so weak vs necro and crusader itâd never happen. There goes any desire for me to be involved in group play!
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I am still hopeful for a balancing patch. Consider me the eternal optimist.
eternal optimist
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The game is getting old. I would be happy with a good balancing patch(es) and entering maintenance mode. I am also a realist.
Yes, this is what I want. Balance the builds across the game, and balance solo vs group play rewards (paragon, mats, etc).
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/6l/6L3OVTPLXKMD1482458433619.jpeg)
Holy Point Shot:
- Impale throws 4 additional knives (Instead of 2)
- Impale damage increased by 150%-200% (Instead of 75%-100%)
- Always rolls with 10%-15% impale damage (Other skill buffs are removed from item pool)
Would not life be perfect?
thanks for reading!
the buff should not be in this direction, DH Impale build need a bracer like Crusader has:
new bracer: Impale do 250-300% increased damage to stun, blind or immobilized enemies.
the impale build can not be buffed by just increasing the damage, because is 1 button play, just hold down impale button until boos die, so buffing only damage will make that nobody will play crusader which is harder to play.
With that bracer the Impale RGK will be in pair with crusader in both damage and play style.
![](https://bnetcmsus-a.akamaihd.net/cms/user_avatar/6l/6L3OVTPLXKMD1482458433619.jpeg)
the impale build can not be buffed by just increasing the damage, because is 1 button play, just hold down impale button until boos die, so buffing only damage will make that nobody will play crusader which is harder to play.
sure, holding down the impale button all the time works lolâŚdo you even play the build?