Thanks for the discussion on this - Highlighted this over to the team.
HPSās power ought to be on Sash of Knives. You do not put knives in a quiver but around your belt. The graphics said it all; it is arrows inside the quiver and not knives.
When equipped with shadow set, each hands ought to throw knives (ie double attack speed). Multishot attacks 50% faster with two handed weapon?
The fantasy is lost.
Why does only Holy Point Shot get a buff? Krider Shot and Yang could really need one as well.
Iād rather have Karleiās Point have the buff instead of HPS. HPS is already frustratingly hard to get a good one. With the range of damage it adds to Impale, nearly impossible. Took at least 100 reforges to get an acceptable one with Lightning. Couldnāt get a good cold one to save my life. Spent I donāt know how many blood shards at Djank for mats to reforge. Itās crazy. I get it that good rolls shouldnāt be easy to get, but this is just ridiculous.
Absolutely! Getting a guaranteed CHC roll on this item is now a huge necessity.
HPS as said before is one of the hardest quivers to roll to something usable. Perhaps applying the damage increase on Karleiās Point instead is far simpler to implement/manage.
Why canāt the damage bonus be added to Chain of Shadows instead of HPS? Unless itās not used in groups for RGK? I only play solo so not sure what setup is used, but I think this would make it much easier to implement.
chain of shadows isnāt used for group play, 250 - 300 on Holy Point Shot would do the trick, this would be the easiest way to buff it
Oh we are back to the pile on everything on the HPS, have fun rolling for everything you want then.
If not the belt, then Karleiās Point works.
Im not saying this statement isnāt true or anything. But Impale has already been able to do Gr150 as RGK before PTRā¦No, Iām not saying itās as viable as Crusader or Barb. But how viable is it now as it is now on PTR, cause Impale still isnāt clearing Gr140+ solo like other classes are able to. And what about on RGās that spawn adds? Cause thatās seriously where Impale has the biggest trouble as an RGK.
Moreso, Iām talking as in a Seasonal character standpoint. If you gotta be p10000 to solo clear Gr140+, thats just ridiculious. Seasonal, Iād argue that āMAYBEā p4000 (without botting) is possible.
Iām p2100 and have cleared Gr122 this season. Can likely clear Gr123 (Maybe Gr124ā¦Yea right) with a bit of effort and fishing. Whatās it gonna take next season to do what Crusader and Barb is doing already?
If possible, youād rather use witching hour instead of chain of shadow as 4man RGK.
Yes, I agree as Impale is one of the most fun builds, but Iāve stopped using it the last couple of seasons cause ww barb is just soooo much stronger.
250%-300% is exactly what is needed to save s21 for DH and bring the fun back in playing one.
Many are saying this is to strong at 4000+p but we must not forget that average players hit ~1000-2000p in a season (maybe), most likely never do a 150 gr but struggle to find a group from 120gr and higher because any other RGKs are so much better.
A 300% buff will level the playing field for all paragons levels that donāt run pre-made groups and donāt have high paragon levels. Which in turn make the game more enjoyable for everyone not just the hard core.
And full disclosure I run a pre-made three person that averages 1500-2000k paragon and does 130s. We just stop running DH because we wouldnāt be doing 130s on the current build or a future build with only a 100% buff at a sub 4000 paragon level (roughly)ā¦
Ever since the META was invented and GRās were put in place, all us DH players wanted is to be included in the competition to be fighting for top spot on the solo leaderboards as a whole and to be included in the 4 player META. The buff is nice for the Holy Point Shot, but it falls way short of becoming the RGK and to be taken seriously in a 4 player META. This set NEEDS to be right up there with WW barb, Valor crusader, Mundinago WD, & LoD Necromancer. Even an LoD Impale build would be nice. We just want to be included into the 4 player META as either trash killer or RGK. Please fix the Impale Shadows set and Holy Point Shot to be as powerful as the other offensive builds.
I realize that the main focus is on the new DH and necromancer sets; however, I hope that the math on holy point shot are increased (mid-PTR or even post PTR). Since this is simple math, it might be best to increase the number post PTR not to mask the performance of the DH Gear set. If the game developers decide this, it might be nice to get a quick note.
I agree that a lot if not most players only avg between 1000-2000 paragon during season. But people that run more than 1 character, more specifically, players that run meta 4man groups, or even botters I guess. Are moreso capable of hitting 4000+ paragon.
Also the higher Griftās we start pushing from the Holy Point Shot buff, the more incoming dmg we have to suffer through cause theres no dmg reduction buffs. Iāve pushed Gr122 during season at p2000-p2100. In PTR Iāve pushed up to Gr125, almost Gr126. Actually I wouldnāt even call it āPushingā, cause Iām not fishing for maps or anything and not exactly repeatedly trying very hard to do Gr126+ cause itās just PTR.
Weāre gonna be forced back to using Aquilas in cube over Elusive Ring so we can still use CoE, thats 10% less dmg reduction off the bat. Iāve forced myself to use Aquilas (Cubed) and Elusive Ring (Equiped) to push that Gr125 cause Iām simply not able to survive. So either way, weāre gonna lose dmg reduction or the burst from CoE.
Also alot of people will resort to putting paragon points into hatred to more easily stay above 90% resource (hatred) so thats slightly less dmg and dmg reduction as well from having less main stat.
Agreed impale should be made competitive with sader for RGK.
They shouldnāt forget however, to then buff the other DH solo builds (Hungering Arrow, Multishot, etc) to the same level as impale.
Buffing Impale to at least 150-200 would make it viable RGK in metas and high group pushing. The question is not whether it can clear or not 150, but how long it will it take it because the longer time is the less likely DH RGKs will be included in high metas (top players are notoriously impatient:).
Getting an easier roll is also very important. I have been playing Impale for about 2 years and I am close to 5k paragon, and still do not have decent quiver:)
Impale RGK still wonāt be āas viableā because of RGās that spawn adds. Trying to kill RG when adds spawn is horribly troublesome cause you either need to kill the adds, or ignore them, in which a lot of the time youāre still forced attacking adds when trying to hit RGā¦They simply get in the way.
Honestly, they should just keep the bonus as is and remove the 1st hit only requirement. Make Impale do full damage to everything it hits. Not just the first thing.