That said, I take your point, and I absolutely agree that it would be much better if there was something more to the dungeons. People in other threads have made good suggestions as to how set dungeons could be reworked and what the rewards could be, and I would love to see that!
All I mean is - I like the idea of them and, as Alexismad said, I really wish there was a little more depth to them.
If there is one task I would like to remove from the season journey, it would be âReforge socket on a weaponâ. That one is just a waste of mats on that stage.
Set dungeons are fine. There are two or three that require some skills, and maybe a few more that require tuning down the damage. But most of them are quite easy now.
btw.: Quoting Quin now ist just nonsense, imho. Since he was active and did his guides, the set dungeons have been heaviliy nerfed. I mastered all of them in EU while theyâve been âhardâ (I used some help of a clanmate with iirc 4 of them), and mastered all in US again a few patches ago (completely solo). Itâs not a big deal.
If they arenât included in season journey, hardly anyone would ever play them, me included. they arenât fun and are just a feature meant to aggravate players. who wants to be aggravated when the purpose of playing a game is to have fun, not get stressed?
Iâm contemplating not even finishing the season journey this season. for what? for a stupid stash tab? screw that.
I agree I wouldnât have put them into the game if I was running things. I wouldâve had dungeons added alright, but they wouldnât have been set dungeons. I was, long time ago, toying with dungeons that would be called Challenge Dungeons (not Rifts). This wouldâve been content that wouldâve been for non seasonal players to be able to unlock the stash space initially. Later they could even be used to challenge players within the same clans and communities. See who can get the best time.
The idea wouldâve been dungeons where when entering you when entering you would have either one or a combination of the following
800 paragon
Legendary gems at rank 25. They would return to their original values after leaving the dungeon.
Gear would still have augments on it. But you wouldnât get any benefits from augmented gear.
These are just a few things that I could do to make things harder but yet not be as annoying as set dungeons.
I have stated this many times since the darn things were introduced. I ABHOR doing them. I would rather have my teeth pulled along with my fingernails.
They are not fun to me.
They are not rewarding to me.
If I do one, its âThank god that nightmare is overâ rather than âOh wow, I did itâ.
This is not how you game.
They are the ONE reason I still have 2 tabs to earn! Because I canât stand doing them!
You can sit there and post about âthere is always at least one easy one per class.â or âthere are guides to tell you how to do them.â I DONâT CARE. I still donât like doing them.
Last season I lucked out apparently. I played the Necro build with the gifted set Inarius and with that set, I managed to master the dungeon on my first try, which, while surprising, still left me with that âthank god its overâ feeling. I then went on to complete Conqueror and earn a tab for S17.
So yeah, thatâs my take. Hate it or not, not everyone that plays D3 likes doing dungeons or wants to do them. In my case, they really are a dungeon.
That is a little bit untrue. Raiment dungeon for monks has no damage ceiling so you donât need to gimp yourself in any way. Marauder for DH is the same, no need to limit your dps. Pestilence and Rathma for Necro are also easily completed by any level build, endgame or starting out. I havenât tried Inarius or TragâOul but most people say that all 4 Necro dungeons are easy.
Inarius is actually a lot easier to complete with less damage. You have to kill mobs with bonestorm but you also have to suck the bones out of a certain number of the enemies. If your damage is too high, your storm kills things before you can get close enough to them in order to suck their bones out. Itâs why itâs a good one to pick, especially early in the season, as thatâs when youâll have the least gear and wonât over-damage it.
I absolutely agree. Itâs the number one reason I donât have all of my seasonal rewards because I basically stopped playing around the time of having to do the one where you master a set dungeon.
Unless these were an optional âTry it before you play itâ sort of like the Weekly Challenge Rifts where your also given a rental character with itâs own items and can play them independently would it even make any sense.
Adding them to the game was pretty lame and makes me wonder if there was something more that was intended to be added with/to it later and abandoned.
Iâd LOVE to see these things removed from the seasonal journey achievements.
To challenge you in another way than just power, it is essentially about using different mechanics of your sets, or certain abilities. Some even rewards you heavily for utilizing complementary legendary powers.
I havenât tried the other necro sets yet, but the pestilence set was ridiculously easy. I finished with five minutes to spare. I vaguely remember some of the sader set dungeons being a pain, but I only complete the bare minimal of set dungeons before I move on in the season journey.
I didnât know about the cosmetics. I might revisit them now.
Set dungeons were easy when they came out, even in seasons (yes I finished them all, solo, with no research at release, in seasons fresh, so I know wtf Iâm talking about). Since then theyâve had requirements nerfed, mobs added to map and what little difficulty/challenge they had is ruined by power creep.
At OP thereâs 2 rules for every set dungeon: 750k sheet dps is the magic number and max CDR/movement on everything (this includes cube ingeom on every dungeon).
I will agree that they are fun once for those individuals like me that like the challenge and rewards but offer no replayability whatsoever. Itâs like having a stop light in the middle of a racetrack⌠And I wish as much as everyone they werenât a part of season journeys.
This is sad that people still cry about set dungenons. Most of them are nerfed atm.
Every class have atleast 1 so easy to master set dungenon that you can alt+tab few times to check facebook and you still do it.
If you care about season journey itâs just about gathering right items while you get your bis items for push build. This is actually hardest part - to get right items