Seriously, you don't need to take the risk

There is a fundamental problem with your logic. Multiplayer in D2 is already advantageous in comparison to single player.

I have been advocating for separation at either game creation or character creation, since the get go.

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Game creation would not do.

That would still unfairly advantage people using X Y Z systems over the classic setup.

It has to be character creation for fairness.

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There is a fundamental problem with your logic. We aren’t talking about in comparison to single player, we’re talking about the comparison between like players on the same realm.

Things like charm inventories and stackable runes and gems would obviously not be an optional toggle. I think the biggest “toggle” feature on a same realm was for personal loot, done in the fashion of same global drops as the current system, but randomly allocated. However, from what I seen posted on reddit, it seems a dataminer got a couple of images from the current multiplayer beta, and it was mentioned one image showed a toggle for controller play at game creation.

The biggest toggle would just be a seperate game mode, Expansion+ that would have the more modern gameplay elements (charm inventories, etc). Which most people I believe would be fine with, except those that really only care about funneling all the “newbs” into one place to either boast their D2 Epeen too, exploit, or grief.

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Game mode is probably a better way to refer to it than toggle, yes.

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If that is true, then auto-gold pickup can not be toggable in a classic setup. More gold means more gambles, more gambles means more items, more items means more better items that affects both gameplay and the trade economy.

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That doesn’t matter because you still have to get really close to the gold to get it, so you will not ultimately end up with nearly that much.

You just have to run over gold which is alot easier than clicking excessively and increasing the odds of repetitive stress injuries/carpal tunnel syndrome.

I’m going to end up with a bunch more. Right now my goldfinder only picks up 10k or more piles, typically. I plan on picking up every gold I see now.

Sure but that’s still not an advantage nearly so game-breaking as to require characters be isolated from each other, is the point.

One thing I would like to mention, since I’ve been seeing it fairly often when people bring up the “separate server” thing. When you use those at character creation toggles, such as classic or hardcore, etc… It actually isn’t necessary at all to have separate “servers” for this, given those two modes operate concurrently on the same game servers.

The way original D2 barred people from joining classic or hardcore games, was if a player attempted to join with say a non-classic or non-hardcore character for example, the game would say You can’t join this game with a [insert mode] character or whatever it said, and vice versa.

Anyways, all these games existed and were spawned off the same game servers, so it wouldn’t really be all that difficult to separate just the modes and not the servers, and then do what original Diablo 2 did and designate separate game channels like they did for classic and expansion.

Just figured I’d put my 2 cents here.

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I think it is a huge risk for Blizzard to keep D2R a strict remaster. If you make a game that only caters to the status quo, you are limiting your playerbase significantly. If you make a game that appeals to both D2 purists who get their preferences as well as modern players who want improved features than it is a win-win and Blizzard makes more money.

That is why I advocate for keeping as close to the authentic experience as possible but add in a way for modern players to have their preferred options.

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The word remaster means whatever the company making the game wants it to mean.

The Saga Frontier remaster recently released features new characters, new story elements, and a few new gameplay tweaks and additions.

It’s still called a remaster, not a remake.

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What risk lol? People were using maphack for that even 15 years ago. People want to see the loot they want. Not floor full of trash to miss jah.

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There is that too, yes. Maphack, pickit and bots are already confirmed to be working with D2R’s code. And some people have already started making mods for the cracked alpha that do things like filter loot, rename items, recolor item names on the ground, etc.

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I wonder what their reluctance level will be as to the second realm idea. It’s clear to me that they have had the same thought, as it’s pretty common sense, and it’s been brought up in Diablo subreddit, twitter, jsp, here, etc…

I wonder how they will weigh the options of splitting the player base vs changes.
Diablo3, with all its changes, never forked them. Will this be different as a remaster? I am skeptical.

There is no reason to make second realm.it would be crazy, we already have several realms for one version of game. Having two would only split player base and big player base is essential for nicely working economy.

And if you make one realm for purist and second with some modifications and QoL, people will be arguing about which change to have anyway.

So the best option is just leave it mostly as is forever? I mean, that works for players like me, but what about people who play mods, and like modern conveniences?

Sorry but loot filter is necessary because too much loot is making you to not see some stuff on ground which is game design flaw.

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Big mods are for single player.

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