I only did GR130 with Mundu WD at 1.2k paragon. Game freezes often to kill my mood to play it sometimes, and sometimes it goes completely smooth as if there wasn’t any freezing before. I get that issue at another game as well but it’s in beta state, so I thought that’s a given.
When combat goes too crazy, it freezes, costing me a death or two in the Greater Rift. Sometimes, it freezes as I portal back to town. Dynamic sounds really rip my game apart and it wasn’t that often before this patch. No idea what causes freezing but I’ll try to validate game files at some point and check if my SSD or RAM was causing problems. I have updated my video drivers, so I doubt that’s the issue.
At the cost of a hefty damage multiplier I think you can equip or cube, Aranoch or Xephirian amulet for related elemental immunities. Given that most popular build uses cold damage, you should use Talisman of Aranoch for ignoring such obstacle. If you don’t want to do that, then you have to cast SP again to slow them down (Night’s Bane skill rune is not a constant effect) just so you can keep distance, then cast Smoke Screen to be safe as you attack.
From my time playing SWK LTK Monk a few Seasons ago, I remember that Dervishes have a short chain with a wide edge flinging behind their spinning blades that reflects the projectiles whenever collision occurs. Given that most of the said projectiles also pierce, that means there are two moments that you should avoid casting it and pace your attacks if you want to avoid the orbiting reflect edge at aligned positions. I may need to double check but that’s what I remember.
I think the long chain that extends away from its spinning blades only supposed to determine its effective distance for intimidation but it can indicate some clues about the frequency or direction of spin for inner blade.
You need to watch the spin frequency of that short chain as it whirls and only attack when it’s past away from your position but also consider the pierce of projectile, hence you need to slow them to keep distance. Depending on the spin direction and distance, the pacing you need to cast Impale may differ. However with bad latency, it could be unreliable to pace your attacks but having a strategy would be better than nothing.
I barely played Natalya since it changed so take my word as a grain of salt. On terms of theory-crafting, I say, if you were to replace a defensive buff with an offense one or a debuff of sorts, you would gain enough damage to clear the remaining tiers. You can achieve it either by covering your down time for damage output, or find a way to buff your output straight. If you can automate three skills out of six, I believe there is a more efficient way to play that build by losing one or two numlock binds.
Apparently, traditional build takes Smoke Screen instead of Fan of Knives, prioritizing mobility and survival over defense, but do check leader boards as well. There should be no harm experimenting around skills such as MfD or Companions when next clear is that near.