Bring in Nemesis to the PC game as well as nemesis bracers are permanently n effect. (For season only Nemesis in HC mode as well).
For the PC folks, in the console there is a Nemesis boss level baddie that appears every so often . (He comes with his own theme music).
Certainly a theme that should not provide much if any power creep, though the increase number of elite and boss level creatures will make for more potential drops for better loot.
I’ve posted that idea as well. To be honest, I have seen a few other post it too. It’s a good idea and I am really surprised that Blizz hasn’t jumped on that yet. Especially when the RoRG was such a success. Then again, I think they are trying to recapturer season 19 and that is a colossal mistake.
Edit: A copy and paste from a previous post of mine.
Nemesis Bracers are in effect. EITHER double the monsters if Bracers are equipped or cubed -OR- double their strength/toughness and assign a loot table appropriate to that effect. Double the mobs might be easier though.
That can get spicy if you want to take the risk. Most will jump on a shield shrine, even in Hardcore. If it’s a Conduit Pylon, then let the light show begin. For those that are speeding through Rifts and Greater Rifts, it will give them a little something to think about. Do I tap it? Do I move on. Or maybe it’s what the doctor ordered. Yes, faster GRs. WOOT!
Having the nemesis bracers as the community buff would be cool. And at times when opening a chest, theres a chance that it would turn into a random cursed chest event. So basically make most clickable objects/stuctures in game spawn events/enemies for us to fight and drops awesome rewards. Sounds pretty interesting.
I like the idea… However if this were to become a reality, I can see it now, forum posts about it being too hard starting out because they’re too afraid to hit a shrine. Sure doing rifts you don’t have to hit the shrines, but in a certain bounty you do. I suppose they could make it only active on torment difficulties.
I am talking about that too. Its something currently apart of Console games that are non-hardcore…about every 3-4 rifts or bounty areas…or during campaign mode. a Nemesis appears…since I play monks an DH it says its a fallen monk, or fallen DH. (This is in addition to the nemesis bracers)…
The intention is not to double the effect item much like the RRG season…wearing it did nothing as I recall as the effect was already n place.
baseline effort is much easier to play and implement. Would allow a cube/bracer slot for us to play with. That’s exciting with Aughilds, and, hopefully, Krelm’s.
I’d also go for modifying Nems so they work on health pools and pools of reflection as well. The red pools aren’t that useful any more so it would add a little something, IMHO.
No and no. All effects of the previous seasons were permanent and players had to live with them. Also, during the seasons with item-based themes (such as Season of Grandeur or Nightmares), the buffs from that items did not stack. There’s no reason to make an exception.
They also have a nasty habit of generating a pack of Dervishes if you’re playing a Shadow/Impale DH and it’s usually less than a second between clicking the pylon and being dead due to reflections.
This would end up adding a ton of power creep which no one wants. Remember PC folks Nemesis is also an actual baddie from the console SC version added into the PC version for extra kicks.
Nemesis on console is kinda overrated, it’s fun while leveling up and you are desperate for legendaries, but once you get to p200 you will one shot Nemesis as you do anything else, and the few extra legendries become meaningless.